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production multipliers 2.2.5

 
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production multipliers 2.2.5 - 11/30/2016 8:32:31 PM   
Jaimainsoyyo

 

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1939 all major powers multipliers are wrong: Germany 1, Italy 0,75, CW 0,75 and so on, is there any solution to this issue?
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RE: production multipliers 2.2.5 - 11/30/2016 10:22:32 PM   
paulderynck


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It was previously reported and it is fixed in the public beta.

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RE: production multipliers 2.2.5 - 12/1/2016 6:23:42 AM   
Jaimainsoyyo

 

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Please Paul, what Public beta are you talking about? Is it available?

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RE: production multipliers 2.2.5 - 12/1/2016 6:38:54 AM   
paulderynck


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The current public beta version is 2.2.8. They are published in the top stickee of the main World in Flames forum.

http://www.matrixgames.com/forums/tm.asp?m=4148283


< Message edited by paulderynck -- 12/1/2016 6:39:51 AM >


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RE: production multipliers 2.2.5 - 12/1/2016 8:18:37 PM   
Jaimainsoyyo

 

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Sorry but I´ve updated the game to 2.2.8 version and the issue hasn´t been fixed at all.

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RE: production multipliers 2.2.5 - 12/1/2016 9:19:32 PM   
ashkpa


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The correction will not be made till you start your next turn. The error in the earlier versions was along the lines that a bonus for having a unit attacked in your home country was given to all countries. When you load the fix, the program doesn't know which of the countries in the current turn should or should not have the bonus. So, you'll have to live with the error through the current turn.

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RE: production multipliers 2.2.5 - 12/1/2016 9:42:02 PM   
paulderynck


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Yes I recall now that is was the same for us. We went to public beta version 2.2.7 (where it was also corrected) but still had to under-build for the turn we were on. Another (perhaps better way because I can't recall if we had to delete the extra saved BPs) is to override some factories or resources and set them to idle for a turn so that you get the number of BPs that are correct for the right PM.

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