Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Board game mod ( ready to use + New upload to simplify install)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> Board game mod ( ready to use + New upload to simplify install) Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
Board game mod ( ready to use + New upload to simplify ... - 12/3/2016 11:42:24 PM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
The mod is now provided in a single zip file that contents the complete Boardgamemod
VERSION: 1.0

To simplify the install, mod directories are now just bitmaps and interface : you will just have to copy these 2 directories in the appropriated directory of game, depending what you use (default campaigns, custom campaigns, localized campaigns, etc)


The mod gives the game the look of a classical board wargame
The mod changes nothing else in game than graphs and bitmaps effects


TO DOWNLOAD
http://www.mediafire.com/file/ahry9vf64ov9h6n/Board-Mod.7z


Capture screen : see Attachment below



IMPORTANT NOTE : To unzip the mod, you have to use 7z (not Winrar or winzip)

You may get 7z it here :
http://www.7-zip.org/

It works fine but one only unconvenient : if you have not 7z on your PC, compressed files with 7Z may not be opened with Winzip (I think Winrar may do it but not sure)

Other precision => with 7Z, to unzip a file, you have to use the special menu of 7z, not the general "extract menu"





The mod uses some excellent struff founded in 653H Mod (credit : sPzAbt653) for road, trains and cities, but with special opacity + I have modified Mines and oil)


SCREEN LEVEL ZOOM 2



Attachment (1)

< Message edited by welk -- 4/21/2017 8:59:57 PM >
Post #: 1
RE: Board game mod - 12/4/2016 2:49:03 AM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
Founded a way to give a boardgame look, will be better

(in reply to welk)
Post #: 2
RE: Board game mod - 12/4/2016 3:20:53 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
What ? No 3R Map Mod

lol, I had started one myself but then I got sidetracked by 653H

Here is a 3R Fort is you want to use it.

Attachment (1)

(in reply to welk)
Post #: 3
RE: Board game mod - 12/4/2016 7:23:09 AM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
Good stuff, thanks. I think it woud be possible to do a 3R mod but I am afraid for the lot of needed work and I have doubt about final utility of this enormouw work : 3R is a old graph game, and the 3r graphs war very simple and basics (dos game). It was usefull with SC1 or SC2, that had "old graphs", but these of SC3 ar emore better and "moderns"

So, to want to reproduce the 3r environment with SC3 would be à little wasting : I do not like the actual look of SC3 (too dark) but the graphs of grounds are very sophisticated and 100% ok for a board game mod map

I will take this orientation : work will be fast, light,and the resultat wille adapt the very good graphs of SC3 in a less darker look : players will have the exact impression to play a good old classical no PC wargame

(in reply to sPzAbt653)
Post #: 4
RE: Board game mod - 12/4/2016 9:13:46 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

I do not like the actual look of SC3 (too dark)

Others agree with you on this, including me. After 6 months of playing, I have gotten used to it

However, I see your initial work to 'lighten' the map and wish you luck. Based on your past work and talent level, I am sure you will create something awesome. When I was working on it, I thought that the first step was creating a clear terrain that was 'lighter' yet clean and professional looking, and similar to 3R. Below is an example. I will gladly send these files to you if you like, they are too large to post here [click my name at left for my e-mail].




Attachment (1)

(in reply to welk)
Post #: 5
RE: Board game mod - 12/4/2016 9:16:35 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

the graphs of grounds are very sophisticated and 100% ok for a board game mod map

Yes, indeed we can produce much better looking stuff these days. It is nice for old times sake to see a modern rendition of the 3R map, but ... we can make it better !

(in reply to welk)
Post #: 6
RE: Board game mod - 12/4/2016 10:54:33 AM   
Skeleton


Posts: 560
Joined: 3/14/2006
Status: offline
Wow, great stuff Welk! I love(d) the 3AR you did for SC1 and really like what you did here with the map. Any idea of when it will be ready?

(in reply to welk)
Post #: 7
RE: Board game mod - 12/4/2016 12:00:00 PM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
Thanks SPZ for graph proposition, but 3R is now for me a old time : after testing my new SC3 gemm, I erased from my PC the old venerable 3AR : end of a 20 years story love with

Marcus: will be awailable in some days, I think. At this time, I do working tests with level zoom 1 and I will after expand the solutions to level zoom 2

The fog of war sprites are now a very light shadow on the map, near simila of the background but a little darker (not seen in this screen)

Sorry for my very high level and nice english, I am a french frog



< Message edited by welk -- 12/4/2016 12:03:03 PM >

(in reply to Skeleton)
Post #: 8
RE: Board game mod - 12/4/2016 12:15:13 PM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Nice start Welk, looking forward to seeing the finished work.

_____________________________


(in reply to welk)
Post #: 9
RE: Board game mod - 12/4/2016 12:33:42 PM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
Thanks Agent S. The screen does not reflect the real effect of SC3 graphs in game, it's a jpg image, not very good

(in reply to Magpius)
Post #: 10
RE: Board game mod - 12/4/2016 3:16:54 PM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
The mod is now finished for the zoom level 1 (normal level) and high level (far strategic), it work with and without national colors, but not with intermediate zoom level 2= : I keep the vanilla 2level zoom to showh the difference between the 2 versions of graphs



Would be good to be tested but it's an enormous pack of 83 Mo : if Matrix-Slitherine could have here a space to upload mods and scenarios as it was on Battlefront, it would be better (I have not dropbox and I want not to use it)

Uploading the files will be a heavy problem in modding with SC3 : the most little mod makes very fast 25/50 Mo

(in reply to welk)
Post #: 11
RE: Board game mod - 12/4/2016 4:40:11 PM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
2 SCREENS one with national colores, one without
+ raining effect in Switzerland

TYhe mountains are now like ice : no visual graph effect for nationality = the map is moore claer in this way + 2 or 3 other tips I used

I think SC3 is more fun to play with a "clear map" : all things in game are more easy to see : map looks like a classical geography map








< Message edited by welk -- 12/4/2016 5:22:35 PM >

(in reply to welk)
Post #: 12
RE: Board game mod - 12/4/2016 9:45:06 PM   
Skeleton


Posts: 560
Joined: 3/14/2006
Status: offline
That is outstanding work Welk! Combined with Agent S's counter mod, this is really going to elevate what I think is one of the better WW2 games of the last five years! If you need help to post it somewhere (Dropbox?) I will be happy to assist.

(in reply to welk)
Post #: 13
RE: Board game mod - 12/4/2016 10:48:07 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline
Yep. Nice work Welk.

(in reply to Skeleton)
Post #: 14
RE: Board game mod - 12/5/2016 4:11:12 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
You should be able to store a large file on a cloud drive like google, dropbox, etc, then perhaps you could PM people the link, (or post it here).
Nice work.
Just a thought, how about making the lower dashboard/ information panel translucent or transparent.

< Message edited by Agent S -- 12/5/2016 4:13:02 AM >


_____________________________


(in reply to TheBattlefield)
Post #: 15
RE: Board game mod - 12/5/2016 8:00:21 AM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
Thanks

it's juste a first test, i will improve some little things later

Concerning opacity, the mod includes a alternate transparent box and also alternate sup transparent buttons (purchase, etc) : all thing may be done with the game, very easy (the jump map may be also sett with opacity, I tested, but to read the map is problematic in this case

I set the opacity to 50/60% depending of buttons and boxes, but other choices are possible working with Gimp (more or less opacity)




Concerning upload, I will see possible solutions. But a central uploading system on Matrix/SLITHERINE would be more practical : In other times, BattleFront did that for SC, why could not Matrix/Slitherine do the same ?


< Message edited by welk -- 12/5/2016 8:15:18 AM >

(in reply to Magpius)
Post #: 16
RE: Board game mod - 12/5/2016 8:12:57 AM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
quote:

ORIGINAL: Marcus the leper

TI think is one of the better WW2 games of the last five years!


I agree. I do not love the vanilla look of SC3, too darker for my eyes, but with a 100% adapter "board wargame look", this game is a gemm : all is fun and easy to do, very clear, including in editor (a fabulous treasure of Ali baba , all what a moddeur needs is in).

< Message edited by welk -- 12/5/2016 8:13:08 AM >

(in reply to Skeleton)
Post #: 17
RE: Board game mod - 12/5/2016 8:35:02 AM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
The look of map in Middle-East : 100 % board wargame ambiance

I modified the oil graph to reintroduce the old SC1 oils graphs + a little drop of oil


< Message edited by welk -- 12/5/2016 8:37:30 AM >

(in reply to welk)
Post #: 18
RE: Board game mod - 12/5/2016 12:28:14 PM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
Download links are now in first post


< Message edited by welk -- 12/5/2016 5:10:33 PM >

(in reply to welk)
Post #: 19
RE: Board game mod - 12/5/2016 1:49:05 PM   
Hartmann

 

Posts: 888
Joined: 11/28/2000
Status: offline
The advertising in the main forum worked - cool mod!

(in reply to welk)
Post #: 20
RE: Board game mod - 12/5/2016 5:14:45 PM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
Patch awailable (it fixes a little display pb in game, due to the opacity of managment box)
Download links are now in the firts post of this thread

(in reply to Hartmann)
Post #: 21
RE: Board game mod - 12/5/2016 5:38:33 PM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline
I like this map far more than the vanilla map.

Nice work.



_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to welk)
Post #: 22
RE: Board game mod - 12/6/2016 7:46:52 AM   
Ason

 

Posts: 352
Joined: 11/29/2013
Status: offline
Excellent work on the map! Now just please make a mod with SS as a major country, instead of Poland or something :D

< Message edited by Mrslobodan -- 12/6/2016 7:47:54 AM >

(in reply to IslandInland)
Post #: 23
RE: Board game mod - 12/9/2016 6:46:05 PM   
Mik29

 

Posts: 6
Joined: 4/13/2014
Status: offline
Bien joué M'sieu Welk !

This mod is much clearer, I saw instantly that Leningrad and Moscow were made up of two hexes, I didn't notice with the base game version.


(in reply to Ason)
Post #: 24
RE: Board game mod - 12/10/2016 5:00:23 PM   
reggimann


Posts: 84
Joined: 1/5/2006
Status: offline
Nice work Welk, appreciated!

_____________________________

WitP-AE - WitE - WitW

(in reply to Mik29)
Post #: 25
RE: Board game mod - 12/11/2016 3:13:33 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Although I won't use the mod, no attachment to board game aesthetics and also like the 3d units in this game, it is a well made mod and I wanted say well done!

< Message edited by AstroCat -- 12/11/2016 3:15:35 PM >

(in reply to reggimann)
Post #: 26
RE: Board game mod - 12/14/2016 5:28:36 PM   
SAMiV2

 

Posts: 6
Joined: 12/24/2013
From: Finland
Status: offline
Just wanting to say thanks for your work on this board game mod of yours. It looks great!

Checked out the pictures earlier and i just had to buy this game because of your mod. I like the look of it more than the vanilla one.

Looking forward what you come up with the next version!

(in reply to AstroCat)
Post #: 27
RE: Board game mod - 12/14/2016 5:29:47 PM   
n0kn0k

 

Posts: 564
Joined: 6/23/2007
Status: offline
Looks nice!

(in reply to SAMiV2)
Post #: 28
RE: Board game mod - 12/14/2016 8:20:44 PM   
RealChuckB


Posts: 284
Joined: 9/29/2003
Status: offline
This looks really good - looking forward to use it!

(in reply to n0kn0k)
Post #: 29
RE: Board game mod - 12/23/2016 3:59:46 PM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
Level zoom 2 is in the pipe, will be ready these days (additionnel patch)

This patch will complete the first release and the two will constitue the complete released board mod (in addition of level zoom 2, the patch will also rectify some minor imperfections in zoom level 1


SCREEN for Zoomlevel 2



Attachment (1)

< Message edited by welk -- 12/23/2016 4:04:01 PM >

(in reply to RealChuckB)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> Board game mod ( ready to use + New upload to simplify install) Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.547