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Counters - 12/7/2016 9:41:18 PM   
bairdlander2


Posts: 2264
Joined: 3/28/2009
From: Toronto Ontario but living in Edmonton,Alberta
Status: offline
Still no NATO counters?I was going to purchase with a few expansion's,but will not now.You are losing sales.
Post #: 1
RE: Counters - 1/5/2017 5:30:01 PM   
Fintilgin

 

Posts: 196
Joined: 4/14/2005
Status: offline
Someone else here who would be much more likely to purchase with counters available. The mod that adds them looks nice, but I'm not keen on depending on a mod. I always find the 'toy soldier' modes to be very hard to 'read' at a glance.

(in reply to bairdlander2)
Post #: 2
RE: Counters - 1/6/2017 4:11:37 PM   
Erik2

 

Posts: 786
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
Just curious; how would you differentiate between the various Panzer models using NATO counters?
This is quite easy using the 3D models.
Same goes for air units and several other unit types.
I think you guys are missing out on a good and fun war game.

(in reply to Fintilgin)
Post #: 3
RE: Counters - 1/7/2017 8:25:54 PM   
Malor

 

Posts: 92
Joined: 5/20/2002
Status: offline
Erik,

I purchased the game during the winter sale but I can't get into playing it because I can't tell the units apart. A standard set of unit counters (NATO style) would make it simple to identify the unit level and type (i.e., inf reg., inf battalion, tank battalion, engineer, etc.).

The "axis and allies" type graphics does not make it easy for me to identify a unit and since I'm not a geek as to the differences in individual unit equipment markings, I would not recognize them by sight anyway, especially on a cluttered combat map and would not want to. The UI is suppose to make it easy for the user to play, not harder. A NATO unit counter would make it easy at a glance to tell type of unit and I could click on the unit to tell which type of panzer I'm looking at. Once I've identified that info, I can usually retain it for the length of a scenario.

I can live without the animation since they do not add anything to the game for my tastes. I'm not playing a "shooter" game where graphics matter, I'm playing a wargame where gameplay and ease of information presentation do.

Thanks for listening.
Malor

(in reply to Erik2)
Post #: 4
RE: Counters - 1/7/2017 10:22:46 PM   
Toby42


Posts: 1626
Joined: 8/10/2003
From: Central Florida
Status: offline

quote:

ORIGINAL: Malor

Erik,

I purchased the game during the winter sale but I can't get into playing it because I can't tell the units apart. A standard set of unit counters (NATO style) would make it simple to identify the unit level and type (i.e., inf reg., inf battalion, tank battalion, engineer, etc.).

The "axis and allies" type graphics does not make it easy for me to identify a unit and since I'm not a geek as to the differences in individual unit equipment markings, I would not recognize them by sight anyway, especially on a cluttered combat map and would not want to. The UI is suppose to make it easy for the user to play, not harder. A NATO unit counter would make it easy at a glance to tell type of unit and I could click on the unit to tell which type of panzer I'm looking at. Once I've identified that info, I can usually retain it for the length of a scenario.

I can live without the animation since they do not add anything to the game for my tastes. I'm not playing a "shooter" game where graphics matter, I'm playing a wargame where gameplay and ease of information presentation do.

Thanks for listening.
Malor


+1

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(in reply to Malor)
Post #: 5
RE: Counters - 1/7/2017 11:28:31 PM   
demyansk


Posts: 2840
Joined: 2/20/2008
Status: offline
Agree

(in reply to Toby42)
Post #: 6
RE: Counters - 1/10/2017 2:46:02 PM   
GiveWarAchance

 

Posts: 389
Joined: 2/11/2015
Status: offline
This game, same as Panzer Corp, as supposed to look like miniature troops, tanks, airplanes etc. If they changed it to counters, it would satisfy a few grizzled grognards who like things by-the-book but be terrible for most players. The nice graphics of both units and terrain with the little animations are the best part of this game.

If you like counters try the latest Gary Grisby games.

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Post #: 7
RE: Counters - 3/11/2017 6:49:38 AM   
alantaylor

 

Posts: 17
Joined: 9/12/2014
From: UK
Status: offline
At least give a choice between the two as in a lot of Games.

(in reply to GiveWarAchance)
Post #: 8
RE: Counters - 3/11/2017 9:15:29 AM   
harry_vdk

 

Posts: 338
Joined: 6/10/2014
From: Drachten
Status: offline

quote:

ORIGINAL: alantaylor

At least give a choice between the two as in a lot of Games.


quote:

ORIGINAL: adherbal
You can activate the unfinished unit counters by opening the console in the main menu and entering #counters on

Be warned though that there will still be glitches and bugs in the counter animations, but it will give you an idea of what we're trying to achieve.
http://slitherine.com/forum/viewtopic.php?f=374&t=74673


The current state of the counters looks good and plays well but not finished.





Attachment (1)

(in reply to alantaylor)
Post #: 9
RE: Counters - 3/29/2017 7:11:09 PM   
Fintilgin

 

Posts: 196
Joined: 4/14/2005
Status: offline

quote:

ORIGINAL: Erik Nygaard

Just curious; how would you differentiate between the various Panzer models using NATO counters?
This is quite easy using the 3D models.
Same goes for air units and several other unit types.
I think you guys are missing out on a good and fun war game.


I'd even be okay with icons like Advanced Tactics has (helmets/different tank silhouettes). I guess it's my own flaw, but I really struggle to read toy soldier mode in any game. Example: Strategic Command. Very clean and readable with counters, utterly incomprehensible mess with toy soldiers. Can't comprehend how anyone plays that way.

(in reply to Erik2)
Post #: 10
RE: Counters - 7/26/2017 11:05:29 PM   
DonCzirr


Posts: 464
Joined: 10/3/2014
Status: offline
+1 No more OOB purchases for me until NATO counters are officially implemented

Hope you do it ... I would like to spend more money on your product line .....

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(in reply to Fintilgin)
Post #: 11
RE: Counters - 9/3/2017 10:01:10 PM   
charlieeasy

 

Posts: 14
Joined: 9/30/2014
Status: offline
As I've never been able to differentiate between the various Panzer models by sight very well an integrated counters option would get me playing this game again.

(in reply to bairdlander2)
Post #: 12
RE: Counters - 9/26/2017 5:17:58 PM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline
+1 for full counter support from me. If I want to know the details of the different types of tank/air units etc. I'll check the properties of the unit in question

(in reply to charlieeasy)
Post #: 13
RE: Counters - 10/29/2017 9:06:37 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
An idea for a counter mod very easy to do (done quickly):



If somebody is interested I can explain him how to make.

Attachment (1)

< Message edited by terminator -- 10/29/2017 9:08:56 AM >

(in reply to OxfordGuy3)
Post #: 14
RE: Counters - 11/6/2017 4:52:47 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: harry_vdk


quote:

ORIGINAL: alantaylor

At least give a choice between the two as in a lot of Games.


quote:

ORIGINAL: adherbal
You can activate the unfinished unit counters by opening the console in the main menu and entering #counters on

Be warned though that there will still be glitches and bugs in the counter animations, but it will give you an idea of what we're trying to achieve.
http://slitherine.com/forum/viewtopic.php?f=374&t=74673


The current state of the counters looks good and plays well but not finished.



I'm sorry, I did not quite get that. Which console, and how do I open it?


_____________________________


(in reply to harry_vdk)
Post #: 15
RE: Counters - 11/6/2017 6:40:31 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Shift + C; got it.

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Post #: 16
RE: Counters - 11/30/2017 10:05:06 PM   
bssybeep


Posts: 237
Joined: 6/5/2007
Status: offline

quote:

ORIGINAL: Erik2

Just curious; how would you differentiate between the various Panzer models using NATO counters?
This is quite easy using the 3D models.
Same goes for air units and several other unit types.
I think you guys are missing out on a good and fun war game.


I agree. The 3D models are one of the best parts of the game. I find counters to be dry and boring to play with. I don't see why people have problems ID'ing a type of tank by the 3D model. It's pretty obvious.

(in reply to Erik2)
Post #: 17
RE: Counters - 12/1/2017 11:20:53 AM   
LeeChard

 

Posts: 1099
Joined: 9/12/2007
From: Michigan
Status: offline
I love this game and I don't mind the 3D models but I would probably use the counters
shown in harry_vdk's post if it were Available to the non-computer savvy world

(in reply to harry_vdk)
Post #: 18
RE: Counters - 12/10/2017 6:32:06 AM   
maitrebongo


Posts: 298
Joined: 3/18/2014
Status: offline
Hi,

You can now find 2D counter for this game here :

http://www.matrixgames.com/forums/tm.asp?m=4397553



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"Impossible is not French" Napoleon Bonaparte

(in reply to LeeChard)
Post #: 19
RE: Counters - 12/10/2017 9:26:05 AM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
Status: offline
Wonderful stuff, Maitrebongo, I will definitely use this.

While on the subject of wonderful stuff, will you be developing/adding to the great work you have already done for Lock 'n' Load: Heroes of Stalingrad?

_____________________________

Richard

(in reply to maitrebongo)
Post #: 20
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