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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

 
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/13/2018 1:37:07 PM   
Mayhemizer_slith


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OK.

Can you post them here, so I know and not mess Italian plans.

< Message edited by Mayhemizer -- 1/13/2018 1:38:23 PM >

(in reply to AllenK)
Post #: 631
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/13/2018 2:34:12 PM   
AllenK


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End of Turn for Japan and Italy

Italy sends the Synth Oil to production (Milan). Should give 10 BP's.

Japan sends one of the NEI oils to Hainan. Save idle NEI oil in place at Palembang. No other changes. A measly 5 BP's.

Stay at Sea/RTB

Japan
China Sea - NAV in 4-box, CV and 2 CA in 3-box stay at sea. CA's and BB's return to Fukuoka.
South China Sea - CVL and BB's stay at sea. Sian CA to Bangkok. Other to Fukuoka.
Bismark, Solomons and Marianas, CP returns to Tokyo. Warships to Truk.
Coral Sea - Sub stays.
Cape Naturaliste - Sub stays.
Sea of Japan - No stays. TRANS to Truk. CA's to Fukuoka.

Italy
East Med - No stays. FTR to hex 74,39. NAV to 74,39.

Oil use

Germany and Italy will click to share oil with each other.

Use oil point in Trieste to reorganise the Hungarian HQ and the 3 Italian units.
Japan reorgs all for 3.7. All units that can source oil from Truk do so (1.6 points, so expend thew 2nd one). All units that source from Japan do so. Use the Kyoto oil (1.9 points, so expend for 2 cost). Siam CA and sub at Batavia use 0.2 oil from Batavia at no cost.

No break downs

Production

Italy 10
FTR-2
Pilot
MTN
MTN Div.

Japan 5
CP
FTR-2
Pilot.

Reinforcements

Italy
Pilots to C.200; Rome and Stuka; Turin.
CP's and sub to La Spezia.

Japan
Pilot to A6M2, Tokyo.
CP's to Tokyo.
Garr to Sapporo
INF to Yokohama.

(in reply to Mayhemizer_slith)
Post #: 632
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/20/2018 7:57:40 AM   
Mayhemizer_slith


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Game 2

France will burn all oil in Bayonne for production and reorg. This turn oil will be saved in Paris, so that if it's surrounded, HQs can be reorganized.

Can I ask that China builds MIL? Sian MIL is needed. In bad weather Sian might even survive from attack.

If Allies can go first, we should go first to get better chance for France to survive one more turn. I might even consider reroll if we lose initiative.

Is there reason to send more oil to France? If CW sends and Paris falls, we can save that oil to Bayonne and CW gets it. France has planes, HQs and ARM units that need oil.

< Message edited by Mayhemizer -- 1/20/2018 8:22:43 AM >

(in reply to AllenK)
Post #: 633
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/20/2018 11:33:55 AM   
AllenK


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Mon Ami,

All the while there are French units needing oil, the CW will continue to send it!

Agree on the Sian MIL and going first, re-rolling if necessary.

I don't think Orm should be moaning about his poor naval combat search rolls for a while. Two good rolls in the North Atlantic this turn plus the China Sea one in Game 1, two of them in the crucial impulse before the turn ended!

(in reply to Mayhemizer_slith)
Post #: 634
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/21/2018 12:20:37 PM   
AllenK


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Game 1

Any ideas on Japan? It doesn't feel right to just sit passive but quite what to do .

Options -

1. Send more troops to Manchuria to see if I can push up the plains and threaten to flank the Soviets.
2. Send troops back to northern China to have a go at some of the ChiComms (although not until the weather clears).
3. Send troops to either central or southern China to have a go at the Nationalists.
4. Invade the Philippines. This would take some preparation as I'll need to get the two MAR units out of Manchuria.

This impulse will need to be naval but I could start sending a couple of troops to sea zones.

(in reply to AllenK)
Post #: 635
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/21/2018 1:58:16 PM   
Mayhemizer_slith


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Attack Philippines

It’s too early to start waiting for defeat.

(in reply to AllenK)
Post #: 636
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/21/2018 6:52:53 PM   
Mayhemizer_slith


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Game 1

Instructions for Germany:

Germany land action

Ground strike
7 factor Stuka in hex 56,59 attacks Sevastopol and lands back to same hex.

Rail move
4-4 INF from Kiev USSR to Trieste Italy.
6-4 MOT from Hamburg to Kiev.
Rumanian HQ to west of Kiev (52,56).

I do lots of land moves and hopefully can attack (successfully) to Sevastopol this turn.

(in reply to Mayhemizer_slith)
Post #: 637
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/22/2018 5:21:07 PM   
AllenK


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quote:

ORIGINAL: Mayhemizer

Attack Philippines

It’s too early to start waiting for defeat.


Maybe.

First step would be to reinforce Manchuria anyway, so I'll carry on with that and see how the Ruskies react.

(in reply to Mayhemizer_slith)
Post #: 638
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/23/2018 8:05:03 PM   
Mayhemizer_slith


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Game 1

Italy has Stuka in northern Italy. Should it go somewhere, France or southern Italy?

(in reply to AllenK)
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/23/2018 8:29:15 PM   
AllenK


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I wasn't sure whether we had earmarked it for Russia.

If it stays where it is, it can react to either France or Southern Italy at need. That said, if there is an attack in the short term, I think it will come at one of the coastal positions in France/Spain. At the moment no Marine or AMPH capacity seems to be heading to the Med. I also think more fighters are probably needed or the bombers will become academic (and quite possibly dead!).

An alternative would be a Sicily deployment. If the marines and para (once reconstructed) can be made available and Malta put OOS, it would be fun to ground strike it and then invade supported by whatever shore bombardment the remains of the Italian fleet can provide. It might not come off as I notice Allied fighter are moving into the area and will likely be springing to the 0-box for CP protection. Even if we don't do it, the threat might tie up some Allied forces, air particularly.

(in reply to Mayhemizer_slith)
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/23/2018 8:32:12 PM   
Mayhemizer_slith


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I think our risky attack next spring to Greece will kill all our PARA and MAR units

(in reply to AllenK)
Post #: 641
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/23/2018 9:11:51 PM   
AllenK


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quote:

ORIGINAL: Mayhemizer

I think our risky attack next spring to Greece will kill all our PARA and MAR units


That might be what the Stuka was waiting for.

I don't think it's a good idea. I'd rather keep Greece neutral. If the Allies attack and don't take Athens on the first impulse, we should get to align Yugoslavia as all the conditions would be met.

If we attack, the Allies get a substantial amount of free CP's and if it doesn't come off, align Yugoslavia when they get 4 corps in. Have we got the units free to also crush Yugoslavia? We need to check on the Allied TRANS capacity, they certainly have enough ground units available to rush in.

I don't think we get enough back for what we give away and it just gives more coastline to defend.

< Message edited by AllenK -- 1/23/2018 9:15:11 PM >

(in reply to Mayhemizer_slith)
Post #: 642
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/28/2018 8:24:59 PM   
Mayhemizer_slith


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German plans for game 1:

Land action

If Italy wants to fight in BoB with planes, Germany can send FW190 to box 2. I'm not sure if it's wise to fight with Allies there.

Ground strikes
Ju87 in hex 58,89 and Bf110 in hex 57,59 bombs Sevastopol. Bf110 lands back to same hex and Ju87 lands to hex 56,61 (SW of Stalino).

Rail moves
From Latvia 43,45 MAR to La Spezia and MOT to Kiev. In Finland INF from Tampere to Oulu.

If there is at least one hit in Sevastopol, Germany will attack with all they have, including 2xENG, HQ support and all planes.

Germany will take Kursk and retreat back right away. If turn ends, we steal one resource But Germany does not have enough units to make line any longer. Taking Sevastopol would make line much easier to defend.

(in reply to AllenK)
Post #: 643
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/31/2018 4:48:49 PM   
Mayhemizer_slith


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Reverse game:

France takes land and reorganizes defensive line.

Two questions for CW:

Can CW take combined so that they can move MIL one hex NW? French ARM and MECH will move to to front line.

Can France rail HQ from Bordeaux area to north or should I keep it in south? France needs more units in north. Can Wavell take Bordeaux as French MIL guards Toulouse. French MTN moves west to hex east of Toulouse.

French garrison will take Lyons to give hope!

France will put maximum defense to Paris and hexes E and NE of Paris.






Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 644
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/31/2018 5:07:51 PM   
Mayhemizer_slith


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Actually Paris in in ZoC for Germany, so tanks can't move to front line.

If London MIL moves 2 hexes west and try to move NE next impulse, this is what France gets (ARM and MECH NE of Paris).

Defense values (doubled hexes with AT guns as Germany will attack using ARM)
Paris 12
NE of Paris 17
East of Paris 17
SW of Paris 10

Weakest hex is 3-3 MIL, but attacking that hex does not lead to Paris. I want Paris to survive this year

Wavell can move only 1 hex. But if he moves next impulse one hex east, SW corner should be safe.




Attachment (1)

(in reply to Mayhemizer_slith)
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/31/2018 5:38:26 PM   
AllenK


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Sounds good.

With the three land moves, Glasgow MIL will move to Belgium (where the Spitfire is) to firm that hex up. London MIL can move as shown and Wavell as suggested.

(in reply to Mayhemizer_slith)
Post #: 646
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/31/2018 5:44:38 PM   
Mayhemizer_slith


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Reverse instructions:

Edit: France land, USSR combined.

No naval or air missions before land moves.

France HQ from south rail to SW of Paris.
USSR INF rail from MINSK to Kaunas.

I can do my land moves and rest of the impulse.

< Message edited by Mayhemizer -- 1/31/2018 5:52:06 PM >

(in reply to AllenK)
Post #: 647
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/31/2018 6:13:07 PM   
AllenK


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I think they will probably go for that MIL as they can get a good attack on it and it turns the flank. Unless you fill the empty hex by Paris (and weaken somewhere else) they then advance into it and get another hex on Paris.

If it can get there, how about sending the London MIL to that hex west of PAris, the 'CE of France? It stops Germany from getting another hex on Paris without destroying it and it would be handy in many ways if they did due to where it rebuilds.


(in reply to AllenK)
Post #: 648
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/31/2018 6:43:01 PM   
Mayhemizer_slith


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They get 16:3 againts that MIL and France can send bomber there. Attack is far from automatic.

London MIL can go where you suggested. That is much better place.

< Message edited by Mayhemizer -- 1/31/2018 6:45:00 PM >

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/31/2018 6:46:30 PM   
Mayhemizer_slith


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Hopefully France can take combined next impulse and bring MIL from Dakar to France.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/31/2018 7:11:31 PM   
AllenK


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Depends on what air they commit but somewhere around 3:1 Blitz on the MIL if the French air support gets through. It's still probably one of their better options. It is what it is, the defence is the best you could have done.

London MIL gets disorganised moving there. I've provisionally placed it where originally suggested. It should be able to move into place next impulse.

I had planned on debarking that US GARR at Wake or Philippines but turns out I need US Entry Options. Never mind, it can go to Midway.

CW rebases. DB7 to Harwich. Spitfire and Hurricane in France to Dover.

That'll only leave 2 units in France so I can pull out Gort if possible.

(in reply to Mayhemizer_slith)
Post #: 651
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 1/31/2018 7:27:37 PM   
AllenK


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quote:

German plans for game 1:

Land action

If Italy wants to fight in BoB with planes, Germany can send FW190 to box 2. I'm not sure if it's wise to fight with Allies there.


I don't think so either. The Allies have enough fighters available to out-gun the FW-190. The two NAV's are more useful as a threat to tie up fighters that might get sent elsewhere and for possible ground-support.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 2/1/2018 12:22:18 PM   
Centuur


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quote:

ORIGINAL: AllenK

Depends on what air they commit but somewhere around 3:1 Blitz on the MIL if the French air support gets through. It's still probably one of their better options. It is what it is, the defence is the best you could have done.

London MIL gets disorganised moving there. I've provisionally placed it where originally suggested. It should be able to move into place next impulse.

I had planned on debarking that US GARR at Wake or Philippines but turns out I need US Entry Options. Never mind, it can go to Midway.

CW rebases. DB7 to Harwich. Spitfire and Hurricane in France to Dover.

That'll only leave 2 units in France so I can pull out Gort if possible.


You can always pull out Gort. The FTC rule is such, that if a CW unit is already in France at start of the phase, it will not be destroyed...

_____________________________

Peter

(in reply to AllenK)
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 2/1/2018 3:47:50 PM   
AllenK


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quote:

You can always pull out Gort. The FTC rule is such, that if a CW unit is already in France at start of the phase, it will not be destroyed...


Thanks for the reminder Peter.

I knew the unit wouldn't be destroyed but thought it couldn't move, which would have been a problem. However, re-reading the FTC rules, I believe the unit is free to move within the country as long as it it started there.

I couldn't have pulled Gort out before now as he has been helping hold the line. If the MIL gets destroyed and the BEF are cut off from the French, I may as well get him out if possible, assuming no decent counter-attack opportunity presents.

(in reply to Centuur)
Post #: 654
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 2/1/2018 5:50:22 PM   
AllenK


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Game 1

I'm wondering whether a sortie of the Italian fleet into Cape St Vincent might be worth a gamble? If I were to get lucky with the search rolls, there are a lot of juicy transports.

It might be the death of the fleet but I think the opportunity for it to do something useful is passing by. The other uses are for shore bombardment. With the decent fighters the Allies are bringing to the Med, it won't be long before NAV's arrive and it becomes difficult to protect it with the out-classed Italian fighters.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 2/1/2018 6:13:11 PM   
Mayhemizer_slith


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Try sink those transporters. Allies are preparing attack in peace, sink some ships and delay them.

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Post #: 656
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/25/2018 11:38:29 AM   
AllenK


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Game 1

I suppose it was inevitable the turn would end without us getting another impulse. I would have been able to unload the units for the Philippines but now most will have to return to base and go again next turn, which ties up the TRANS for another turn.

Any thoughts for the reverse game?

(in reply to Mayhemizer_slith)
Post #: 657
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/25/2018 11:59:07 AM   
Mayhemizer_slith


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I take a look later tonight.

(in reply to AllenK)
Post #: 658
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/25/2018 7:32:25 PM   
Mayhemizer_slith


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Here is my plan for this impulse (reverse game)


France and USSR combined

Naval moves:

French TRS loaded with MIL from Dakar to BoB box 0.

Rail moves:

USSR rail MOT div from Odessa to Leningrad.

Land moves:

USSR
Com China INF div from 69,139 to 68,141 resource hex.
Com China CAV div from 68,139 two NE of resource hex.
Zhukov from NE of Odessa two hexes west.
Yeremenko from Vilna two hexes SW.
MECH in SE Poland to 52,49.

France
Metz MIL two hexes SW to west of Paris.
(Kindly asked to move London MIL to SW of Lille where Metz MIl moved)
I think with these moves Paris may survive this turn.

Debark Dakar MIL to St-Nazaire.

Rebase:
French bomber one hex NE to resource hex.
French fighter empty hex SW of Paris.

If you want, you can play this impulse or send instructions to me.

Feel free to comment. I think we get pretty good defense for Paris in this weather with there moves.





Attachment (1)

(in reply to Mayhemizer_slith)
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/26/2018 6:11:46 PM   
Mayhemizer_slith


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Game 1

I dont think Euro Axis need to go first. Japanese can decide if we go first. It would be nice to have initiative +2 for summer, but we can go first if situation in east demands that.

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