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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

 
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/6/2018 6:29:16 PM   
Mayhemizer_slith


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You know the situation best.

I fear what happens in western USSR when they take first hex from Germany. Then I need to run about 1000km where I can defend shorter line.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/9/2018 6:08:09 PM   
Mayhemizer_slith


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Game 1

How complex orders are for Japs? Can I play impulse?

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/12/2018 7:25:38 AM   
AllenK


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Do a naval for Japan. Send HQ and INF to Port Arthur. If CP’s in Coral Sea, send sub. Single CP to South China Sea. Put the 3 4-4 speed BB’s in the area to the 3-box. Cover with fighter. Float plane one. Send other 4-4 BB’s to China Sea, also cover with FTR. If any air moves left, I think CVP’s on the CV’s need shuffling to max load some CV’s and empty others for replacements.

Italy could try the sub to Norwegian Sea again if CP’s are back.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/12/2018 5:16:10 PM   
Mayhemizer_slith


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Roger that!

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/15/2018 6:29:12 PM   
Mayhemizer_slith


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quote:

ORIGINAL: AllenK

Do a naval for Japan. Send HQ and INF to Port Arthur. If CP’s in Coral Sea, send sub. Single CP to South China Sea. Put the 3 4-4 speed BB’s in the area to the 3-box. Cover with fighter. Float plane one. Send other 4-4 BB’s to China Sea, also cover with FTR. If any air moves left, I think CVP’s on the CV’s need shuffling to max load some CV’s and empty others for replacements.

Italy could try the sub to Norwegian Sea again if CP’s are back.

Japan has one sub already in Coral Sea, there is a CP it can sink.

Japan has CA and NAV in South China sea box 3. Japan don't have any fighter that reach that sea area. How do you want to play it?

There is a storm in China sea, so no planes can fly there. Japan has 3x 4-4 BBs in box 2.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/16/2018 7:42:54 AM   
AllenK


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Will need to look at map.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/16/2018 5:52:18 PM   
Mayhemizer_slith


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Game 2

Should we pass to end this turn? 50% chance to end without passing.

France, USSR and Communist Chinese don't have any need to move any units.

Do Nationalist Chinese need to move their units?




Attachment (1)

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/16/2018 6:23:19 PM   
Mayhemizer_slith


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Game 2

How about CW?

They have bombers that can bomb German factories / ships in Kiel.

Is CW going to take Gort out of France or planning to send CAN MIL to France? Or would it be easier to defend 3 hexes if all CW units move one hex west? 2 clear hexes can be attacked from 2 hexes and city from 3 hexes. Clear hexes can receive help from shore bombarment.

If only CW/China moves, we get 60% chance to end turn.





Attachment (1)

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/16/2018 7:21:21 PM   
AllenK


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If turn ends, are there any Nationalist units as reinforcements?

1 hex west move would be good but I think there are 5 units trying to move to the FTC limit of 4.


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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/16/2018 7:42:18 PM   
Mayhemizer_slith


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Game 2

True, CW can't move as I suggested.

Nationalist China gets 2 INF units (3-2 and 4-2).

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/16/2018 7:44:21 PM   
Mayhemizer_slith


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Game 2

How about if CW takes 4 hexes? Leave one corps sized unit and division to coastal hex NE of Lille, it's gamble for Germany with ships on North Sea and move 2 units to Boulogne.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/17/2018 8:48:59 AM   
AllenK


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Once one of the CW units NE Lille is moved, CW can move ART in Antwerp to replace it, then send Div to Antwerp. Gort will have to be the second defender in Boulogne. Can’t get the Canadian MIL to that area this impulse as not on a TRANS. I also had that in mind for reinforcing Wavell at Bayonne.

CW to do a land for the moves as discussed.

Nationalists do a land. Move Stillwell and CAV Div to hex west of Changsha. Move 1st CAV to the hex SW of Stillwell where the two rivers form the y shape. Don’t like abandoning the mountain but need to block off being out-flanked.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/17/2018 9:12:46 AM   
Mayhemizer_slith


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OK. Should CW also move mech from Antwerp to clear hex? It’s much better on open ground.

And should CW hit Kiel and factories with all possible planes?

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/17/2018 10:56:51 AM   
Mayhemizer_slith


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quote:

ORIGINAL: AllenK

Once one of the CW units NE Lille is moved, CW can move ART in Antwerp to replace it, then send Div to Antwerp. Gort will have to be the second defender in Boulogne. Can’t get the Canadian MIL to that area this impulse as not on a TRANS. I also had that in mind for reinforcing Wavell at Bayonne.

CW to do a land for the moves as discussed.

Nationalists do a land. Move Stillwell and CAV Div to hex west of Changsha. Move 1st CAV to the hex SW of Stillwell where the two rivers form the y shape. Don’t like abandoning the mountain but need to block off being out-flanked.

Do you mean hex west of Chunking like this?

I see Japs can do some damage here if China pass and Axis get double impulse.




Attachment (1)

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/17/2018 11:02:14 AM   
Mayhemizer_slith


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You also can move Indian MIL to port (it is on adjacent hex) and CAN MIL to Plymouth where TRS is.

Defense line in France/Belgium would be from west to east (defense points)
Boulogne HQ and MIL (8), Lille 2x MIL (9) clear hex MECH and ART (10), Antwerp INF, GAR and INF div (12).'

After this CW can send one more unit to France. CW also has INF HQ Alexander in London if you want to take him to Bayonne next combined/naval impulse.


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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/17/2018 3:52:08 PM   
AllenK


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Yes, Nationalists as you’ve shown but leave CAV div with Chiang.

Move MILs as suggested. If you can swap out the MECH and leave 3 units defending Antwerp, then good idea.

If you think port strike worth it, then have a go. Any TRANS or AMPH there? If not, strat bomb anything suitable in range.

Will keep Alexander in London to reorganise planes. Use him this impulse to reorganise something just in case turn doesn’t end.

(in reply to Mayhemizer_slith)
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/17/2018 7:08:23 PM   
Mayhemizer_slith


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CW has lots of planes, 3x LND and CVPs to use. Only 2 air missions. There is TRS in Kiel.

I send ATR and CVP to port attack.

< Message edited by Mayhemizer -- 5/17/2018 7:09:54 PM >

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/17/2018 7:43:08 PM   
AllenK


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quote:

ORIGINAL: Mayhemizer

CW has lots of planes, 3x LND and CVPs to use. Only 2 air missions. There is TRS in Kiel.

I send ATR and CVP to port attack.


Sounds good. Reorganise ATR.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/18/2018 7:56:33 PM   
Mayhemizer_slith


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I noticed CW has 5-4 INF in North Sea. I think it's coming to France?

So HQ stays in Calais, Germany can't break through there ans it can provide HQ support if needed and can leave when needed.

Boulogne has INF and MIL (8 defense points).


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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/20/2018 11:10:41 AM   
AllenK


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Good spot, I'd forgotten the INF was there.

Could you send me the end of turn file. Thanks.


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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/20/2018 3:48:06 PM   
AllenK


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Do you want to try re-rolling the initiative?

Going first will allow CW to get the BB's out into the North Sea again before any attacks can be made.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/20/2018 5:35:47 PM   
Mayhemizer_slith


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Do you think Germany will attack CW forces? I think they all attack against French units. I would say no reroll and if Germany attacks against CW, send all planes first impulse for ground support.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/20/2018 5:38:14 PM   
AllenK


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I agree. They aren't configured to attack CW so if they move to do so, they are delaying the fall of France. Not re-rolling keeps the initiative at +0.

Fingers crossed for the weather.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/21/2018 6:11:17 PM   
AllenK


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Game 1

What does Germany wish to do and how might the Italians assist? I'm still considering Japan but it's likely to be a naval move.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/21/2018 6:48:03 PM   
Mayhemizer_slith


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Game 1

Germany diggs deep and waits for Allies to make a move. Italian should prepare to defend current locations in France and all Italy. I don’t there is operations we can do in Mediterranean. Germany attacks if there is opportunity, not for land, but to cause losses.

Italians should also attack Allied convoy lines when possible.


German instructions

Land action

Rail moves
HQ from Breslau to Crimea 59,59 same hex with ARM HQ
PARA from Essen to Venice Italy
AT gun from Frankfurt to Barcelona

Then I move all my land units

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/26/2018 7:41:53 AM   
Mayhemizer_slith


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Game 2

I decided not to send FTR to East Med so that CW can send good fighter to West Med to cover fleet if they want to snk Italian ships. Axis can send 3x NAV to West Med so CW need good fighter there. I don't think East Med means much at this point, all Axis can do is attack Cyprus at this moment.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/26/2018 8:28:56 AM   
AllenK


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Choice is good.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/27/2018 2:31:01 PM   
AllenK


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CW will go naval to put more ships out and send a Task Force out from Gib to hunt those Italian ships in the West Med.

Let me know what the Chinese are doing. You may as well take over running them both.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/27/2018 7:52:08 PM   
Mayhemizer_slith


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Game 2

France naval, USSR combined

Naval move for France
CA in Victoria Seychelles to Red Sea box 3
CP from Dakar to CVB (yes, that was wrong CP to return to base)

French 6 speed CAs in Casablanca are for CW to use in West Med, 5 speed CA can go escort any convoys CW see best. Hopefully at least one CA survives in West Med so that Toulon receives shore bombardment.

Land move for USSR
Communist CAV div in China enters Manchuria (moves one hex NE on resource), soon all Manchuria will be free!
ARM and MOT div from Minsk to Kaunas

No other moves

By the way, where is CW going to place 2 forts? Bayonne maybe? That would be just mean!

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 5/27/2018 7:59:28 PM   
Mayhemizer_slith


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Game 2

I can take over Chinese control and defend Chunking to the last man.


Suggested Nationalist Chinese moves
Kunming WL one hex NW to 90,132
INF from Chengtu one hex SE to 82,132
INF from chunking one hex west and HQ from that hex to Chunking

And hope for storm next impulse...

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