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RE: The Rise and Fall Of An Empire!

 
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RE: The Rise and Fall Of An Empire! - 1/20/2017 9:51:59 AM   
TheBattlefield


Posts: 507
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quote:

ORIGINAL: lecrop

Very interesting mod, keep up the great work

quote:

ORIGINAL: TheBattlefield

quote:

ORIGINAL: SIPRES


quote:

ORIGINAL: TheBattlefield

Hm. Is there any game from the Napoleonic era that grey used as a national color for Prussia? So far I have found only variations of the black/white scheme. But if grey is more beautiful...maybe also pink for Austria?


Just check post# 14 on same thread


Computer game...
No matter. Grey is also ok. As an old Prussian player, I was just a bit surprised.


John Tiller Napoleonic Series...







(in reply to lecrop)
Post #: 91
RE: The Rise and Fall Of An Empire! - 1/20/2017 9:59:53 AM   
lecrop


Posts: 412
Joined: 4/14/2009
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quote:

ORIGINAL: TheBattlefield



Ok

(in reply to TheBattlefield)
Post #: 92
RE: The Rise and Fall Of An Empire! - 1/20/2017 10:56:39 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: TheBattlefield

I know the OOB already exists. But the following list might help to avoid the "hard coded" complex.

; Unit IDs
#UNIT_ID_0= [ex. HQ] now Marshal*
#UNIT_ID_1= Garrison (Regiment)*
#UNIT_ID_2= [ex.Brigade] now Militia Infantry (Division)*
#UNIT_ID_3= [ex. Division] now Light Infantry (Division)*
#UNIT_ID_4= [ex. Corps] now Line Infantry (Division)*
#UNIT_ID_5= [ex. Army] now Guard Infantry (Division)*
#UNIT_ID_6= Mechanized (Free for country specific Inf/Cavalry)
#UNIT_ID_7= Special Forces (Free for country specific infantry with shipping ability)
#UNIT_ID_8= [ex. Engineers] now Sapper (Regiment)*
#UNIT_ID_9= Paratroops (After settig OpR. to zero, free for country specific Infantry)
#UNIT_ID_10= [ex. Cavalry Brigade] now Militia Cavalry (Division)*
#UNIT_ID_11= [ex. Cavalry Division] now Light Cavalry (Division)*
#UNIT_ID_12= [ex. Cavalry Corps] now Heavy Cavalry (Division)*
#UNIT_ID_13= Partisans*
#UNIT_ID_14= Pillbox (Free for country specific Inf/Cavalry)
#UNIT_ID_15= Anti-Air (Can not attack ground units. Only defending. Maybe Horse Recon?)
#UNIT_ID_16= [ex. Rocket Artillery] now Siege Artillery (Regiment)*
#UNIT_ID_17= [ex. Field Artillery] now Army Corps (With infantry, cavalry and artillery ability)*
#UNIT_ID_18= Heavy Artillery (Free for country specific Cavalry)
#UNIT_ID_19= Rail Gun (Due to rail dependency sorted out!)
#UNIT_ID_20= Coastal Gun (Free for country specific Inf/Cavalry)
#UNIT_ID_21= Rockets (Free for country specific Inf/Cavalry)
#UNIT_ID_22= Reconnaissance (Free for country specific Inf/Cavalry)
#UNIT_ID_23= Armored Train (Due to rail dependency sorted out!)
#UNIT_ID_24= Anti-Tank (Free for country specific Inf/Cavalry)
#UNIT_ID_25= Light Tanks (Free for country specific Cavalry)
#UNIT_ID_26= Tanks (Free for country specific Cavalry)
#UNIT_ID_27= Heavy Tanks (Free for country specific Cavalry)




I have altered the purchase screen again,this time the Regiment is the smallest size of land unit available in game.







Attachment (1)

_____________________________

Make it so!

(in reply to TheBattlefield)
Post #: 93
RE: The Rise and Fall Of An Empire! - 1/20/2017 2:46:19 PM   
TheBattlefield


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I think it will fit better.

Perhaps we also need a few contemporary fortresses. SIPRES has a skilled hand...






Attachment (1)

< Message edited by TheBattlefield -- 1/20/2017 4:59:39 PM >

(in reply to kirk23)
Post #: 94
RE: The Rise and Fall Of An Empire! - 1/20/2017 6:17:48 PM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: kirk23


quote:

ORIGINAL: TheBattlefield

I know the OOB already exists. But the following list might help to avoid the "hard coded" complex.

; Unit IDs
#UNIT_ID_0= [ex. HQ] now Marshal*
#UNIT_ID_1= Garrison (Regiment)*
#UNIT_ID_2= [ex.Brigade] now Militia Infantry (Division)*
#UNIT_ID_3= [ex. Division] now Light Infantry (Division)*
#UNIT_ID_4= [ex. Corps] now Line Infantry (Division)*
#UNIT_ID_5= [ex. Army] now Guard Infantry (Division)*
#UNIT_ID_6= Mechanized (Free for country specific Inf/Cavalry)
#UNIT_ID_7= Special Forces (Free for country specific infantry with shipping ability)
#UNIT_ID_8= [ex. Engineers] now Sapper (Regiment)*
#UNIT_ID_9= Paratroops (After settig OpR. to zero, free for country specific Infantry)
#UNIT_ID_10= [ex. Cavalry Brigade] now Militia Cavalry (Division)*
#UNIT_ID_11= [ex. Cavalry Division] now Light Cavalry (Division)*
#UNIT_ID_12= [ex. Cavalry Corps] now Heavy Cavalry (Division)*
#UNIT_ID_13= Partisans*
#UNIT_ID_14= Pillbox (Free for country specific Inf/Cavalry)
#UNIT_ID_15= Anti-Air (Can not attack ground units. Only defending. Maybe Horse Recon?)
#UNIT_ID_16= [ex. Rocket Artillery] now Siege Artillery (Regiment)*
#UNIT_ID_17= [ex. Field Artillery] now Army Corps (With infantry, cavalry and artillery ability)*
#UNIT_ID_18= Heavy Artillery (Free for country specific Cavalry)
#UNIT_ID_19= Rail Gun (Due to rail dependency sorted out!)
#UNIT_ID_20= Coastal Gun (Free for country specific Inf/Cavalry)
#UNIT_ID_21= Rockets (Free for country specific Inf/Cavalry)
#UNIT_ID_22= Reconnaissance (Free for country specific Inf/Cavalry)
#UNIT_ID_23= Armored Train (Due to rail dependency sorted out!)
#UNIT_ID_24= Anti-Tank (Free for country specific Inf/Cavalry)
#UNIT_ID_25= Light Tanks (Free for country specific Cavalry)
#UNIT_ID_26= Tanks (Free for country specific Cavalry)
#UNIT_ID_27= Heavy Tanks (Free for country specific Cavalry)




I have altered the purchase screen again,this time the Regiment is the smallest size of land unit available in game.








Will some nations get special units e.g. British Rifle Regiments, Prussian Jaegers and Landwehr etc.? Not saying they should, just curious

(in reply to kirk23)
Post #: 95
RE: The Rise and Fall Of An Empire! - 1/20/2017 6:19:21 PM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
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Is "Malitia" just a typo for Militia?

(in reply to OxfordGuy3)
Post #: 96
RE: The Rise and Fall Of An Empire! - 1/20/2017 6:56:23 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
quote:

ORIGINAL: oxford_guy

Is "Malitia" just a typo for Militia?


Yes just a typo!




Attachment (1)

< Message edited by kirk23 -- 1/20/2017 7:02:02 PM >


_____________________________

Make it so!

(in reply to OxfordGuy3)
Post #: 97
RE: The Rise and Fall Of An Empire! - 1/20/2017 7:25:09 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: kirk23

My first attempt at creating a new Fleet graphic for the mod.



warspite1

kirk23 nooooooooooo!!!!!!

Individual ships please - the names alone are enough to send one into rapturous delight - HMS Victory, HMS Temeraire, Santisima Trinidad, Redoutable etc etc - kirk23 don't compromise on this


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to kirk23)
Post #: 98
RE: The Rise and Fall Of An Empire! - 1/20/2017 8:19:13 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: kirk23

My first attempt at creating a new Fleet graphic for the mod.



warspite1

kirk23 nooooooooooo!!!!!!

Individual ships please - the names alone are enough to send one into rapturous delight - HMS Victory, HMS Temeraire, Santisima Trinidad, Redoutable etc etc - kirk23 don't compromise on this



Ok! You win 1st Rates etc are back in.





Attachment (1)

_____________________________

Make it so!

(in reply to warspite1)
Post #: 99
RE: The Rise and Fall Of An Empire! - 1/20/2017 8:27:54 PM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: kirk23


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: kirk23

My first attempt at creating a new Fleet graphic for the mod.



warspite1

kirk23 nooooooooooo!!!!!!

Individual ships please - the names alone are enough to send one into rapturous delight - HMS Victory, HMS Temeraire, Santisima Trinidad, Redoutable etc etc - kirk23 don't compromise on this



Ok! You win 1st Rates etc are back in.






Hurrah!

(in reply to kirk23)
Post #: 100
RE: The Rise and Fall Of An Empire! - 1/20/2017 11:47:30 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Brand new French 1st Rate artwork in full colour.




Attachment (1)

_____________________________

Make it so!

(in reply to OxfordGuy3)
Post #: 101
RE: The Rise and Fall Of An Empire! - 1/21/2017 12:08:48 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Horse Stud Farms research now added to the game.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 102
RE: The Rise and Fall Of An Empire! - 1/21/2017 12:45:34 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
quote:

ORIGINAL: kirk23

Horse Stud Farms research now added to the game.





Horse Stud Farm new in game Resource,this replaces Oil.




Attachment (1)

< Message edited by kirk23 -- 1/21/2017 12:54:10 AM >


_____________________________

Make it so!

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Post #: 103
RE: The Rise and Fall Of An Empire! - 1/21/2017 9:58:25 AM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: kirk23


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: kirk23

My first attempt at creating a new Fleet graphic for the mod.



warspite1

kirk23 nooooooooooo!!!!!!

Individual ships please - the names alone are enough to send one into rapturous delight - HMS Victory, HMS Temeraire, Santisima Trinidad, Redoutable etc etc - kirk23 don't compromise on this



Ok! You win 1st Rates etc are back in.




warspite1

kirk23 have you given any thought at this stage as to how many ships the game could handle? Or is it too early for that?


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to kirk23)
Post #: 104
RE: The Rise and Fall Of An Empire! - 1/21/2017 10:13:40 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
quote:

ORIGINAL: warspite1


quote:

ORIGINAL: kirk23


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: kirk23

My first attempt at creating a new Fleet graphic for the mod.



warspite1

kirk23 nooooooooooo!!!!!!

Individual ships please - the names alone are enough to send one into rapturous delight - HMS Victory, HMS Temeraire, Santisima Trinidad, Redoutable etc etc - kirk23 don't compromise on this



Ok! You win 1st Rates etc are back in.




warspite1

kirk23 have you given any thought at this stage as to how many ships the game could handle? Or is it too early for that?



As far as I know the game can handle a great many ships, at this stage my plan is that 1st,2nd,3rd and 4th Rate ships will have no effect on the Merchant Convoy routes,their job is simply to fight other ships of the line,so on the map initially they will be in port or on blockade duty.

The Frigates,Sloops & Brigs will mostly be positioned on or near the Merchant Convoy routes, The game will have many more Merchant routes on the map,than is in the game at the present time, all the Major Nations will have merchant supply routes going all over the map, which means the Naval game will be really interesting,because each sides forces will have to protect their own routes,while at the same time attack their enemy supply lanes.

< Message edited by kirk23 -- 1/21/2017 10:19:49 AM >


_____________________________

Make it so!

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Post #: 105
RE: The Rise and Fall Of An Empire! - 1/21/2017 10:36:56 AM   
daon

 

Posts: 59
Joined: 12/19/2016
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Where are the corsairs ?

http://www.dailymotion.com/video/x49oyx_au-31-du-mois-d-aout_music

(in reply to kirk23)
Post #: 106
RE: The Rise and Fall Of An Empire! - 1/21/2017 10:48:38 AM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: kirk23

Horse Stud Farm new in game Resource,this replaces Oil.





Nice, though the horse image could do with being a little smaller, I think

(in reply to kirk23)
Post #: 107
RE: The Rise and Fall Of An Empire! - 1/21/2017 11:01:05 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: daon

Where are the corsairs ?

http://www.dailymotion.com/video/x49oyx_au-31-du-mois-d-aout_music


Barbary pirates, Barbary corsairs or Ottoman corsairs will be in the game, sailing from Morocco, Algiers etc.

_____________________________

Make it so!

(in reply to daon)
Post #: 108
RE: The Rise and Fall Of An Empire! - 1/21/2017 11:02:14 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: oxford_guy


quote:

ORIGINAL: kirk23

Horse Stud Farm new in game Resource,this replaces Oil.





Nice, though the horse image could do with being a little smaller, I think


I have already reduced the Horse Stud Farm image.

_____________________________

Make it so!

(in reply to OxfordGuy3)
Post #: 109
RE: The Rise and Fall Of An Empire! - 1/21/2017 11:03:37 AM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
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quote:

ORIGINAL: kirk23


quote:

ORIGINAL: daon

Where are the corsairs ?

http://www.dailymotion.com/video/x49oyx_au-31-du-mois-d-aout_music


Barbary pirates, Barbary corsairs or Ottoman corsairs will be in the game, sailing from Morocco, Algiers etc.


Good man!

(in reply to kirk23)
Post #: 110
RE: The Rise and Fall Of An Empire! - 1/21/2017 11:05:23 AM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline
quote:

ORIGINAL: kirk23

Brand new French 1st Rate artwork in full colour.





I prefer this artwork to the previous, has more atmosphere - won't the counters need to be a bit smaller, though, otherwise they will overlap with other units when close? Also I assume would have a flag, rather than roundel?

< Message edited by oxford_guy -- 1/21/2017 11:06:01 AM >

(in reply to kirk23)
Post #: 111
RE: The Rise and Fall Of An Empire! - 1/21/2017 11:55:01 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: oxford_guy

quote:

ORIGINAL: kirk23

Brand new French 1st Rate artwork in full colour.





I prefer this artwork to the previous, has more atmosphere - won't the counters need to be a bit smaller, though, otherwise they will overlap with other units when close? Also I assume would have a flag, rather than roundel?



OK ship image has been altered ships are now the same size as all other units.






Attachment (1)

_____________________________

Make it so!

(in reply to OxfordGuy3)
Post #: 112
RE: The Rise and Fall Of An Empire! - 1/21/2017 12:06:58 PM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: kirk23


quote:

ORIGINAL: oxford_guy

quote:

ORIGINAL: kirk23

Brand new French 1st Rate artwork in full colour.





I prefer this artwork to the previous, has more atmosphere - won't the counters need to be a bit smaller, though, otherwise they will overlap with other units when close? Also I assume would have a flag, rather than roundel?



OK ship image has been altered ships are now the same size as all other units.







Great stuff, there shouldn't be any confusion with land units as only naval units can be in sea hexes

(in reply to kirk23)
Post #: 113
RE: The Rise and Fall Of An Empire! - 1/21/2017 4:34:04 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
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Hi Kirk and SIPRES!

Do you like this counter style for ships?




Attachment (1)

(in reply to OxfordGuy3)
Post #: 114
RE: The Rise and Fall Of An Empire! - 1/21/2017 4:44:48 PM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
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quote:

ORIGINAL: TheBattlefield

Hi Kirk and SIPRES!

Do you like this counter style for ships?





it's pretty, but I still actually prefer counters, I'm old school, I guess

(in reply to TheBattlefield)
Post #: 115
RE: The Rise and Fall Of An Empire! - 1/21/2017 4:55:50 PM   
TheBattlefield


Posts: 507
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Well, it's a counter not a selection! The hex border is the country colour and the background has a light transparency. By using the entire hexfield it's possible to size up the ships...

< Message edited by TheBattlefield -- 1/21/2017 4:58:29 PM >

(in reply to OxfordGuy3)
Post #: 116
RE: The Rise and Fall Of An Empire! - 1/21/2017 5:09:55 PM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: TheBattlefield

Well, it's a counter not a selection! The hex border is the country colour and the background has a light transparency. By using the entire hexfield it's possible to size up the ships...


Oh I see! That's considerably improved my impression

(in reply to TheBattlefield)
Post #: 117
RE: The Rise and Fall Of An Empire! - 1/21/2017 5:18:18 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: TheBattlefield

Hi Kirk and SIPRES!

Do you like this counter style for ships?





That is what I call stunning what a gorgeous ship image.

_____________________________

Make it so!

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Post #: 118
RE: The Rise and Fall Of An Empire! - 1/21/2017 5:32:06 PM   
TheBattlefield


Posts: 507
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A massive counter would distroy the "high sea" feeling and cover too much of the map background...




Attachment (1)

(in reply to kirk23)
Post #: 119
RE: The Rise and Fall Of An Empire! - 1/21/2017 8:37:24 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
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All hands on deck. Clear for action!
Mates, we will badly miss a function to seize a ship, right?




Attachment (1)

(in reply to TheBattlefield)
Post #: 120
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