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RE: "SIr Robin" Ethimology

 
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RE: "SIr Robin" Ethimology - 1/9/2017 7:52:53 AM   
RogerJNeilson


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In all military operations if you become predictable you become defeated.

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RE: "SIr Robin" Ethimology - 1/9/2017 10:38:26 AM   
LargeSlowTarget


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"Sir Robin" is perfectly ok if you see AE just as a game, which allows to do lots of things which would not have been possible, plausible or advisable in IRL. From a purely "technical" POV and with perfect hindsight it just makes sense to anticipate evacuation, to save as many forces as possible, to upgrade and train and then come back with a vengeance. If this "anything goes" type of gameplay is you cup of tea, then "Sir Robin" is a viable strategy.

However, a full "Sir Robin" get-away and a comeback later with the steamroller makes for a rather boring game. An active defense with traps, ambushes and nasty surprises is much more interesting for both sides, maybe coupled with a last-minute "run for it" of remnants.

Personally, I'm in the "role-player" camp. IRL, abandoning the colonies was not an option for the Allies. Therefore I do apply self-restrictions and do not evacuate ground forces from the SRA. I also treat as Manila an "open city" and do not defend it - in order to spare the civilians - although Manila would be the best choice in technical terms (good defensive terrain, no supply spoilage, no malaria). That is when playing as Allies - when playing Japan, I don't apply such qualms.

But to be honest, I don't follow the historical paradigm slavishly - to "replay history" would be the other extreme from "anything goes". So reinforcements like 18th Div and the Indian Brigades go to Ceylon or Burma instead of heading to their doom at Singers. But what ground forces are already in place are condemned to stay there - only air groups and surviving ships will try to get out when the end is near. Singers can be tough for the Japanese even without reinforcements - defending it instead of pulling out may buy valuable time for reinforcements to arrive at more important places.


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RE: "SIr Robin" Ethimology - 1/9/2017 11:40:39 AM   
Encircled


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A full "Sir Robin" against someone who is expecting one and goes for it accordingly could get nasty for the allied player.

India and Oz are vulnerable at the start, and you need to slow down the IJA/IJN as long as possible in the DEI and Malaya

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RE: "SIr Robin" Ethimology - 1/9/2017 12:00:12 PM   
adarbrauner

 

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LargeSlowTarget, I may disagree;

No allied country, no Churchill, no United Sates nor even Nederlands would have ever left there their troops did they know they had no chance whatsoever to survive or be evacuated, realistically.

But here we now what they stand against, and where.

The most realistic stance for the allies should be to evacuate/retreat before it be too late, problem is, that's so much not easy.

I'd like to to see how the allied player manages to evacuate Maly and Philliines, he may provide the Japanese with the sweetest of the occasions to drawn all of his troops easily.

< Message edited by adarbrauner -- 1/9/2017 12:05:26 PM >

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RE: "SIr Robin" Ethimology - 1/9/2017 1:33:22 PM   
BBfanboy


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quote:

ORIGINAL: adarbrauner

LargeSlowTarget, I may disagree;

No allied country, no Churchill, no United Sates nor even Nederlands would have ever left there their troops did they know they had no chance whatsoever to survive or be evacuated, realistically.

But here we now what they stand against, and where.

The most realistic stance for the allies should be to evacuate/retreat before it be too late, problem is, that's so much not easy.

I'd like to to see how the allied player manages to evacuate Maly and Philliines, he may provide the Japanese with the sweetest of the occasions to drawn all of his troops easily.

You don't have to get out all the equipment - you can evacuate cadres of key units by air (usually using Dornier and Catalina patrol aircraft) and use them to rebuild the unit after the trapped part have been destroyed. There is a big experience difference between using a cadre vs. buying the unit off the destroyed units list and starting from scratch with all green troops.

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RE: "SIr Robin" Ethimology - 1/9/2017 1:45:27 PM   
Canoerebel


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Yup....

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RE: "SIr Robin" Ethimology - 1/9/2017 2:01:08 PM   
LargeSlowTarget


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As I said, playing with perfect hindsight and only taking into consideration the game mechanics, it makes sense to evacuate since you know you have little to no chance to stop the Japanese forces.

However, this does not take into account factors which existed IRL and more or less forced the Allies to fight against hopeless odds.

The Dutch troops would not leave 250.000 Dutch civilians at the mercy of the Japanese without putting up a fight, regardless of chances. In any case they were too numerous to evacuate and had nowhere to go, Holland being occupied by Germany.

The British realized the weakness of Singers without landward defenses, a sizeable fleet and adequate airforce, but since it was the keystone of the Pacific defence strategy of the Empire - basically "Australia and New Zealand are being defended by Singapore" and a symbol of colonial rule, it was impossible not to fight for it.

And for the US, it was understood that the defense of the Philippines was doomed :




Source : Louis Morton, The Fall of the Pilippines. Center of Military History US Army. Washington DC 1993.

Attachment (1)

< Message edited by LargeSlowTarget -- 1/9/2017 2:02:35 PM >


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RE: "SIr Robin" Ethimology - 1/9/2017 3:25:47 PM   
Chickenboy


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quote:

ORIGINAL: LargeSlowTarget

As I said, playing with perfect hindsight and only taking into consideration the game mechanics, it makes sense to evacuate since you know you have little to no chance to stop the Japanese forces.

However, this does not take into account factors which existed IRL and more or less forced the Allies to fight against hopeless odds.

The Dutch troops would not leave 250.000 Dutch civilians at the mercy of the Japanese without putting up a fight, regardless of chances. In any case they were too numerous to evacuate and had nowhere to go, Holland being occupied by Germany.

The British realized the weakness of Singers without landward defenses, a sizeable fleet and adequate airforce, but since it was the keystone of the Pacific defence strategy of the Empire - basically "Australia and New Zealand are being defended by Singapore" and a symbol of colonial rule, it was impossible not to fight for it.

And for the US, it was understood that the defense of the Philippines was doomed :




Source : Louis Morton, The Fall of the Pilippines. Center of Military History US Army. Washington DC 1993.


This is largely my perspective as well.

By the game (as an Allied player), it makes perfect sense to extract every useful land, air and sea unit possible and hide out in the safe waters of Southern Australia, Pearl Harbor or Karachi and wait for the storm to abate. Move your LCUs to reinforce these theatres by unassailable off-map convoys that have very limited space for interdiction and where you can focus your ASW and air search assets. Move LCUs via magical transcontinental teleportation wherein they can arrive intact in India after a relatively short (and infinitely safe) off-map jaunt. Do all these things. Play the code! Have fun! It's just a game and has no bearing on the real world politics or mindset of the time.

Or you can try to, as LST has done, replicate / honor the mindset of the time.

The usual outcry-and the reason I avoided entering this periodic flamewar-in-the-making is for the AFBs to decry the Japanese ability to overextend themselves and invade India or Australia or CONUS or wherever else it makes no sense for the Japanese to invade. It's a fair cop.

The most likely timeframe for Japanese autovictory ("winning the GAME") is January 1943. A lot of things have to go 'right' for this to happen. For the Japanese player to get an achievable autovictory in 1943, they need a 4:1 margin of VPs. A sizeable portion of this must come from captured Allied LCUs. Luzon, Hong Kong and Singapore usually provide a goodly chunk of these LCU VPs. China another share. Some more will have to come from Dutch forces trapped and captured on Java, Sumatra and maybe Ambon and the odd capture of Ceylon or other such.

Cagey Allied commanders will strive to deny naval VPs to Japanese players until the risk of autovictory has passed. You are unlikely to find too many PBEM Allied commanders that risk a couple/three partially damaged / depleted CVs against the Japanese KB in June 1942. They're likely too busy keeping their precious carriers safe (and-oh by the way-avoiding any possiblity of Japanese autovictory).

So, from the JFB's perspective they see the Allies running ahistorically for the hills, avoiding naval conflict for game-related purposes and denying the Japanese player feasible grounds to establish victory (IN THE GAME). All this is perfectly possible in the game and is rewarding to the Allied player that disavows any historical rationale for standing and fighting / risking his naval assets until after January 1, 1943. Some Allied players go further and avoid serious confrontation until the Essex carriers come en masse or the CVEs start piling up or the Hellcats come or the Allied torpedo curse is lifted or...or...or...

From the Japanese player's perspective, they see this as overly-cautionary gameplay that-by default or by design-denies them any semblance of victory. It's a frustration to find that, months into a game, that you and your opponent do not share the same 'world view' about the relationship between historical mindsets and the game unfolding before you.

I think moderation is the key to all things here. Allied players that pull everything they can as fast as they can as far as they can run the risk of frustrating their opponent's rationale for playing the game. It wouldn't surprise me at all if this resulted in dropped games by the Japanese player in 1943. After all, there clearly wasn't a 'meeting of the minds' about how this thing would play out philosophically.

I've also suggested-in a fit of pique-that Japanese players exposed to these "Sir Robin on Steroids" techniques *not* drop games, but play on to spite the Allied player. Namely, that they should ,after their initial Japanese expansion has been completed, immediately fall back to the home islands as quickly as possible. You know-to preserve their forces and avoid giving the Allies 'freebie' VPs. Abandon Burma, the DEI, Philippines, etc. Everybody back to the home islands.

Deny the Allies any meaningful personal experience in the game. After all, they didn't so much capture it in a brilliant feat of arms, you abandoned it in your headlong dash to ahistorical safety. You're preserving your forces to 'fight another day'. Let them discover the empty feeling of swinging at air for a ****ing year or more of game time/ real time.

Think that would be a 'historical' match? Think it would leave a bad taste in the mouth of Allied players looking for a historical match? Because I do.

Good PBEM partnership starts with a compatible mutual philosophy and balance. Give and take. If, by your headlong flight, you take away a meaningful possibility of Japanese AV, that's changing the balance of the game. You should be up front with your prospective partner about it and let them decide whether you are compatible. Just like house rules or philosophies about "Fortress Palembang" or the overuse of the magical Japanese first move bonus, these approaches should be open for discussion and consideration.

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RE: "SIr Robin" Ethimology - 1/9/2017 3:45:00 PM   
MBF

 

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well said fowl one :-)

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RE: "SIr Robin" Ethimology - 1/9/2017 3:52:20 PM   
Chickenboy


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quote:

ORIGINAL: Revthought

I always play the game (I'm an Allied player) like I am fighting a real war. This means, to me, that I am going to put up a fight for things. For example, for me completely abandoning Singapore is impossible. This would never have happened for political and ideological reasons far beyond what is possible to model in the game. Similarly, I'm always going to offer resistance in the Philippines and the Dutch, with the help of the US and the Commonwealth, are always going to try and stop you from landing in the DEI if you're playing me.

Now that being said, I am willing to be more sane about this. Exposed undefendable positions? Abandon them. Force Z sailing straight into the maw? No thanks. Reinforcing Singapore? Not a great idea. In fact, evacuating some Australian forces? If I can manage it!

So for me its a mix. I am going to fight the Japanese player, but I'm going to do it with more thought and composure than was possible during the real war.

The pure "Sir Robin" I do not like, and this isn't because I think its an "invalid" strategy. It's perfectly valid if you are treating WiTPAE and a pure game where everything is just chits and game pieces. Nothing wrong with that. It's just, for me the game isn't fun unless I'm pretending those chits represent their real life counter parts.

It all comes down to whether or not you enjoy WITPAE purely as a game or you enjoy WITPAE as a game and simulation (imperfect of course). Both are totally valid, its just I fall very firmly in the latter category and not the former.

Hear hear.

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RE: "SIr Robin" Ethimology - 1/9/2017 3:53:28 PM   
szmike

 

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quote:

ORIGINAL: Chickenboy

By the game (as an Allied player), it makes perfect sense to extract every useful land, air and sea unit possible and hide out in the safe waters of Southern Australia

made me giggle

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RE: "SIr Robin" Ethimology - 1/9/2017 3:55:47 PM   
Chickenboy


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quote:

ORIGINAL: WRLertola

Let's not go to Camelot, tis a silly place.

It's only a model.

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RE: "SIr Robin" Ethimology - 1/9/2017 4:22:25 PM   
bradfordkay

 

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Before I allow any unit to be withdrawn from the SRA, I have to ask of its commander questions three...

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RE: "SIr Robin" Ethimology - 1/9/2017 5:16:02 PM   
AW1Steve


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At this point I feel compelled to say something that I've never said before , as I've been afraid of spilling a "AFB secret". The plain and simple truth to the question of "Why do a Sir Robin?" is because JFB's let us. I've only had one opponent who consistently shut down my attempts to pull Sir Robins. And he actually WANTED me to use that tactic. So that he could kill even more of my ships and cut off my forces. Andre , AKA "Chickenboy" , besides being the most formidable opponent I've ever played (and I've played many , including a few of the "Old Grandmasters") . And he does it right.

The IJN NEVER (till after Midway, when they had no choice) sent it's ships out without adequate air cover. And it rarely sent it's ships out without some previous air reconnaissance. Andre doesn't either. He uses minesweeper as they were intended (not as escorts) but to make sure that he almost never blunders into any of my mine traps. (And he very, very seldom has engaged any of my traps , unless he felt he could "take them"...and generally did). And he used the bulk of his naval air that wasn't scouting to cut off any retreat from the PI, DEI or anywhere else.

Many JFB's can't wait to start slaughtering Gaijin. They are easy to spot. They want to play the "ironman scenarios" that give Japan a big boost , they have long lists of House rules, and take a LOT of chances and short cuts. A really good and competent JFB (And Andre is among the best) has no reason to object to Sir Robin. He uses it to his own advantage. And he 1st learned the combat side of the game before he started on the "Factory manager in the Pacific" part of the game. Most of the "impatient JFB's" don't. At least I've never met one.

My point in praising Andre is not to swell his head , but to use him as an example of how useless a "True" Sir Robin can be against a competent , experienced JFB. I think of him as a WITP AE Terminator , as he plays "machine like". All actions are carefully planned , all opportunities considered , every single offensive action taken with care, a steady , consistent approach taken fully compliant with doctrine. You might say he "never gives a AFB a break".

Nemo once told me "Never play the game, play the player". While I seldom spend a lot of time with the psychological part of the game , I now live by this mantra.

And to all those JFB's out there , I offer you a mantra...."Don't fear Sir Robin...lay in wait and cut his head off".

< Message edited by AW1Steve -- 1/9/2017 5:17:20 PM >

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RE: "SIr Robin" Ethimology - 1/9/2017 6:35:07 PM   
Skyros


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quote:

ORIGINAL: AW1Steve

And to all those JFB's out there , I offer you a mantra...."Don't fear Sir Robin...lay in wait and cut his head off".


Evil

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RE: "SIr Robin" Ethimology - 1/9/2017 6:35:15 PM   
szmike

 

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I concur, sir Robin tactic works only if Japanese player allows it. Surely you'll manage to sneak out a couple of ships here and there, but that's it.

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RE: "SIr Robin" Ethimology - 1/14/2017 4:35:18 PM   
Revthought


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quote:

ORIGINAL: Chickenboy
So, from the JFB's perspective they see the Allies running ahistorically for the hills, avoiding naval conflict for game-related purposes and denying the Japanese player feasible grounds to establish victory (IN THE GAME). All this is perfectly possible in the game and is rewarding to the Allied player that disavows any historical rationale for standing and fighting / risking his naval assets until after January 1, 1943. Some Allied players go further and avoid serious confrontation until the Essex carriers come en masse or the CVEs start piling up or the Hellcats come or the Allied torpedo curse is lifted or...or...or...


If you ask my Japanese opponents they will tell you that I do not avoid naval battle at all. I will fight the Japanese as much as possible as if it were a "real" war, so I have a high rate of loss as far as early cruisers and battleships (the ones that survive Pearl Harbor); however, carriers are another story.

I would be more willing to risk these early war if it wasn't for two problems. First, the American and British carrier pilots and air frames are hopelessly outclassed by the KB in the early war. Fair enough, I'd still be more likely to use them if it wasn't the case that Japanese players (at least every Japanese player I've played) keep the KB together.

That moves using Allied carriers from the category of risky, but maybe worth it, to the category of imaginably stupid.

Against the AI it's different, but against a human... it is useless to say "but AFBs don't use there carriers, but they did historically," when the Japanese player keeps all their carriers together in a giant death ball that pretty much guarantees the Allies are absolutely going to lose those Carriers if they happen to meet the KB.

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RE: "SIr Robin" Ethimology - 1/14/2017 9:10:05 PM   
cardas

 

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Not that I was around back then, but from what I've read the impression I've gotten is that there were less mechanically restricted units back in the day? So in the past you had greater possibilities to e.g. shuffle the Dutch airgroups or land units around. Now many of these exposed units simply can't be moved around very efficiently due to restrictions enforced by the game.

From my experience the lack of sufficient fighters to contest the skies means it's an attractive proposition to pull out at least some of your forces. It's difficult to use the naval forces you have in the DEI when you constantly run the risk of being hit by waves of torpedo carrying aircraft. Your ships doesn't have adequate anti-air to fight them and your fighters are short ranged, non-existent or piloted by sub-par pilots. At that point why would you bother keeping those forces around at all? Once the naval force is gone you don't have much reason to keep the very exposed ground forces around either.
Not that it isn't possible to surprise an invasion force depending on how the Japanese player advances nor that you shouldn't try to contest. As already mentioned simply giving in everywhere is unlikely to produced a fun gaming experience for either player and neither is it necessarily the best course of action for an Allied player. The quickly expanding Japanese naval search and oppressive air power can however quite swiftly make the seas a very unpleasant place to be for any Allied units. When that happens you'd ideally wouldn't want to have small cadres of units on exposed and unreinforceable islands, easy pickings for a Japanese concentration of strength.

Personally I think the early fights in the DEI can be pretty fun when playing as the Allies... well until the carriers comes around and wrecks everything without any chance of opposition. The reasoning that leads to the "Sir Robin" strategy is pretty clear though.

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RE: "SIr Robin" Ethimology - 1/14/2017 9:55:18 PM   
Revthought


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You know, I realize it throws off balance, but if the carriers lost prior to 1943 were automatically rebuilt at a later date, I'd be much more willing to use those flattops early in the war.

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RE: "SIr Robin" Ethimology - 1/15/2017 1:33:29 AM   
bradfordkay

 

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quote:

ORIGINAL: Revthought

You know, I realize it throws off balance, but if the carriers lost prior to 1943 were automatically rebuilt at a later date, I'd be much more willing to use those flattops early in the war.



Just be glad that things have changed since WITP first came out. Then if you hadn't lost the Lexington, Yorktown, Hornet, and Wasp you would not receive the LexII, YorktownII, HornetII, and WaspII. The game actually penalized careful (or lucky!) players. Giving us all of the historically built carriers (and allowing us to rename those above mentioned) has improved matters quite a bit.

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RE: "SIr Robin" Ethimology - 1/16/2017 1:14:33 AM   
Revthought


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quote:

ORIGINAL: bradfordkay


quote:

ORIGINAL: Revthought

You know, I realize it throws off balance, but if the carriers lost prior to 1943 were automatically rebuilt at a later date, I'd be much more willing to use those flattops early in the war.



Just be glad that things have changed since WITP first came out. Then if you hadn't lost the Lexington, Yorktown, Hornet, and Wasp you would not receive the LexII, YorktownII, HornetII, and WaspII. The game actually penalized careful (or lucky!) players. Giving us all of the historically built carriers (and allowing us to rename those above mentioned) has improved matters quite a bit.

quote:

iving us all of the historically built carrier


That's silly, because those carriers were going to built regardless of the loss of the originals.

Edit.

I have to confess to breaking immersion slightly when it comes to naming new ships. I try to stick as close to USN naming conventions as possible, but frankly, I hate them. :D The British were always so much better at naming their warships than we are.

< Message edited by Revthought -- 1/16/2017 1:16:00 AM >


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RE: "SIr Robin" Ethimology - 1/16/2017 2:42:18 AM   
rockmedic109

 

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quote:

ORIGINAL: Revthought

quote:

ORIGINAL: bradfordkay


quote:

ORIGINAL: Revthought

You know, I realize it throws off balance, but if the carriers lost prior to 1943 were automatically rebuilt at a later date, I'd be much more willing to use those flattops early in the war.



Just be glad that things have changed since WITP first came out. Then if you hadn't lost the Lexington, Yorktown, Hornet, and Wasp you would not receive the LexII, YorktownII, HornetII, and WaspII. The game actually penalized careful (or lucky!) players. Giving us all of the historically built carriers (and allowing us to rename those above mentioned) has improved matters quite a bit.

quote:

iving us all of the historically built carrier


That's silly, because those carriers were going to built regardless of the loss of the originals.

Edit.

I have to confess to breaking immersion slightly when it comes to naming new ships. I try to stick as close to USN naming conventions as possible, but frankly, I hate them. :D The British were always so much better at naming their warships than we are.

Ummm. HMS Pansy?

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RE: "SIr Robin" Ethimology - 1/16/2017 3:31:42 AM   
Revthought


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quote:

ORIGINAL: rockmedic109
Ummm. HMS Pansy?


Better than the Des Moines. And just recycling state names, town names, battles, and presidents is soooo boring.

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RE: "SIr Robin" Ethimology - 1/16/2017 3:39:51 AM   
Canoerebel


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Yeah, USS Antietam is terribly boring. We can do better than to honor the highest single-day death toll in American history. USS Determined would be much more exciting.

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RE: "SIr Robin" Ethimology - 1/16/2017 4:01:09 AM   
Revthought


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quote:

ORIGINAL: Canoerebel

Yeah, USS Antietam is terribly boring. We can do better than to honor the highest single-day death toll in American history. USS Determined would be much more exciting.


It would be more exciting if it were the USS Sharpsburg. Not for any other reason than I think the Southerners were better at naming battles. Places are better than creeks for battle names.

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RE: "SIr Robin" Ethimology - 1/16/2017 4:08:01 AM   
Canoerebel


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So USS Murfreesboro would sound better than USS Stones River? And USS Pittsburg Landing rather than USS Shiloh?

I like how the Navy does it. USS Iowa, Wasp, Intrepid, Enterprise, Gettysburg, Arleigh Burke and The Sullivans are rich in history and not at all boring.

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RE: "SIr Robin" Ethimology - 1/16/2017 8:09:29 AM   
wdolson

 

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quote:

ORIGINAL: Revthought


quote:

ORIGINAL: rockmedic109
Ummm. HMS Pansy?


Better than the Des Moines. And just recycling state names, town names, battles, and presidents is soooo boring.


I like the convention because you can make a good guess at the ship type by just hearing the name.



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RE: "SIr Robin" Ethimology - 1/16/2017 10:47:02 AM   
LargeSlowTarget


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Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
quote:

ORIGINAL: rockmedic109
quote:

ORIGINAL: Revthought
The British were always so much better at naming their warships than we are.

Ummm. HMS Pansy?


And:

HMS Cockchafer
HMS Woodcock
HMS Redpole
HMS Thrush
HMS Spanker
HMS Gay Viking
HMS Beaver
sail frigate "Happy Entrance"

In the merchant marine:

SS Lesbian
SS Beaverburn

There are however some "honorable mentions" for the USN:

USS Saucy (PG-65)
USS Snatch (ARS-27)
USS Swallow (AM-65)
USS Blower (SS-325)

Not to forget the IJN DD Asagao aka Morning Glory.


Yes, there are entire website dedicated to strange / rude ship names. And if you turn to pleasure crafts, there seems to be no limit.

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(in reply to rockmedic109)
Post #: 58
RE: "SIr Robin" Ethimology - 1/16/2017 2:12:15 PM   
Revthought


Posts: 523
Joined: 1/14/2009
From: San Diego (Lives in Indianapolis)
Status: offline
quote:

ORIGINAL: Canoerebel

So USS Murfreesboro would sound better than USS Stones River? And USS Pittsburg Landing rather than USS Shiloh?

I like how the Navy does it. USS Iowa, Wasp, Intrepid, Enterprise, Gettysburg, Arleigh Burke and The Sullivans are rich in history and not at all boring.


Yes, and incidentally, "Pittsburg Landing" was the original Northern name for the battle of Shiloh. This is a rare case where the Confederate name for the battle "stuck" even in the North. :D

Edit

HMS Gay Viking is an awesome name. Awesome I say.

< Message edited by Revthought -- 1/16/2017 2:13:36 PM >


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Playing at war is a far better vocation than making people fight in them.

(in reply to Canoerebel)
Post #: 59
RE: "SIr Robin" Ethimology - 1/16/2017 8:39:18 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Probably my favorite British ship of all time is the HMS Glowworm. Plucky little bastard fighting unto the end in the finest traditions of the RN.

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(in reply to Revthought)
Post #: 60
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