TIMJOT
Posts: 1822
Joined: 4/30/2001 Status: offline
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[QUOTE]Originally posted by Mike Scholl [B]Raverdave's first suggestion, that of finishing of China, is a problem. The Japanese HAD been trying to "finish off China" since 1937! With NO other major commitments such as they have in 1942. Any system which makes it possible for them to do so once the War in the Pacific has actually started is inherantly flawed. This was a MAJOR problem with the old SPI game..., and will hopefully be avoided in this new effort. China is simply TOO big, and there are TOO many Chinese. The more you try to occupy, the greater the need for garrisoning, and the fewer troops you have at the front. Bringing in another few Divisions from the Russian Front is not going to change this basic fact. For a nation of 90,000,000 to try to conquer a nation of 500,000,000 at the same time it deals with fighting the world's greatest industrial power on a 10,000 mile front and the world's largest Colonial Power on another 1000 mile front is simply not a rational or realistic goal. We worry about the game being accurate interms of how far cn a given aircraft type fly with a given bomb load, or how much supply a certain unit requires to function fully. Let's also make sure that the major strategic questions are dealt with accurately as well. [/B][/QUOTE] I think their might be way of solving the China problem, if not finishing her off, so to speak. That would be to invade northern India with some of those Kwantung army divisions. Now before everyone jumps on me that India was not realistically conquerable historically. Im not advocateing conquering India. I am suggesting occupying northeast india. Bangledesh specifically, which would along with the capture of the Burma road would effectively cut off India from outside supply. With the occupation of NE India "Hump" flights would be impossible. Although in gross tonnage these flights might seem insignificant, they were extremely important in maintaining the politcal control of the KMT over China. It was only through the controll and distribution of these supplies of these supplies that Chang Kai Shek was able to excert controll of the various warlords that comprised the real power in china. Take away his source of power and the KMT falls like a deck of cards. Then the IJA might have been able to broker individual deals with the warloards playing one of the other. Resulting possibly into a status quo arrangement, with Japan maintaining control of the coastal regions and individual warlord proxy states maintaining control and automony in the interior. Now in game terms, China should only have a minimum indigenous supply available. To prevent the degrading of these units. A certain minumum supply from outside sources would be required to maintain supply, readiness, morale, ect... for Nationalist forces. This would model the importance of keeping the burma road and hump supply routes open. A player neglecting China would risk loseing it. BTW, vice versa the Japanese player should be required to maintian a certain troop and supply level in China also or a Japanese player would risk loseing it.
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