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[FIXED v1.11 SR7] Unit-Enters-Area-Trigger

 
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[FIXED v1.11 SR7] Unit-Enters-Area-Trigger - 1/20/2017 2:50:45 AM   
BathtubAdmiral

 

Posts: 13
Joined: 1/19/2017
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Unit-Enters-Area-Trigger fires constantly as long unit is in the specified area, not only when it enters it.

I'd like to use this "construction" for activating targets on a range repeatedly. So I've checked "is repeatable". Shouldn't it only fire only once until the unit leaves the area and then enters again?

P.S. It's not able to upload the file. System says 'fakepath' for I am not using "c:"

< Message edited by Sunburn -- 1/21/2017 9:09:42 AM >
Post #: 1
RE: Unit-Enters-Area-Trigger - 1/20/2017 6:59:02 PM   
Dimitris

 

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Joined: 7/31/2005
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Hi,

If you zip the file you should be able to upload it.

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(in reply to BathtubAdmiral)
Post #: 2
RE: Unit-Enters-Area-Trigger - 1/20/2017 8:09:31 PM   
BathtubAdmiral

 

Posts: 13
Joined: 1/19/2017
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Okay. With a zip-filke it works ...

(in reply to Dimitris)
Post #: 3
RE: Unit-Enters-Area-Trigger - 1/20/2017 9:22:32 PM   
BathtubAdmiral

 

Posts: 13
Joined: 1/19/2017
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Not sure, if it has really worked. I cannot see the attachment in my previous reply ...

Attachment (1)

(in reply to BathtubAdmiral)
Post #: 4
RE: Unit-Enters-Area-Trigger - 1/21/2017 3:45:06 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
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Played the test scenario and confirmed that this will fire as long as the unit is inside the area.

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Michael

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RE: Unit-Enters-Area-Trigger - 1/21/2017 9:09:14 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Thanks! Fixed for v1.11 SR7.

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