Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: New AAR Keith Vs Ian

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: New AAR Keith Vs Ian Page: <<   < prev  4 5 [6] 7 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: New AAR Keith Vs Ian - 2/8/2017 9:10:06 PM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
Japanese ships take to the China Sea, laden with soldiers.






Attachment (1)

(in reply to professorhex)
Post #: 151
RE: New AAR Keith Vs Ian - 2/9/2017 4:37:26 PM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
The Germans invade Denmark. An infantry division occupies Copenhagen, a motorised corps rolls into Frederikshaven.

The cruiser Peder Skram is captured for the Kriegsmarine.






Attachment (1)

(in reply to professorhex)
Post #: 152
RE: New AAR Keith Vs Ian - 2/9/2017 4:38:00 PM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
A Danish cp is destroyed.






Attachment (1)

(in reply to professorhex)
Post #: 153
RE: New AAR Keith Vs Ian - 2/9/2017 4:39:02 PM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
The remaining cp escapes to Newcastle (Keith said any English port.)






Attachment (1)

(in reply to professorhex)
Post #: 154
RE: New AAR Keith Vs Ian - 2/9/2017 5:02:36 PM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
Von Bock elects to not attack the Polish strongholds of Lodz and Warsaw in the rain. Instead, he directs his forces against the Polish cavalry defending the German port city Danzig.






Attachment (1)

(in reply to professorhex)
Post #: 155
RE: New AAR Keith Vs Ian - 2/9/2017 5:06:03 PM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
The Danzigers are delighted to at last be liberated by a friendly garrison from the yoke of League of Nations free city status.

In China, the Japanese rebase Ki30 bombers north to Tsinan.

End of impulse.

We've had some problems with save game files and errors. This is working now but I'm a bit confused as to what has happened to the German reserves. I hope to see them soon. Perhaps I failed to muster them.






Attachment (1)

(in reply to professorhex)
Post #: 156
RE: New AAR Keith Vs Ian - 2/10/2017 4:12:58 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Fun AAR. I look forward to more!

_____________________________


(in reply to professorhex)
Post #: 157
RE: New AAR Keith Vs Ian - 2/11/2017 12:39:49 AM   
keith63

 

Posts: 426
Joined: 6/19/2007
Status: offline
Snow in the N. Temperate and The Med. Combines for everyone except the Chinese. Russian Troops seeing the morale of the Polish waver, storm troops across the border and occupy Eastern Poland. The US notices and is not happy.
Meanwhile across the channel, orders are rushed to Wavell to cowboy up and get his arse across the channel and help out the French!!

Bad weather continues with a roll of 7 up to an 8. Rain, rain and more rain.




Attachment (1)

(in reply to Grotius)
Post #: 158
RE: New AAR Keith Vs Ian - 2/11/2017 12:40:28 AM   
keith63

 

Posts: 426
Joined: 6/19/2007
Status: offline
Correction, i meant Gort. lol.

(in reply to keith63)
Post #: 159
RE: New AAR Keith Vs Ian - 2/11/2017 8:55:05 AM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline

quote:

ORIGINAL: Grotius

Fun AAR. I look forward to more!


thanks Grotius

(in reply to Grotius)
Post #: 160
RE: New AAR Keith Vs Ian - 2/11/2017 8:58:20 AM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
AXIS IMPULSE #7 SEPT/OCT 1939

In China Terauchi crawls further south. Yamamoto lands at Haichow with the Imperial Guard and the Engineers Division. SNLF corps lands at Hangchow. Off screen, the Hiroshima Militia reinforces Canton.








Attachment (1)

(in reply to professorhex)
Post #: 161
RE: New AAR Keith Vs Ian - 2/11/2017 9:06:13 AM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
Japan and Germany took a land action and Italy a combined. The Italian cruiser Gorizia joins Taranto in the Western Med.

In Poland, a German infantry division occupies Gdynia. The Polish navy, consisting of destroyers and a cp, took refuge there after the fall of Danzig last impulse. As the Germans now control Frederikshaven they cannot escape the Baltic Sea and are destroyed.

Von Rundstedt decides to press on with an attack on Lodz despite the rain. He provides HQ support and the Luftwaffe supplies Bf109E2 and Bf110C as ground support. German engineers help XLIX Mountain corps across the Vistula.






Attachment (1)

(in reply to professorhex)
Post #: 162
RE: New AAR Keith Vs Ian - 2/11/2017 9:10:28 AM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
The Poles in Lodz resist bravely. A roll of 6 is just about enough to take the city and its factories but leaves many German units disorganised. The shattered Polish infantry corps cannot escape and is destroyed, but cheers ring out from the Warsaw garrison.






Attachment (1)

(in reply to professorhex)
Post #: 163
RE: New AAR Keith Vs Ian - 2/11/2017 9:11:37 AM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
German forces take Lodz.






Attachment (1)

(in reply to professorhex)
Post #: 164
RE: New AAR Keith Vs Ian - 2/11/2017 9:13:58 AM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
End of impulse. Turn continues on a 9.

The German reserves are still in the game, listed as "setting up" in the units in game panel. Any ideas how I can make them appear?






Attachment (1)

(in reply to professorhex)
Post #: 165
RE: New AAR Keith Vs Ian - 2/11/2017 2:10:04 PM   
keith63

 

Posts: 426
Joined: 6/19/2007
Status: offline
The Allied High Command daily thanks the bad weather raging across the battlefield in Europe, as it continues to slow down the German War Machine. British move a small fleet to the Eastern Med, based around 1 carrier and a few cruisers and BB's. The turn continues. Even more bad weather though.




Attachment (1)

(in reply to professorhex)
Post #: 166
RE: New AAR Keith Vs Ian - 2/11/2017 3:07:56 PM   
Courtenay


Posts: 4003
Joined: 11/12/2008
Status: offline

quote:

ORIGINAL: professorhex

End of impulse. Turn continues on a 9.

The German reserves are still in the game, listed as "setting up" in the units in game panel. Any ideas how I can make them appear?



It sounds to me like you have run into a bug. Any time the unit list says something like "Setting up" or "Moving", and the unit is not being set up or moving that instant, something has gone wrong.

My only suggestion is for you to post your game to this AAR thread, state where you want your reserves placed, and have one of the beta testers (me, for example) put your units where you want them.

If you still have a save from just before your first opportunity to call out the reserves, it would be nice if you ran it, see if the bug occurs again, and if it does, post the save to the Tech Support forum.

_____________________________

I thought I knew how to play this game....

(in reply to professorhex)
Post #: 167
RE: New AAR Keith Vs Ian - 2/11/2017 3:44:17 PM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline

quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: professorhex

End of impulse. Turn continues on a 9.

The German reserves are still in the game, listed as "setting up" in the units in game panel. Any ideas how I can make them appear?



It sounds to me like you have run into a bug. Any time the unit list says something like "Setting up" or "Moving", and the unit is not being set up or moving that instant, something has gone wrong.

My only suggestion is for you to post your game to this AAR thread, state where you want your reserves placed, and have one of the beta testers (me, for example) put your units where you want them.

If you still have a save from just before your first opportunity to call out the reserves, it would be nice if you ran it, see if the bug occurs again, and if it does, post the save to the Tech Support forum.


A very generous offer, thanks Courtenay.

I will do this at the start of my next impulse. If possible, later I'll post a save game on Tech Support as you suggest.

(in reply to Courtenay)
Post #: 168
RE: New AAR Keith Vs Ian - 2/11/2017 3:46:41 PM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
AXIS #11 SEPT/OCT 1939

Stormy weather causes the Germans to take a combined, as does Italy. Japan takes a land action.

RN cruisers find two German subs in the Faroes.






Attachment (1)

(in reply to professorhex)
Post #: 169
RE: New AAR Keith Vs Ian - 2/11/2017 3:49:45 PM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
The Allies attack only the 3 box where the stronger sub is damaged and aborted.

Elsewhere, the Germans rail a garrison from Danzig to Frederikshaven and close in on Warsaw, but there are no attacks.








Attachment (1)

(in reply to professorhex)
Post #: 170
RE: New AAR Keith Vs Ian - 2/11/2017 5:59:37 PM   
keith63

 

Posts: 426
Joined: 6/19/2007
Status: offline
After a long wet fall, the turn finally ends. Warsaw held out thanks to the weather!!




Attachment (1)

(in reply to keith63)
Post #: 171
RE: New AAR Keith Vs Ian - 2/11/2017 6:02:49 PM   
keith63

 

Posts: 426
Joined: 6/19/2007
Status: offline
Having enough of their Imperial Overlords, the good people of Malaya rise up against the CW with the formation of a partisan.




Attachment (1)

(in reply to keith63)
Post #: 172
RE: New AAR Keith Vs Ian - 2/11/2017 6:34:43 PM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: professorhex

End of impulse. Turn continues on a 9.

The German reserves are still in the game, listed as "setting up" in the units in game panel. Any ideas how I can make them appear?



It sounds to me like you have run into a bug. Any time the unit list says something like "Setting up" or "Moving", and the unit is not being set up or moving that instant, something has gone wrong.

My only suggestion is for you to post your game to this AAR thread, state where you want your reserves placed, and have one of the beta testers (me, for example) put your units where you want them.

If you still have a save from just before your first opportunity to call out the reserves, it would be nice if you ran it, see if the bug occurs again, and if it does, post the save to the Tech Support forum.


Dear Courtenay

Here's the file. If you or any other beta testers would be able to place the German reserves I'd be eternally grateful.

8-6 Mech & 8-4 Mot Essen
6-3 Inf Saarbrucken
5-4 Inf Karlsruhe
9-4 Inf Aachen
5-1 Garr Stuttgart
4-1 Brno
Militias for Kiel, Berlin, Koenigsberg

many thanks

Ian


Attachment (1)

< Message edited by professorhex -- 2/11/2017 7:47:57 PM >

(in reply to Courtenay)
Post #: 173
RE: New AAR Keith Vs Ian - 2/11/2017 7:03:52 PM   
Courtenay


Posts: 4003
Joined: 11/12/2008
Status: offline

quote:

ORIGINAL: professorhex


Dear Courtenay

Here's the file. If you or any other beta testers would be able to place the German reserves I'd be eternally grateful.


I tried. I downloaded your saved game, but when I tried to open it with my copy of MWiF, it crashed my game.

Can you open it using your copy?

_____________________________

I thought I knew how to play this game....

(in reply to professorhex)
Post #: 174
RE: New AAR Keith Vs Ian - 2/11/2017 7:35:19 PM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline

quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: professorhex


Dear Courtenay

Here's the file. If you or any other beta testers would be able to place the German reserves I'd be eternally grateful.


I tried. I downloaded your saved game, but when I tried to open it with my copy of MWiF, it crashed my game.

Can you open it using your copy?


Thanks for trying.

I can open it, have it open now.

I could send an earlier save?


(in reply to Courtenay)
Post #: 175
RE: New AAR Keith Vs Ian - 2/11/2017 7:40:37 PM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
Destroyed units Sept/Oct 1939.

Lit only by flashes of lightning, the Fuehrer stands on the balcony at the Berghof, in full oilskins like a North Sea trawlerman.

He is grinding his teeth.







Attachment (1)

< Message edited by professorhex -- 2/11/2017 7:41:22 PM >

(in reply to professorhex)
Post #: 176
RE: New AAR Keith Vs Ian - 2/11/2017 7:59:33 PM   
Courtenay


Posts: 4003
Joined: 11/12/2008
Status: offline

quote:

ORIGINAL: professorhex


quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: professorhex


Dear Courtenay

Here's the file. If you or any other beta testers would be able to place the German reserves I'd be eternally grateful.


I tried. I downloaded your saved game, but when I tried to open it with my copy of MWiF, it crashed my game.

Can you open it using your copy?


Thanks for trying.

I can open it, have it open now.

I could send an earlier save?



OK.

I am going to ask other beta testers about your game file, because either there is something wrong with it, or something wrong with my copy of the program.

_____________________________

I thought I knew how to play this game....

(in reply to professorhex)
Post #: 177
RE: New AAR Keith Vs Ian - 2/11/2017 8:22:34 PM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
Keith and I are both grateful for your interest and attention Courtenay.

We are going to try progressing the game to see what happens.

(in reply to Courtenay)
Post #: 178
RE: New AAR Keith Vs Ian - 2/12/2017 10:04:59 AM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
If you can put a gamesave in here at the start of a German land movement phase, I can put those units on the map for you. I was able to restore this gamesave, but I'm not totally convinced that using the debug tools in the final production planning phase is going to do the trick correctly.

I was able to restore your gamesave.

_____________________________

Peter

(in reply to professorhex)
Post #: 179
RE: New AAR Keith Vs Ian - 2/12/2017 10:23:05 AM   
professorhex


Posts: 959
Joined: 1/15/2017
From: Cardiff, Wales
Status: offline
quote:

ORIGINAL: Centuur

If you can put a gamesave in here at the start of a German land movement phase, I can put those units on the map for you. I was able to restore this gamesave, but I'm not totally convinced that using the debug tools in the final production planning phase is going to do the trick correctly.

I was able to restore your gamesave.


I'm very grateful for this offer Centuur, thanks! I did wonder about whether different phases might make a difference. We're currently slogging our way through end of turn and production phases but I will do this as soon as possible.

< Message edited by professorhex -- 2/12/2017 10:24:33 AM >

(in reply to Centuur)
Post #: 180
Page:   <<   < prev  4 5 [6] 7 8   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: New AAR Keith Vs Ian Page: <<   < prev  4 5 [6] 7 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.672