OxfordGuy3
Posts: 1041
Joined: 7/1/2012 From: Oxford, United Kingdom Status: offline
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quote:
ORIGINAL: Ironclad quote:
ORIGINAL: sPzAbt653 I didn't think it was a dig, I just thought that describing CEaW as 'finely-tuned' was a bit off. CEaW has some features I would have liked to see in SC3 [Oil, Manpower, Convoy System], but SC3 has more features that are not in CEaW [more than two attacks on a unit, movement and combat, EDITOR!!]. Add in that CEaW is multi-player only, and support is nil, and I give it a big fat zero on the personal expense scale. [To be slightly fair, CEaW was still being developed as of my last contact in May 2016, but they are pretty close minded and stubborn, and are only interested in multi-player]. For many years I was a keen supporter of CEAW-Grand Strategy because I loved the game and thought it was the best non-mega WW2 grand strategy game around for multiplayer. I have now switched to SC3 because of its great qualities and because CEAW-GS screen resolution is frozen in time and for copyright reasons cannnot be updated so is less attractive for me these days. I haven't played CEAW-GS for at least 18 months, as got distracted by EU4, but had some great multiplayer games of CEAW, I've been tempted to get back into it for MP play, following the 4.0 GS release, but am having problems getting it working properly on my external monitor (I use a laptop computer, but prefer a larger screen for gaming), and the limited resolution of the game is quite tiresome. The gameplay (of 3.1 GS anyway, but I presume 4.0 is even better) was great, though. SC3 does some things better (especially supply, and of course the AI and graphics), though I preferred the naval system in CEAW, especially how it handles submarines, and found the scale (less hexes) a bit more manageable. Also little things, like being able to rotate units in an entrenched hex without loosing ALL entrenchment, which you can't do in SC3 currently, which is a bit silly. I suspect, though, that SC3 will be my go-to WW2 grand strategy game going forward, though, especially if it's going to improve after a few patches.
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