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RE: Command v1.11 Service Release 7 - Release Candidate

 
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RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 4:53:55 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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quote:

ORIGINAL: B52H
Exactly how do I enable the "aircraft damage model" and "communications jamming" tabs in the realism settings to be featured?


See above. You can now change the realism settings only in ScenEdit mode, through the Editor menu.

These two options are currently unavailable in the commercial version (one is PE-only and the other is coming in v1.12).

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Post #: 31
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 8:25:34 AM   
Bert Blitzkrieg

 

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Impressive work!

(in reply to Dimitris)
Post #: 32
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 9:30:18 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Command v1.11 Service Release 7 - Release Candidate - Build 906.15

Download: Superseded by B906.16

See OP for instructions, warnings and release notes.

Fixes
#11337 - Some AA missiles have unlimited range under RC7
#11339 - [B906.14] Problem with aircraft in scenarios with DB459 and 460
#11336 - SR7 RC - Exception message on DB viewer

< Message edited by Sunburn -- 2/12/2017 8:06:20 AM >


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Post #: 33
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 10:03:59 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: WARMONGER1944

Wow! Astounding!

Does "* ADDED: Lua Function: Return to port " equal "RTB orders". Meaning: Port = Base (for boats/ships)??

Thanks!

yes

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Michael

(in reply to Fer_Cabo)
Post #: 34
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 1:40:57 PM   
Peter66

 

Posts: 104
Joined: 11/13/2016
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Fantastic work and many thanks. The new Lua options are very useful!

Quick question about the new damage components. I could not find a way to set it to "Destroyed" only heavily damaged. Is there a way to destroy a component at the moment? Either way this is a brilliant feature that works great and I'll be putting this to good use.

Many thanks Dev's for the continued support and updates.

(in reply to michaelm75au)
Post #: 35
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 1:56:14 PM   
Dysta


Posts: 1909
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quote:

ORIGINAL: Peter66

Fantastic work and many thanks. The new Lua options are very useful!

Quick question about the new damage components. I could not find a way to set it to "Destroyed" only heavily damaged. Is there a way to destroy a component at the moment? Either way this is a brilliant feature that works great and I'll be putting this to good use.

Many thanks Dev's for the continued support and updates.

x2. I am working on a scenario to destroy specific weapon mount/sensor just taking a single hit, disregarding the type of weapon it used.

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Post #: 36
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 3:54:29 PM   
BrianinMinnie

 

Posts: 136
Joined: 5/7/2015
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Dumb Question alert!

I see u guys referencing a "PE" version, what version do I have, I purchased this from the website way back when, Command first then N inferno later and downloaded the files and installed.
Since I did order a hard copy at the time, I also have a dvd version but I dont think Ive had to reinstall using that.
so how do I tell which I have beyond the ver. number on the splash screen, lower left on startup.

and when should I update using the above service release?

Thanks All

(in reply to Dysta)
Post #: 37
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 4:11:13 PM   
lowchi


Posts: 421
Joined: 10/14/2013
Status: offline
quote:

ORIGINAL: BrianinMinnie

Dumb Question alert!

I see u guys referencing a "PE" version, what version do I have, I purchased this from the website way back when, Command first then N inferno later and downloaded the files and installed.
Since I did order a hard copy at the time, I also have a dvd version but I dont think Ive had to reinstall using that.
so how do I tell which I have beyond the ver. number on the splash screen, lower left on startup.

and when should I update using the above service release?

Thanks All



PE means Professional Edition: http://www.warfaresims.com/?page_id=3822
You (and all of us here) have the Consumer version.

If and when you update its up to you. The update in this thread is a "Release Candidate" for the Consumer version. Which means its stable but there could be a bug here and there. You can try it now or wait until there is a final release of this update.


< Message edited by lowchi -- 2/10/2017 4:14:22 PM >


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Post #: 38
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 4:50:23 PM   
Hongjian

 

Posts: 834
Joined: 1/2/2015
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Works great now! Thanks the devs!

(in reply to lowchi)
Post #: 39
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 5:30:33 PM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
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** IMPORTANT NOTE #2 **: A newer version of VC++ must be installed before starting up. To do this, run vc_redist.x86.exe from the "\PreRequisites" folder. Otherwise you will receive Lua-related errors/crashes on startup.

I experiencing some difficulty with this step. This install program starts working, the green bar advances all the way to the right, the message indicates that it is processing. I wait and wait and after 10 minutes I gave up. The install appears to hangs up there and will stay there indefinitely. If I close out of it, it informs me that the set up is not complete. If I try to start CMANO it gives me the Lua error message.

Any thoughts?

Thanks

Doug

(in reply to Dimitris)
Post #: 40
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 7:28:44 PM   
lamboman43

 

Posts: 96
Joined: 4/15/2016
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So, since comms jamming isn't in the regular people's edition, do the communication sensor stats in the DB still mean essentially nothing? Like communication still isn't modeled in the regular version?

(in reply to DWReese)
Post #: 41
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 8:33:42 PM   
Dimitris

 

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quote:

ORIGINAL: DWReese

** IMPORTANT NOTE #2 **: A newer version of VC++ must be installed before starting up. To do this, run vc_redist.x86.exe from the "\PreRequisites" folder. Otherwise you will receive Lua-related errors/crashes on startup.

I experiencing some difficulty with this step. This install program starts working, the green bar advances all the way to the right, the message indicates that it is processing. I wait and wait and after 10 minutes I gave up. The install appears to hangs up there and will stay there indefinitely. If I close out of it, it informs me that the set up is not complete. If I try to start CMANO it gives me the Lua error message.

Any thoughts?

Thanks

Doug


Hi Doug,

I'd try rebooting and then running the setup file with admin powers.

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Post #: 42
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 8:36:47 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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quote:

ORIGINAL: lamboman43
So, since comms jamming isn't in the regular people's edition, do the communication sensor stats in the DB still mean essentially nothing? Like communication still isn't modeled in the regular version?


Comm devices in the commercial version are used for platform-to-weapon communications which can be disrupted (e.g. SLAM loses link to guiding aircraft because of no LOS). They are not used for platform-to-platform communications which are currently abstracted as omnipresent.



< Message edited by Sunburn -- 2/10/2017 8:44:31 PM >


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Post #: 43
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 9:04:52 PM   
DWReese

 

Posts: 1824
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From: Miami, Florida
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I tried rebooting. That didn't work either.

Doug

(in reply to Dimitris)
Post #: 44
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 11:18:49 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
I had the same problem and updating using the vc_redist.x86.exe DID solve the problem for me. I noted that there is also a file vcredist.x86.exe (without the underscore) in the prerequisite directory.

So far I've started up one small scenario (Maria .... the Argentine sub scenario from standalone). When I "Add New Mission" the small box seems to be too small. The the check box to open the editor is almost hidden, there is text to the right that I can't see and the OK button must be off the bottom right. I can't resize the window. I reset windows to defaults and that didn't change anything. Picture of the box is attached.

This is W10 using Parallels Desktop on a MacBook Pro.

This is the whole window:




Attachment (1)

< Message edited by ultradave -- 2/10/2017 11:19:45 PM >


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----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to DWReese)
Post #: 45
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 11:28:11 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Delete the command.ini file and restart.

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Michael

(in reply to ultradave)
Post #: 46
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 11:48:34 PM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
Status: offline
I'm still having trouble, but I did manage to install the VC_ file. (I managed to do thatby updating my Windows files. I would recommend that to everyone.)

I am now getting a message when I try to open the game. I have deleted the Command.ini and I have rebooted several times before trying this. This error message should help.

It mentions NLUA, version=1.3.0.0

Also mentioned iss Culture=Neutral, PublicKeyToken=8df2ab51803ea95

Later it mentions Assembly's Manifest Definition does not match assembly reference
Exception from Hresult: 0x80131040

The open screen (where the ad is)is as far as I can go.

I'd sure like to get back into business is someone can tell me what to do.

Thanks in advance.

Doug

(in reply to michaelm75au)
Post #: 47
RE: Command v1.11 Service Release 7 - Release Candidate - 2/10/2017 11:58:28 PM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
Status: offline
I got it to work.

It appears that the game is very sensitive to having Windows Updates being completed. Mine were a couple of months old, and without being updated, the game would not work. After updating the Windows files, everything works.

Please remind everyone to update their Windows files BEFORE they do this install.

Doug

(in reply to DWReese)
Post #: 48
RE: Command v1.11 Service Release 7 - Release Candidate - 2/11/2017 12:02:01 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline

quote:

ORIGINAL: DWReese

I got it to work.

It appears that the game is very sensitive to having Windows Updates being completed. Mine were a couple of months old, and without being updated, the game would not work. After updating the Windows files, everything works.

Please remind everyone to update their Windows files BEFORE they do this install.

Doug


Good news Doug. I think most Windows systems update by default but will surely keep this in mind.

Thanks

Mike

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Post #: 49
RE: Command v1.11 Service Release 7 - Release Candidate - 2/11/2017 3:37:41 AM   
jun5896

 

Posts: 216
Joined: 1/17/2015
Status: offline
quote:

ORIGINAL: Sunburn

Command v1.11 Service Release 7 - Release Candidate - Build 906.15

Download: https://drive.google.com/file/d/0B205vpZC1pGmSTRLQlVRcWR5NWs/view?usp=sharing

See OP for instructions, warnings and release notes.

Fixes
#11337 - Some AA missiles have unlimited range under RC7
#11339 - [B906.14] Problem with aircraft in scenarios with DB459 and 460
#11336 - SR7 RC - Exception message on DB viewer



Thanks. Aircraft tab works fine.



quote:

ORIGINAL: BrianinMinnie

Dumb Question alert!

I see u guys referencing a "PE" version, what version do I have, I purchased this from the website way back when, Command first then N inferno later and downloaded the files and installed.
Since I did order a hard copy at the time, I also have a dvd version but I dont think Ive had to reinstall using that.
so how do I tell which I have beyond the ver. number on the splash screen, lower left on startup.

and when should I update using the above service release?

Thanks All


I know that 'PE' version made with just one purpose for enterprise services. And Dev offers one-on-one system support.
Maybe you have standard consumer version


I envy it, PE version can support full database editing.

< Message edited by jun5896 -- 2/11/2017 3:38:49 AM >

(in reply to Dimitris)
Post #: 50
RE: Command v1.11 Service Release 7 - Release Candidate - 2/11/2017 2:09:37 PM   
LordFlashheart

 

Posts: 21
Joined: 4/3/2014
Status: offline
Awesome work on the cockpit visibility request & dogfight improvements being included in this build so unbelievably quickly.

Quick Q though after updating - any aircraft selected in the DB (Cold War or DB3000k) will say "Cockpit visibility - not supported by this database". Does that mean although the hooks are there for this function, we need to wait until someone goes through every single aircraft one by one and a new DB is released?

EDIT

Scratch that - you need to hit "Update Scenario to latest DB version" in Editor and all the cockpit visibility stats are there!! Amazing!

(in reply to jun5896)
Post #: 51
RE: Command v1.11 Service Release 7 - Release Candidate - 2/11/2017 2:36:20 PM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline

quote:

ORIGINAL: michaelm

Delete the command.ini file and restart.


Bingo! That did it. I should have thought of that myself. Thanks.

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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to michaelm75au)
Post #: 52
RE: Command v1.11 Service Release 7 - Release Candidate - 2/11/2017 11:44:44 PM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

quote:

ORIGINAL: LordFlashheart

Scratch that - you need to hit "Update Scenario to latest DB version" in Editor and all the cockpit visibility stats are there!! Amazing!


I assume the scenarios will all be updated in the next official release... There are an awful lot (including community) to update...



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Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to LordFlashheart)
Post #: 53
RE: Command v1.11 Service Release 7 - Release Candidate - 2/12/2017 3:06:22 AM   
Eggstor

 

Posts: 349
Joined: 1/24/2016
Status: offline

quote:

ORIGINAL: Reg

I assume the scenarios will all be updated in the next official release... There are an awful lot (including community) to update...



The "official" scenarios (i.e. the ones included in the "Standalone Scenarios", "Tutorials", and if you have them, "Northern Inferno" and "LIVE" folders) will be updated. The other scenarios are the responsibility of the individual scenario writers, though you can update them yourself.

(in reply to Reg)
Post #: 54
RE: Command v1.11 Service Release 7 - Release Candidate - 2/12/2017 8:05:35 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Command v1.11 Service Release 7 - Release Candidate - Build 906.16

Download: Superseded by Build 906.17

See OP for instructions, warnings and release notes.

Fixes
#11344 - CBU-59 not firing, version B906.15
#11342 - Ground strafing aircraft fire to early (Service release 7 B906.15)
#11341 - HARMs running out of Fuel <--- PROBABLY FIXED, PLEASE CONFIRM
#11340 - DB3k: Problem with Sky Sword IIA (ARM) guidance

< Message edited by Sunburn -- 2/14/2017 5:14:50 PM >


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Post #: 55
RE: Command v1.11 Service Release 7 - Release Candidate - 2/12/2017 1:14:23 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
No Steam version yet, I guess?

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Post #: 56
RE: Command v1.11 Service Release 7 - Release Candidate - 2/12/2017 1:28:54 PM   
Eggstor

 

Posts: 349
Joined: 1/24/2016
Status: offline
quote:

ORIGINAL: Sardaukar
No Steam version yet, I guess?

Not yet because it's just a candidate for release. However, you can install this over your Steam install.

(in reply to Sardaukar)
Post #: 57
RE: Command v1.11 Service Release 7 - Release Candidate - 2/12/2017 1:44:20 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline

quote:

ORIGINAL: Eggstor

quote:

ORIGINAL: Sardaukar
No Steam version yet, I guess?

Not yet because it's just a candidate for release. However, you can install this over your Steam install.


Ah, thanks, I wasn't sure about that. I have both Matrix and Steam versions, but former is not installed.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Eggstor)
Post #: 58
RE: Command v1.11 Service Release 7 - Release Candidate - 2/12/2017 2:11:45 PM   
Dysta


Posts: 1909
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I've tested the SR7 with my scenario Northern Phantom, and I found both PL-15 and AIM-120D descending very slowly at mid-course flight, usually way above targets and missed.

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Post #: 59
RE: Command v1.11 Service Release 7 - Release Candidate - 2/12/2017 4:38:56 PM   
gosnold

 

Posts: 233
Joined: 7/10/2013
Status: offline
Hi,

Just wanted to report on my 906.16 experience. Everything seems to be working, except a few times I couldn't launch a saved game: the "accept scenario options" button did not work (for "The Big Stick" scenario). Launching it with the scenario editor did work though.

Also I tried a few things based on the update log:
* "#11166 - SBIRS sats not working as expected": I added SBIRS to the game and it did not detect a DF-21D launch, so I am not sure they are working. Sensor range in the DB viewer is also at 2000nm so I am not sure they can see the ground.
* "#11129 - DB3k: DB-110 and Areos Pod Range updates": they have a 20nm range in the DB, so when using a Rafale to do recon, I get all of my detections from the onboard IRST (at a 30nm distance), and not from the recon pod. So there is no point using the recon pod. I think the range should be further increased, to at least the same value as modern laser designation pods.

(in reply to Dysta)
Post #: 60
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