michaelm75au
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
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With the additional Lua in this build, you can create some OOB listings.Change the side's name to the one needed. The results are also in the new Lua history (Logs folder) if too long for the Lua output window. -- get all units on a side -- extract the base they are assigned to -- report by base local s = VP_GetSide({name='strategic air command'}) local function split(str, pat) local t = {} local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find(fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:find(fpat, last_end) end if last_end <= #str then cap = str:sub(last_end) table.insert(t, cap) end return t end local function sortName(a,b) return(ScenEdit_GetUnit({guid=a}).name<ScenEdit_GetUnit({guid=b}).name) end local function orderedPairs(t,f) local array = {} for n in pairs(t) do array[#array +1] = n end table.sort(array,f) local index = 0 return function () index = index + 1 return array[index],t[array[index]] end end -- main logic local base = {} for k,v in pairs(s.units) do local unit = ScenEdit_GetUnit({guid=v.guid}) if unit.base ~= nil then local b = unit.base if b.group ~= nil then -- has a parent group; use it rather than the group members if base[b.group.guid] == nil and b.group.guid ~= v.guid then base[b.group.guid] = v.guid elseif b.group.guid ~= v.guid then base[b.group.guid] = base[b.group.guid] .. ',' .. v.guid end elseif base[b.guid] == nil and b.guid ~= v.guid then base[b.guid] = v.guid elseif b.guid ~= v.guid then base[b.guid] = base[b.guid] .. ',' .. v.guid end elseif unit.group ~= nil then local b = unit.group if base[b.guid] == nil and b.guid ~= v.guid then base[b.guid] = v.guid elseif b.guid ~= v.guid then base[b.guid] = base[b.guid] .. ',' .. v.guid end else -- units not based somewhere if base['xindependent'] == nil then base['xindependent'] = v.guid else base['xindependent'] = base['xindependent'] .. ',' .. v.guid end end end local k,v for k,v in orderedPairs(base) do print('\n') if k == 'xindependent' then print('Un-based units'); else print('Base: ' .. ScenEdit_GetUnit({guid=k}).name); end local k1,v1 local t = split(v,',') if t ~= nil then -- group like names together table.sort(t, sortName) for k1,v1 in pairs(t) do if v1 == k then next(t) end local unit = ScenEdit_GetUnit({guid=v1}) if unit.condition ~= nil then print(string.format(" %s (%s)",unit.name, unit.condition)); else print(string.format(" %s ",unit.name)); end end end end
< Message edited by mikmyk -- 2/11/2017 12:03:58 AM >
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Michael
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