Aurorus
Posts: 1314
Joined: 5/26/2014 Status: offline
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I have read an AAR of a game that he is involved in and scanned another one from a couple years ago. He had been playing Japan. He plays several games at once and by all accounts gets his turns back to you very quickly. As Japan, he plays rather fast... meaning that he goes for territorial conquests rather than trying to destroy allied assets... i.e. Mersing and quickly into Palembang... one and done at Pearl Harbor and so forth. He likes to drive deep and he is struggling a bit in his latest game against a more aggressive allied player, Olerin, who is very familiar with the Japanese order of battle. He will be intimately familiar with the Japanese order of battle, since he has played Japan several times. He will know what you are capable of and where you are weak to start. I would expect him to read and react agressively, attacking where you are not. You may be able to bate him into a CV engagement at some point in early 42 if you can disguise the location of KB for a time. With your mod, there is no fortress Palembang possibility, correct? I don't know for certain as I only play stock. As such, I would expect him to quickly reinforce Ambon and concentrate his forces on Java. Just because he cannot fortress Palembang does not mean that you should be slow getting there. He will move engineers there rapidly, I suspect, to try to destroy the oil when it falls. Try to cut them off. Force Z will be positioned between Java and Sumatra I expect along with the Brit cruisers after Dec. 7 to try to defend Singkawang and Palembang. If you do not land at Mersing, paradrop, or otherwise cut off the Indian Brigades at Alor Star, he will probably move the Brit units at sea to defend Singapore. If you can somehow convince him that you are headed directly to Burma, you might convince him to reinforce Burma rather than Singapore and have an easier time of it in Malaysia. I recommend focusing on key military assets rather than rapid advance to deprive him of his ability to counterpunch. Destroy the airforce in the Philipines. Don't let him buy them out and give you fits for the next 5 months after they have improved to experience 60. If you neglect the airfield on Luzon too long, he will even have those B-17s repaired and bought out. Get them asap. With stacking limits the Luzon campaign will be a slug-a-thon. You need not be in a terrible rush on the ground there. Cover your invasions and use amphibious operations as opportunities to invite surface combat to your liking. You have a major advantage at night through 43. Use it. Finally, if this is your first time playing Japan, plan your first turn very carefully. Think ahead. It is not just about the warping task forces. You have divisions and on the home islands, and another in China that can be deployed elsewhere. Plot enough fast-troop-movers to those ports to get those guys going on day 3. You can muster enough 21 and 23 speed APS to move the division in China at high speed on day 3. Convert a lot of the poorer AKs into ACMs, PBs, and especially AMcs. You can clear out the mines around Butaan with 1 VP AMCs and lost maybe a total of 10 victory points. If you take Manilla, BBs can rearm in the port and hammer both Clark and Butaan, releasing some of the pressure from your ground forces, since you can't just heap up a big 2-1 stack. Also convert some of your larger 14 speed AKs and 12 speed AKs to troop movers. The 12 speed AKs can get into the small ports. Use the full capacity or your ports as often as possibly. The biggest advantage that Japan has is light troops that are fast and easy to move. This is especially so during the amphibious bonus, but you must have ships capable of getting in and out of every size port. That's all I can think of for now.
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