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RE: CV Battle in the Bay of Bengal - Aftermath

 
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RE: CV Battle in the Bay of Bengal - Aftermath - 6/11/2017 2:21:22 AM   
Xargun

 

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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Xargun

The Brits and Ozzie units are making a huge push for Burma - t


Where are the US units? He has a bunch now bought out ...


Have not seen any US units in Burma but there are a lot in the Solomons and around Port Moresby. I need to take an hour or two and go through the combat reports and list them all out.

Are the Indian units any good in late 42 / early 43? An Indian Division - is it equal to a IJA Division? weaker? stronger?

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Post #: 451
Question - 6/11/2017 2:22:31 AM   
Xargun

 

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I have not taken Wake in this game. Is it too late to take it or is it just not worth it?

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Post #: 452
Quick Update - 6/11/2017 2:28:30 AM   
Xargun

 

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The air war is growing hot and heavy in Burma and the Solomon - New Britain area. I have waylaid (cap trapped) several medium bomber groups and last turn inflicted 2:1 losses upon him. I have been fairly successful in sweeps and cap in Burma as well - scoring on average even losses. I feel a bit better about the game when I can get some air action on my time table moreso than always reacting to him. Seems like he is in full attack mode in Burma so the air war will be heavy. I am considering moving a couple more fighter sentais into theater but am lacking AV support. My bases are fairly full of aircraft.


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Post #: 453
Quick Industry Update - 6/11/2017 2:36:56 AM   
Xargun

 

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Here is a quick screenshot of the Industry page in tracker - I check it every turn and track HI, Armaments, Vehicles, Naval & Merchant Shipyard Points and Supply.

Closing in on the 6 Million Supply mark and Vehicle and Armament Pools are growing.





Attachment (1)

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Post #: 454
RE: Quick Industry Update - 6/11/2017 3:38:51 AM   
PaxMondo


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OK, so you are Q4Y42? Nov42? something like that, right?

So, about 1150 AC factories, so then your engines factories look a little behind (if I am doing my sums correctly).
1150 AC is within my norms for this point in the game, with about 50% of that being fighters.

Supply at 6M is VERY good for this point, kudos. Res/Fuel/oil all look fine.

HI is low though. This is where it is interesting. You've increased ARM, NSY, and MSY which I rarely ever do, and your VEH is a bit higher than I normally go. This means you will have lower HI pools, you're burning it faster than normal for me. ARM pool is within norm, even with the factory expansion. What this suggests is that you are filling out your LCU's and you are building a lot of ships. Beware. The IJ economy cannot support all of her units being at full strength, or better to say, the burn rate of full strength units in combat will deplete the supply pools at an unsustainable rate. Ditto the navy with fuel ... just words of caution about over producing the IJ forces beyond which can be sustained.

Just remember, every device in every LCU eats some supply every turn. Be cautious about the devices that you add. Ex: I tend not to replace the 7mm AA guns when they are destroyed. They don't do much except eat supply that I would prefer would be left for 75mm AA guns.


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Post #: 455
RE: Quick Industry Update - 6/11/2017 5:11:27 AM   
Aurorus

 

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That is a lot of pilot training. I am jealous. HI well spent in my opinion. Why so much merchant ship production? You can probably afford to shut some off at this point to save HI for other things. Very nice job on fuel as well. You economy is well-positioned at this point for a long game if you cut back a bit on merchant production and get some more HI as Pax observes. To be honest, I have never had such a large stockpiles of fuel in any game that I have played (about 6 against the AI or any PBEM, none of which reached the end of 1943). Your supply stockpiles are equal to the largest that I think that I have ever had. Be sure to build some nice forts at key points; you have supply sufficient to dig in well.

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Post #: 456
RE: CV Battle in the Bay of Bengal - Aftermath - 6/11/2017 7:30:06 AM   
GetAssista

 

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quote:

ORIGINAL: Xargun
Are the Indian units any good in late 42 / early 43? An Indian Division - is it equal to a IJA Division? weaker? stronger?

Depends on upgrades. Statwise "Ind Inf Section 42" squads are on par with IJA, while starting level "Ind Inf Section" is considerably weaker. Squads from 43 and onwards though are real tough, making Indian divisions the mainstay of Burma and Thai push. Hardware-wise Indian IDs are better endowed than most of IJA IDs. But that can be said about practically any Allied ID, because IJA wanted their IDs to be very mobile.
This all assumes you trained experience of those divisions sitting somewhere through 42 with prep 100. All of Indian troops start with very low xp and initially are only marginally good in defence from strong places, nothing else.

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RE: CV Battle in the Bay of Bengal - Aftermath - 6/11/2017 2:00:10 PM   
witpqs


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quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: Xargun
Are the Indian units any good in late 42 / early 43? An Indian Division - is it equal to a IJA Division? weaker? stronger?

Depends on upgrades. Statwise "Ind Inf Section 42" squads are on par with IJA, while starting level "Ind Inf Section" is considerably weaker. Squads from 43 and onwards though are real tough, making Indian divisions the mainstay of Burma and Thai push. Hardware-wise Indian IDs are better endowed than most of IJA IDs. But that can be said about practically any Allied ID, because IJA wanted their IDs to be very mobile.
This all assumes you trained experience of those divisions sitting somewhere through 42 with prep 100. All of Indian troops start with very low xp and initially are only marginally good in defence from strong places, nothing else.

I will add that it also depends on losses. Although the Indian Army is much better off than the British Army in this respect, they never have enough replacement squads. In fact in many games they must be managed closely for upgrades to take place at all.

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Post #: 458
RE: Quick Industry Update - 6/11/2017 2:27:58 PM   
Xargun

 

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quote:

ORIGINAL: PaxMondo

OK, so you are Q4Y42? Nov42? something like that, right?


Mid November 1942.

quote:

ORIGINAL: PaxMondo
So, about 1150 AC factories, so then your engines factories look a little behind (if I am doing my sums correctly).
1150 AC is within my norms for this point in the game, with about 50% of that being fighters.


My AC factories are in a flux atm as I am changing models on my navy fighters and had no easy way to R&D the A6M8 AND start producing the A6M5c, so I decided to change all my A6M2 factories to the A6M5c and they are still repairing. Only 2 AC models are in end of game mode - the G3M3 Nell and now IIb Helen (which just came online this month).

My Engines are built out at the moment, but I need to look at my plans for late 43 and 44 and begin to slowly build up the size of the factories to support the expected need. Currently my engines are as:

Ha-32: 330 (150, 90 x2)
Ha-33: 330 (150, 90 x2)
Ha-34: 240 (120 x2)
Ha-35: 330 (240, 90)
Ha-43: 240 (all R&D: 90, 30x5)
Ha-45: 180 (30 x6)

(Leaves me with 3 Engine factories currently set to Ha-5, Ha-31 and Ha-60 which will be converted over once I figure out my end game needs on 43 vs 44)

I do not have all of my engine factories running right now (one each of the size 90 Ha-32, Ha-33 and Ha-35) are off.

quote:

ORIGINAL: PaxMondo
Supply at 6M is VERY good for this point, kudos. Res/Fuel/oil all look fine.

HI is low though. This is where it is interesting. You've increased ARM, NSY, and MSY which I rarely ever do, and your VEH is a bit higher than I normally go. This means you will have lower HI pools, you're burning it faster than normal for me. ARM pool is within norm, even with the factory expansion. What this suggests is that you are filling out your LCU's and you are building a lot of ships. Beware. The IJ economy cannot support all of her units being at full strength, or better to say, the burn rate of full strength units in combat will deplete the supply pools at an unsustainable rate. Ditto the navy with fuel ... just words of caution about over producing the IJ forces beyond which can be sustained.

Just remember, every device in every LCU eats some supply every turn. Be cautious about the devices that you add. Ex: I tend not to replace the 7mm AA guns when they are destroyed. They don't do much except eat supply that I would prefer would be left for 75mm AA guns.


Can you turn individual devices off so they don't produce? IF so, how?

My fuel usage has been fairly low - most of my capital ships sit in port all day, with my cruisers getting the most workouts. The BBs rarely leave port except to escort CVs or on one of the few Bombardment runs I have done. I am thinking of pulling my carriers back to Japan and docking them for several months (like 6-12) and offload their air groups to useful places. This will definitely save fuel and cut down on the risk that I may use them rashly and run into the allied death star.
I am scraping the oil from all the bases as fast as I can and moving it to a larger port (like Singapore) or sending it home. My TKs/AOs have been alternating between moving Fuel and Oil home from Singapore and I have over a million combined there. They are moving almost non-stop (only stops are loading/unloading and an occasional day or two in the shipyard to remove system damage).
Resources and Oil are moving from Singapore on xAKs as well - plus smaller TFs are keeping places like Manila, Takao, Pescadores, etc... clean too.


< Message edited by Xargun -- 6/11/2017 2:29:15 PM >

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Post #: 459
RE: Quick Industry Update - 6/11/2017 3:28:05 PM   
PaxMondo


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quote:

ORIGINAL: Xargun


Can you turn individual devices off so they don't produce? IF so, how?



Of course ... key part of managing the IJ economy.

Intel screen, then Industry/Troop/Resource Pool. Stockpile ALL devices. Then selectively turn off stockpile those very few that you actually want to build. I adjust this in conjunction with what units have replacements turned on. That way I build only what I want and it goes only where I want it.

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Post #: 460
RE: Quick Industry Update - 6/11/2017 3:53:29 PM   
PaxMondo


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quote:

ORIGINAL: Xargun
I am thinking of pulling my carriers back to Japan and docking them for several months (like 6-12) and offload their air groups to useful places.

Once I no longer hold the initiative and am on the defensive, I do this as well. It is not an easy tactic though, so here are a few hints.

You need to have thought through carefully which places you will fight, and then make sure that AF's of proper size are in place for your air groups to move to.

You need ideally just two, but as few as you can, central locations to "store" your air groups.
Zero/Jill have 36 hex range.
Oscar/Helen have 33 hex range.
All your other aircraft have much shorted legs, they will take 2 or more turns to re-locate.

You need ALL Nettie/Emily/Mavis/Dinah groups on NavSearch/Recon missions only. With appropriate pilots. As you get ready to react, you can replace Nettie pilots with attack pilots.


It takes practice to work all this out, choosing the central staging areas, and then the forward bases is not easy. Tough decisions to be made ...

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Post #: 461
RE: Quick Industry Update - 6/11/2017 6:24:22 PM   
Xargun

 

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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Xargun


Can you turn individual devices off so they don't produce? IF so, how?



Of course ... key part of managing the IJ economy.

Intel screen, then Industry/Troop/Resource Pool. Stockpile ALL devices. Then selectively turn off stockpile those very few that you actually want to build. I adjust this in conjunction with what units have replacements turned on. That way I build only what I want and it goes only where I want it.


OMG I can't believe I didn't know this. All that supply and HI wasted. I will seriously need to look deeply into my OOB now.

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Post #: 462
RE: Quick Industry Update - 6/11/2017 6:36:21 PM   
Aurorus

 

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More Nakajima Ha-45. This is the engine for the Frank and a few other important late-war planes. To give you an idea of what you need. Historically, the Japanese built about 360 Franks per month. You will probably want a few more; so 400 at least. I think 450-500 is probably better.

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Post #: 463
RE: Quick Industry Update - 6/11/2017 8:24:31 PM   
PaxMondo


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quote:

ORIGINAL: Xargun



OMG I can't believe I didn't know this. All that supply and HI wasted. I will seriously need to look deeply into my OOB now.


you were away a while ... lotta little things ...

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RE: Quick Industry Update - 6/11/2017 9:01:35 PM   
PaxMondo


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quote:

ORIGINAL: Aurorus

More Nakajima Ha-45. This is the engine for the Frank and a few other important late-war planes. To give you an idea of what you need. Historically, the Japanese built about 360 Franks per month. You will probably want a few more; so 400 at least. I think 450-500 is probably better.

So, to summarize, you also need this engine for several other popular aircraft like B7A ... so increasing the Ha-45 production to 650 now is warranted ... this becomes your go to engine replacing the Ha-35. If you build up the Ha-45 now, you will be able to enjoy the engine bonus on a few late war models that you are likely to go after.

As for the Ha-43 vs Ha-44 it isn't that hard. A7M, last George, Ki-83, J7W all use the Ha-43. If you make it to mid '45, you will want a LOT of all of these models and that means a lot of Ha-43 ... you will need at least two engine factories on it ... get the RnD on it going now so you have the engine bonus later .... and the inventory of engines to build ...

The Ha-44 is really only for the Ki-94. The 94 is good, it would be SO much better with 4x20mm instead of those lousy 30mm though. Even so, it is hard NOT to build it. But this is the only model to really consider on the Ha-44 for me.

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Post #: 465
RE: Quick Industry Update - 6/11/2017 9:36:09 PM   
Aurorus

 

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I want to apologize as well. I probably gave you bad advice from the start about devising a strategy for auto-victory before the end-game. As a newer Japanese player against a very experienced allied player, you were probably better off playing for a long-game win and following Pax's recommendations. Also, the long-game seems to fit the style of play that you prefer. You can also learn from this game though (and there are few better opponents to learn from) and be more aggressive, faster on the conquest, and better in the air next PBEM, when you will be a veteran Japanese player.

Stay with it. The war and the game are not over by any means, and as you have seen, the only weakness that Mr. Kane may suffer at times is that he does take risk. As a Japanese player, this is essential and not a weakness. As an allied player, it can be a weakness. The U.S. is best served moving methodically in the later years rather than taking risks. Be patient and try to exploit any unnecessary risks that he may take.

< Message edited by Aurorus -- 6/11/2017 9:37:46 PM >

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Post #: 466
RE: Quick Industry Update - 6/13/2017 1:02:18 AM   
Xargun

 

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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Xargun
I am thinking of pulling my carriers back to Japan and docking them for several months (like 6-12) and offload their air groups to useful places.

Once I no longer hold the initiative and am on the defensive, I do this as well. It is not an easy tactic though, so here are a few hints.

You need to have thought through carefully which places you will fight, and then make sure that AF's of proper size are in place for your air groups to move to.

You need ideally just two, but as few as you can, central locations to "store" your air groups.
Zero/Jill have 36 hex range.
Oscar/Helen have 33 hex range.
All your other aircraft have much shorted legs, they will take 2 or more turns to re-locate.

You need ALL Nettie/Emily/Mavis/Dinah groups on NavSearch/Recon missions only. With appropriate pilots. As you get ready to react, you can replace Nettie pilots with attack pilots.

It takes practice to work all this out, choosing the central staging areas, and then the forward bases is not easy. Tough decisions to be made ...


As always Pax your opinion means a lot to me. I already have some bases in mind to build up in my next game for many reasons.


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Post #: 467
RE: Quick Industry Update - 6/13/2017 1:03:59 AM   
Xargun

 

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quote:

ORIGINAL: Aurorus

I want to apologize as well. I probably gave you bad advice from the start about devising a strategy for auto-victory before the end-game. As a newer Japanese player against a very experienced allied player, you were probably better off playing for a long-game win and following Pax's recommendations. Also, the long-game seems to fit the style of play that you prefer. You can also learn from this game though (and there are few better opponents to learn from) and be more aggressive, faster on the conquest, and better in the air next PBEM, when you will be a veteran Japanese player.

Stay with it. The war and the game are not over by any means, and as you have seen, the only weakness that Mr. Kane may suffer at times is that he does take risk. As a Japanese player, this is essential and not a weakness. As an allied player, it can be a weakness. The U.S. is best served moving methodically in the later years rather than taking risks. Be patient and try to exploit any unnecessary risks that he may take.


No advice is bad - even if I don't listen or take it. Unfortunately I'm one of those that has to learn from his own mistakes more often than listening to other's advice. All opinions and comments are welcome...

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RE: Quick Industry Update - 6/13/2017 1:05:20 AM   
Xargun

 

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Since I have never played the Allies I have limited information about off-map movement. What are the movement times from say India to the US West Coast? Basically I believe the US CVs have left the Indian Ocean and I'm trying to figure out home long of a window I have before they can be back on he West Coast.

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Rabaul gets hammered.... by cruisers ???? - 6/13/2017 1:13:03 AM   
Xargun

 

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On the 18th of November, search planes spotted 3 allied TFs of warships SW of Shortlands. When search picked this up in the AM I was happy. I have 2 Sentais of Betties sitting at Rabaul with good pilots and escorts waiting for him to move on Buin and I thought this was it. Unfortunately nothing launched against the ships In the PM phase I get some launches but everything that flies gets lost in the storms (wish I could predict weather like that) and no attacks are made. GRRR... I had 80 Betties and 60 Fighters just waiting for this chance. I figured since he was spotted he might turn around and flee like he normally does - or if it is an invasion he will be around for a few turns and I'll get another shot. But I was wrong on both counts.

The next turn during the night all three TFs bombard Rabaul and flatten it. My 70ish mines there do nothing (at least I didn't get any reports or noises of mine hits) and the cruisers leveled the base. I was very shocked that a force of US Cruiser and Destroyers could do that much damage.

Night Naval bombardment of Rabaul at 106,125

Japanese aircraft
no flights

Japanese aircraft losses
G4M1 Betty: 225 damaged
G4M1 Betty: 36 destroyed on ground
C5M2 Babs: 6 damaged
C5M2 Babs: 2 destroyed on ground
H6K2-L Mavis: 26 damaged
H6K2-L Mavis: 2 destroyed on ground
Ki-57-I Topsy: 42 damaged
Ki-57-I Topsy: 7 destroyed on ground
Ki-43-Ic Oscar: 45 damaged
Ki-43-Ic Oscar: 10 destroyed on ground
A6M2 Zero: 52 damaged
A6M2 Zero: 11 destroyed on ground

Allied Ships
CL Nashville
CL Phoenix
CL Boise
CL Honolulu
CL Helena
CL St. Louis
DD Smith
DD Mahan
DD Fanning
DD Dunlap

Japanese ground losses:
1191 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 16 destroyed, 91 disabled
Engineers: 1 destroyed, 8 disabled
Guns lost 38 (4 destroyed, 34 disabled)
Vehicles lost 9 (2 destroyed, 7 disabled)

Airbase hits 41
Airbase supply hits 15
Runway hits 117
Port hits 39
Port fuel hits 10
Port supply hits 3


Night Naval bombardment of Rabaul at 106,125

Japanese aircraft
no flights

Japanese aircraft losses
H6K2-L Mavis: 1 damaged
H6K2-L Mavis: 1 destroyed on ground
G4M1 Betty: 90 damaged
G4M1 Betty: 15 destroyed on ground
A6M2 Zero: 18 damaged
A6M2 Zero: 4 destroyed on ground
Ki-43-Ic Oscar: 9 damaged
Ki-43-Ic Oscar: 5 destroyed on ground
Ki-57-I Topsy: 18 damaged
Ki-57-I Topsy: 5 destroyed on ground

Allied Ships
CA Vincennes
CA Quincy
CA San Francisco
CA Minneapolis
CA Astoria
CA New Orleans
DD Conyngham
DD Case
DD Lamson
DD Drayton
DD Cummings
DD Preston

Japanese ground losses:
529 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 14 destroyed, 49 disabled
Engineers: 1 destroyed, 1 disabled
Guns lost 27 (3 destroyed, 24 disabled)
Vehicles lost 6 (1 destroyed, 5 disabled)

Airbase hits 13
Airbase supply hits 8
Runway hits 17
Port hits 23
Port fuel hits 6
Port supply hits 2


Night Naval bombardment of Rabaul at 106,125

Japanese aircraft
no flights

Japanese aircraft losses
Ki-43-Ic Oscar: 1 destroyed on ground
G4M1 Betty: 24 damaged
G4M1 Betty: 1 destroyed on ground
Ki-57-I Topsy: 13 damaged
Ki-57-I Topsy: 2 destroyed on ground
A6M2 Zero: 6 damaged
A6M2 Zero: 3 destroyed on ground
H6K2-L Mavis: 1 destroyed on ground

Allied Ships
CL Marblehead
CL Trenton
CL Detroit
CL Raleigh
CL Concord
CL Achilles
CL Leander
DD Tucker
DD Reid
DD Cassin
DD Downes
DD Flusser
DD Perkins
DD Cushing
DD Shaw

Japanese ground losses:
101 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 16 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 7 (1 destroyed, 6 disabled)
Vehicles lost 4 (1 destroyed, 3 disabled)

Airbase hits 5
Airbase supply hits 2
Runway hits 20
Port hits 10
Port fuel hits 7


The base facilities are smashed and I lost 180 aircraft to the bombardments.


< Message edited by Xargun -- 6/13/2017 1:14:03 AM >

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Post #: 470
RE: Quick Industry Update - 6/13/2017 2:10:09 AM   
PaxMondo


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quote:

ORIGINAL: Xargun
Unfortunately I'm one of those that has to learn from his own mistakes more often than listening to other's advice.

+1

All the AAR's I have watched ... and I still find myself making the same mistakes ... until you actually fall into it, you just can't see it.
BURMA!!! Have I ever mentioned I hate Burma!


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Pax

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Post #: 471
RE: Quick Industry Update - 6/13/2017 2:10:49 AM   
PaxMondo


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quote:

ORIGINAL: Xargun

Since I have never played the Allies I have limited information about off-map movement. What are the movement times from say India to the US West Coast? Basically I believe the US CVs have left the Indian Ocean and I'm trying to figure out home long of a window I have before they can be back on he West Coast.


30 - 60 days. it is in the manual on the off map movement....


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Post #: 472
RE: Quick Industry Update - 6/13/2017 2:05:56 PM   
Xargun

 

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quote:

ORIGINAL: PaxMondo
30 - 60 days. it is in the manual on the off map movement....


That I can find - just wanted to make sure the manual was still correct before I look it up.

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Post #: 473
RE: Quick Industry Update - 6/13/2017 2:09:17 PM   
PaxMondo


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quote:

ORIGINAL: Xargun


quote:

ORIGINAL: PaxMondo
30 - 60 days. it is in the manual on the off map movement....


That I can find - just wanted to make sure the manual was still correct before I look it up.


Not aware that any changes have been made to that table. I don't play allies often, and I have not verified those times since initial release ...

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RE: Rabaul gets hammered.... by cruisers ???? - 6/13/2017 9:20:04 PM   
adarbrauner

 

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quote:

ORIGINAL: Xargun

On the 18th of November, search planes spotted 3 allied TFs of warships SW of Shortlands. When search picked this up in the AM I was happy. I have 2 Sentais of Betties sitting at Rabaul with good pilots and escorts waiting for him to move on Buin and I thought this was it. Unfortunately nothing launched against the ships In the PM phase I get some launches but everything that flies gets lost in the storms (wish I could predict weather like that) and no attacks are made. GRRR... I had 80 Betties and 60 Fighters just waiting for this chance. I figured since he was

Etc




Oooo ooo oo uch.

+1 to Mr Kane

< Message edited by adarbrauner -- 6/13/2017 9:21:06 PM >

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RE: Rabaul gets hammered.... by cruisers ???? - 6/14/2017 1:11:19 AM   
Bif1961


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70 mines are nothing you would 700+ to have any hope of really hitting anything worthwhile.

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Post #: 476
RE: Rabaul gets hammered.... by cruisers ???? - 6/14/2017 1:34:29 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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quote:

ORIGINAL: Xargun

On the 18th of November, search planes spotted 3 allied TFs of warships SW of Shortlands. When search picked this up in the AM I was happy. I have 2 Sentais of Betties sitting at Rabaul with good pilots and escorts waiting for him to move on Buin and I thought this was it. Unfortunately nothing launched against the ships In the PM phase I get some launches but everything that flies gets lost in the storms (wish I could predict weather like that) and no attacks are made. GRRR... I had 80 Betties and 60 Fighters just waiting for this chance. I figured since he was spotted he might turn around and flee like he normally does - or if it is an invasion he will be around for a few turns and I'll get another shot. But I was wrong on both counts.

The next turn during the night all three TFs bombard Rabaul and flatten it. My 70ish mines there do nothing (at least I didn't get any reports or noises of mine hits) and the cruisers leveled the base. I was very shocked that a force of US Cruiser and Destroyers could do that much damage.

...

The base facilities are smashed and I lost 180 aircraft to the bombardments.



So first off, bombers don't launch .. it happens. Check weather. Doesn't always work, but check it anyway.

Second, USN CL's with those fast firing 6" are REALLY effective at everything ... they are to IJN CA's what Fletchers are to everything: a real menace. Enough said.

From 6/42 onward to wars end, every forward air base must have all weather SCTF protection. Nettie cover isn't enough anymore. Mines/PT's/SCTF's are what's needed. You need any 2 of the 3.


lessons learned. we've all done this at least once. At least you can say it was Mr Kane. I have to fess up that Andy AI has done it to me ...


< Message edited by PaxMondo -- 6/14/2017 1:40:03 AM >


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Pax

(in reply to Xargun)
Post #: 477
RE: Rabaul gets hammered.... by cruisers ???? - 6/14/2017 1:44:22 AM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline

quote:

ORIGINAL: PaxMondo
So first off, bombers don't launch .. it happens. Check weather. Doesn't always work, but check it anyway.


Check Weather? The weather map in game is worthless (unless I'm using it wrong). I know how to click on a hex and check the weather, but how can you expect to do that every turn to check the weather? Is there any other way? Also, just cause it says clear one day, doesn't mean the next won't be storms - is there some way to anticipate these?


(in reply to PaxMondo)
Post #: 478
RE: Rabaul gets hammered.... by cruisers ???? - 6/14/2017 1:47:39 AM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline

quote:

ORIGINAL: Bif1961

70 mines are nothing you would 700+ to have any hope of really hitting anything worthwhile.


Really? Ever since Mines in the Pacific I don't think I have ever had 700 mines anywhere. I have mines at the islands off of Yokohoma and have been relatively successful at catching allied subs there. Have killed 2 there so far this game. and not much more than 100 mines.

(in reply to Bif1961)
Post #: 479
RE: Rabaul gets hammered.... by cruisers ???? - 6/14/2017 4:21:09 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Xargun


quote:

ORIGINAL: PaxMondo
So first off, bombers don't launch .. it happens. Check weather. Doesn't always work, but check it anyway.


Check Weather? The weather map in game is worthless (unless I'm using it wrong). I know how to click on a hex and check the weather, but how can you expect to do that every turn to check the weather? Is there any other way? Also, just cause it says clear one day, doesn't mean the next won't be storms - is there some way to anticipate these?



No, you have it.

The weather map isn't useless ... its just what was available in the 40's. a general trend, but it is all you have. And then check the launch and target hexes if you can when important ... In this case my bet is the weather map would have said storms; which means +50% chance in any hex in this quadrant. Then you check your base where you get forecast. Turn on clouds to check current on target hex and base hex. That's all you can do. Tedious, so only do this for important strikes, and a fair amount of guessing. But ... Herb does this so well. Read some of his earlier AAR's where he's done some battle analysis outside of his story lines. He lays out everything he did, and weather was a key part of it ... he's also one of the very best at air strikes in terms of getting them to work when HE wants them to.



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Pax

(in reply to Xargun)
Post #: 480
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