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Star Wars - 12/7/2017 7:53:14 PM   
rjord2021


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If two species get on well with each other in the Star Wars films, books,etc and are part of a multi-species society found on a homeworld, then I am replicating that in this mod.

For example, if you play as a Corellian (the race of Han Solo), you will generally get on well with the Gran,Rodian,Ithorian,Gamorrean
Twi'lek,Aqualish,Klatooinian,Bothan and Mon Calamari.

However, just to make sure you do not have an easy time as a Corellian, negative bias between different families of species may cause you problems.

< Message edited by rjord1 -- 12/7/2017 7:54:04 PM >


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Star Wars - 12/7/2017 9:49:09 PM   
rjord2021


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I have added all planets and races mentioned in Episode IV but still have another 43 races seen or mentioned in Episodes I, II III, V,VI or VI.

The majority of the 43 races will not be playable races.

In an update down the track more non playable races are going to be added across the Star Wars galaxy.

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Post #: 122
Star Wars - 12/7/2017 10:16:38 PM   
rjord2021


Posts: 1992
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As the new planets are added to the mod I am creating the graphics for them as well

Below are 3 planets tested in the Editor.

- The Wookie World Kashyyyk on the left

- Mon Cala in the middle... home of the Mon Calamari

-Dantooine mentioned in Episode IV at right.


Edit:

Posted the wrong pictures. Correct pictures below.






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< Message edited by rjord1 -- 12/8/2017 4:16:40 AM >


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Post #: 123
Star Wars - 12/7/2017 10:36:38 PM   
rjord2021


Posts: 1992
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From: Sydney, Australia
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Planets shown previously in this topic have all had a makeover with a crisp new look.

Below is Tatooine v2

Edit: posted wrong picture


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< Message edited by rjord1 -- 12/8/2017 5:44:54 AM >


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Post #: 124
RE: Star Wars - 12/7/2017 11:37:35 PM   
btd64


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Don't forget Shadows....GP

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Post #: 125
Star Wars - 12/8/2017 3:36:31 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
quote:

ORIGINAL: btd64

Don't forget Shadows....GP

quote:

RE:


Oops... posted wrong pictures.

Here is Tatooine V2 with shadows.







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Post #: 126
RE: Star Wars - 12/8/2017 12:02:34 PM   
btd64


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Nice....GP

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Post #: 127
Star Wars - 12/8/2017 2:04:54 PM   
rjord2021


Posts: 1992
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The 50th species that have been added to the mod......

Jawas.

Yes we have only seen them on Tatooine however I have included them as a species that travelled beyond Tatooine for the following quoted reasons.

1...
"Analysis of ancient stone carvings found on numerous worlds, including Corellia and even Coruscant, led scientists of the Imperial Archaeological Division in 1 ABY to propose the hypothesis that these carvings were of Jawa origin and that their race once traveled among the stars. It is not known whether further analysis proved their hypothesis to be true"

2...
The Jawas also emigrated to other desert worlds, such as Ryloth and Florrum, and garbage planets, such as Raxus Prime, which was home to the Meeknu clan. One was even seen on the planet Genon, and several on the planet Coruscant. Another world where Jawas were present was Arcan IV.


Edt : Jawas have also been on Bith.






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< Message edited by rjord1 -- 12/8/2017 4:36:23 PM >


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Post #: 128
Star Wars - 12/8/2017 3:02:52 PM   
rjord2021


Posts: 1992
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From: Sydney, Australia
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Mustafar....... not only well known for the battle in Episode III but the planet where a disturbance caused by a gathering of dark side energy drew Obi-Wan Kenobi's spirit to the planet after the destruction of the first Death Star.






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Post #: 129
Star Wars - 12/8/2017 5:46:13 PM   
rjord2021


Posts: 1992
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From: Sydney, Australia
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First look at Jakku from Episode VII which was of significant importance to Emperor Palpatine pre-Return of the Jedi.

Jakku may be changed slightly as it used to be a forest world.
Interesting to see the Hutt also inhabit this world.




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< Message edited by rjord1 -- 12/8/2017 5:51:21 PM >


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Post #: 130
Star Wars - 12/8/2017 6:02:23 PM   
rjord2021


Posts: 1992
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As the native species on Jakku I have added the Teedo as playable race 51.









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< Message edited by rjord1 -- 12/8/2017 6:06:35 PM >


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Post #: 131
RE: Star Wars - 12/8/2017 6:13:18 PM   
btd64


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Is it not around 2am there? Sleep brother sleep.....GP

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Post #: 132
RE: Star Wars - 12/8/2017 6:45:09 PM   
rjord2021


Posts: 1992
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From: Sydney, Australia
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quote:

ORIGINAL: btd64

Is it not around 2am there? Sleep brother sleep.....GP



6:45 am Saturday morning.... will get some sleep later today :)

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Post #: 133
Star Wars - 12/8/2017 7:29:51 PM   
rjord2021


Posts: 1992
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In The Empire Strikes Back Princess Leia calls Han Solo a "stuck-up, half-witted, scruffy-looking nerf herder!".

Nerf Herders made up part of the population on the planet Eadu seen in Rogue One...... the planet with lots of Storms where Galen Erso was killed when the Eadu Energy Conversion Laboratory was attacked by X-Wings.

Eadu was added to the mod.

< Message edited by rjord1 -- 12/8/2017 7:30:22 PM >


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Post #: 134
Star Wars - 12/8/2017 8:26:34 PM   
rjord2021


Posts: 1992
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The events of Rogue One happened just prior to Episode IV.

I am still working on who will be on the planet Lah'mu which is where Jyn Erso and her parents go into hiding from the Empire. Apart from them there was noone else on the planet.

Jyn Erso and her parents are in the mod but have not decided where they are.






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Post #: 135
Star Wars - 12/9/2017 5:31:24 AM   
rjord2021


Posts: 1992
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Before this mod is released in 5 days I need to replace the 600 system names that come with vanilla Distant Worlds Universe.
When I test the mod with these vanilla system names it doesnt help when the Death Star is built in the Kuwok or Drumond Caas systems.

I have spent the last 9 hours on preliminary work for the map that will eventually appear in the mod.
In 5 days time the initial alpha version of this mod will be made available.
This alpha version will not have the map as I need other updates to be finished before starting on the map.

The alpha version will have the 785 systems in the Star Wars universe which are tied in someway to the 51 playable races in the mod.

I have gathered some stats on where in the Star Wars galaxy my mod takes place.
These are determined by events in the Star Wars movies and novels.

The stats are as follows.

Only 4 systems of the 785 systems will take place in the Inner Core.
11% of the map is in Hutt Space.
12% of the map is in the Mid Rim Worlds.
66% of the map is in the Outer Rim
and the remaining 10% of the map takes place in other regions such as the Core Worlds around Coruscant.

As you can see much of the action in Star Wars movies etc. takes place in the Outer Rim Worlds and I am recreating that in this mod.

The bottom line is that when you play this mod next week you will be playing in accurately named Star Wars systems.



< Message edited by rjord1 -- 12/9/2017 6:16:34 AM >


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Post #: 136
Star Wars - 12/9/2017 5:50:15 AM   
rjord2021


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From: Sydney, Australia
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While the following map is not the one I am going to use to create the mod map, it does show nicely the regions of the Star Wars galaxy and why 66% of the mod takes place in the Outer Rim far away from Coruscant in the Core Worlds.

After all, if you want to avoid Imperial entanglement the best place to be is as far from Coruscant as possible.




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< Message edited by rjord1 -- 12/9/2017 5:54:06 AM >


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Post #: 137
Star Wars - 12/9/2017 7:20:45 AM   
rjord2021


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When you arrive in a new system you will see at the top right of the screen whether you are in the Outer Rim, Middle Rim, Hutt Space or in the Core Worlds.

When you select the planet as seen for example below the Region of space you are in will be shown to the left of the planet name.






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< Message edited by rjord1 -- 12/9/2017 7:21:31 AM >


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Post #: 138
Star Wars - 12/9/2017 8:34:22 AM   
rjord2021


Posts: 1992
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From: Sydney, Australia
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The mod is essentially the Rebel Alliance verse the Empire.

While the Rebels work to bring more worlds over to support the Alliance the Empire on the other hand is subjugating systems and overpowering systems with huge fleets of Star Destroyers. Those systems who resist the Empire face Imperial Blockades against shipping.

With the Rebels verse Empire theme to this mod I am changing the icons at the top of the screen to show the mod theme. Diplomacy Flag shown below changed with my picture design for Rebels Vs Empire Flag and the Rebel Alliance pilot in the character icon.








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< Message edited by rjord1 -- 12/9/2017 8:53:30 AM >


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Post #: 139
Star Wars - 12/9/2017 6:17:39 PM   
rjord2021


Posts: 1992
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From: Sydney, Australia
Status: offline
Today I am spending time on adding ships to 51 different races in the Star Wars universe.
Why do I suddenly have a bad feeling about this? :)



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Post #: 140
Star Wars - 12/9/2017 7:16:34 PM   
rjord2021


Posts: 1992
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From: Sydney, Australia
Status: offline
I am adding a touch of realism to this mod.

Though you can choose to play any one of the 51 races so far in the mod, if you decide to play a smaller race you will have more of a challenge. Let's face it, if you are in a fleet of Hutt ships and you come across a hostile fleet of Star Destroyers, it is unlikely that the Hutts will wipe out the Star Destroyers.



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Post #: 141
Star Wars - 12/10/2017 12:15:53 AM   
rjord2021


Posts: 1992
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From: Sydney, Australia
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An Imperial Freighter used during the Galactic War to carry Tie Fighters and Imperial Walkers.

This freighter took several days to get right and was based off a Star Wars miniature.

A similar freighter, used by s smuggler, is seen leaving Mos Espa on Tatooine in Episode I.






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Post #: 142
Star Wars - 12/10/2017 4:58:46 AM   
rjord2021


Posts: 1992
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From: Sydney, Australia
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I have a bad feeling about this........






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Post #: 143
Star Wars - 12/10/2017 7:06:54 AM   
rjord2021


Posts: 1992
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Two races with their homeworld in the same system... bad news when one race is the Empire and the other race hates the Empire.

The picture below shows Tie Fighters attacking the other race, however the Tie Fighters without shields were no-match for the weapons of the other race.

The picture below shows the battle in progress but also shows the difference in graphics.

While the other race has the original Distant Worlds top down look to the ships, the Empire has the 3D look seen across all 51 races in the mod.






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Post #: 144
Star Wars - 12/10/2017 8:10:57 AM   
rjord2021


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Checking home system names are correct for all playable races..... I noticed during testing that one system was called Sol which should not have been there.

At the same time I am changing some other information in the races folder

For example the species known as Dug from Malastare have the following military details:
Shandar was the previously entered home world name which was wrong.

TroopName ;Shandar Protector
TroopNameArmored ;Shandar Heavy Strike Force
TroopNamePlanetaryDefense ;Shandar Interceptor Unit
TroopNameSpecialForces ;Shandar Scout Team

The corrected military data for the Dug is now:

TroopName ;Malastare Troopers
TroopNameArmored ;Malastare Armored Troopers
TroopNamePlanetaryDefense ;Malastare Planetary Defense
TroopNameSpecialForces ;Malastare Special Forces


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Post #: 145
Star Wars - 12/10/2017 11:41:20 AM   
rjord2021


Posts: 1992
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From: Sydney, Australia
Status: offline
background map for the mod........

This will be one of the available background maps in the mod until I have the mod map finished.






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Post #: 146
Star Wars - 12/11/2017 3:31:20 AM   
rjord2021


Posts: 1992
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From: Sydney, Australia
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Ice Planet Hoth.

Trying something different with the atmosphere.






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Post #: 147
Star Wars - 12/11/2017 11:16:45 AM   
rjord2021


Posts: 1992
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From: Sydney, Australia
Status: offline
Some of the volcanic planets being added to the mod. Part 1








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< Message edited by rjord1 -- 12/11/2017 11:18:27 AM >


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Post #: 148
Star Wars - 12/11/2017 11:21:55 AM   
rjord2021


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From: Sydney, Australia
Status: offline
Some of the volcanic planets being added to the mod. Part 2






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Post #: 149
Star Wars - 12/11/2017 12:03:12 PM   
rjord2021


Posts: 1992
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From: Sydney, Australia
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Before releasing the "preview alpha" version of this mod I want to replace all the planet images......this being a very timely process.

To do this I will create enough images for each planet type so that the "preview alpha" version is playable and more images will be added to the planet folder with subsequent updates.

If I run out of time the alpha version of this mod will be released on time with the first update following one or two days later.

Below is a picture of a forest world I am creating from a source picture where the source image is half covered in shadow. The picture shows me half way through the process of creating the forest world with the only step left being to copy high quality detail to the new image.






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< Message edited by rjord1 -- 12/11/2017 12:06:41 PM >


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