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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

 
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/25/2017 10:06:39 PM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
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quote:

ORIGINAL: Aurorus

The big guns reign fire and metal over Singapore again. Civilian casualties must be tremendous.

--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Bombardment attack

Attacking force 7007 troops, 378 guns, 561 vehicles, Assault Value = 2413

Defending force 34174 troops, 444 guns, 264 vehicles, Assault Value = 684

Japanese ground losses:
Guns lost 8 (1 destroyed, 7 disabled)

Allied ground losses:
164 casualties reported
Squads: 5 destroyed, 16 disabled
Non Combat: 2 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)




"The minarets at the palace of the Sultan of Johore, which was built in 1866. From these towers, Japanese artillery spotters rained steel on Singapore."




Attachment (1)

(in reply to Aurorus)
Post #: 361
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/25/2017 11:11:19 PM   
Aurorus

 

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Joined: 5/26/2014
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A look at the Japanese economy overall after the first 80 days of the war. Most of the major changes to the Japanese economy have been made. Nakajima 35 production is at the level where it will remain, I think, for the duration of the game. Nakajima 45 production continues to expand slowly. I will probably expand Mitsubishi 33 production a little bit more in the coming days.
There has been some minor expansion of light industry and heavy industry. Merchant shipyards have finished their conversions to naval shipyards. Several small naval shipyards have expanded and several repair facilities have expanded. Oil production, outside of Miri, in the occupied territores is nearly 100%. Miri has been repairing oil for a month.

Overall supply levels have become stable and should start growing in the coming months. I have not sent one point of supply to China or Manchuria (and a good bit of supply has been used in expanding a number of things in Korea and Manchuria including ports). Everything on the continent remains in good supply. Supply levels in Luzon have dropped to 65K. Most of the supply on Mindanao has moved forward. Supply is sufficient in Thailand and Malaysia. Semarang in Java is at 40K with more on the way. I am pleased with my supply use so far. Nothing, not 1 point of supply, has been lost at sea.

According to tracker, the empire has used 400K more fuel and oil than it has produced in the first 80 days. This is misleading as most ships are not at 100% fuel, and a good quantity of fuel has been transferred from the less-used merchants to the Adens, Limas, and escort ships. In reality, I have probably used 600K more fuel and oil than I have produced. Fuel levels on Honshu continue to increase. At this point, fuel concerns me more than supply for the long-term. I have not refueled any BBs except the fast BBs. Additional fuel and refining capacity awaits in Java.

Naval shipyards are operating at full capacity with a number of ships accelerated. A small amount of surplus merchant capacity is stockpiling in case emergency accelerations are needed for tankers or additional cargo ships are needed. Heavy industry is stockpiling to support a substantial increase in airframe and engine production as the war continues. Merchant shipyards may be shut off at some point in 1943 or 1944 to support the additional aircraft production. I will continue on with 180 vehicle factories and see how it comes out. I am inclined to increase vehicle and armament production a bit more, but remain undecided. Merchant shipyards can be shutoff later to free up heavy industry for air and ground production, but for the moment, I am content to build a small surplus of merchant shipyard points.




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< Message edited by Aurorus -- 5/25/2017 11:20:05 PM >

(in reply to MakeeLearn)
Post #: 362
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/25/2017 11:50:58 PM   
Aurorus

 

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That is a great picture. What a lovely building. Really adds something to the game to see the places where the battles were fought.

(in reply to MakeeLearn)
Post #: 363
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/26/2017 12:51:50 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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quote:

ORIGINAL: Aurorus

Overall supply levels have become stable and should start growing in the coming months. I have not sent one point of supply to China or Manchuria (and a good bit of supply has been used in expanding a number of things in Korea and Manchuria including ports). Everything on the continent remains in good supply. Supply levels in Luzon have dropped to 65K. Most of the supply on Mindanao has moved forward. Supply is sufficient in Thailand and Malaysia. Semarang in Java is at 40K with more on the way. I am pleased with my supply use so far. Nothing, not 1 point of supply, has been lost at sea.


Asia supply: not having to send any over suggests to me a low operational tempo. Not sure of what your plans are, but most IJ players are fairly aggressive in China while the CHI units are low morale/exp.


quote:

ORIGINAL: Aurorus
I am inclined to increase vehicle and armament production a bit more, but remain undecided. Merchant shipyards can be shutoff later to free up heavy industry for air and ground production, but for the moment, I am content to build a small surplus of merchant shipyard points.


I have never had the need to increase the ARM factories, so surprised that you are needing to. Speaks to a lot of reinforcements ...
MSY surplus, I like to get it to about 20K or so and then throttle it back to hold it there in the early game. It kinda depends upon how many CVE/AMx types I plan to build ...

_____________________________

Pax

(in reply to Aurorus)
Post #: 364
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/26/2017 2:55:01 AM   
Aurorus

 

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quote:

ORIGINAL: PaxMondo


Asia supply: not having to send any over suggests to me a low operational tempo. Not sure of what your plans are, but most IJ players are fairly aggressive in China while the CHI units are low morale/exp.

MSY surplus, I like to get it to about 20K or so and then throttle it back to hold it there in the early game. It kinda depends upon how many CVE/AMx types I plan to build ...



It has been a slow operational tempo in China. There have been no major engagements apart from Wenchow in the past few weeks, after the Japanese took control of the central plain and the Loyang Chengchow pocket. A strong drive across the Gobi Desert does continue, and the Chinese are scrambling to keep a few units in front of the advancing columns.

As I have mentioned, I am limiting the pace of my operations in China in order to expend less supply. Most Japanese players tend to use whatever supply is necessary to occupy China, but I want to ensure that there is sufficient supply to for large-scale air operations. I am not "playing to lose" in China and will accomplish what I can there, but not at the cost of a million supply that can be used to fly fighters and bombers, maintain retreat and regroup areas of interconnected bases with 20K supply, and let the IJA "eat their shoes" in SoPac or CentPac.

In games where Japan does well through 1943, Japanese players have often run the Japanese economy into the ground: meaning they have no supply stockpile, in some cases, insufficient even to maintain offensive operations through the end of 1943. I want to stay on the offensive so long as possible and maintain as stout a defense as possible. Something has to be sacrificed, and that something is a unlimited supply to the ground army in China.

As to armament production, I think I increased it by 20 or 25 points... nothing more. The question only is, "do I want to spend another little bit of supply to stockpile more armament points now rather than heavy industry points." I doubt that I will. Vehicle production is another matter. I know most Japanese players like to have somewhere between 200 and 250 vehicle. I usually just have 150 vehicle against the AI. I suppose it depends on how one uses tanks.


(in reply to PaxMondo)
Post #: 365
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/26/2017 3:16:03 AM   
PaxMondo


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Joined: 6/6/2008
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quote:

ORIGINAL: Aurorus


quote:

ORIGINAL: PaxMondo


Asia supply: not having to send any over suggests to me a low operational tempo. Not sure of what your plans are, but most IJ players are fairly aggressive in China while the CHI units are low morale/exp.

MSY surplus, I like to get it to about 20K or so and then throttle it back to hold it there in the early game. It kinda depends upon how many CVE/AMx types I plan to build ...



It has been a slow operational tempo in China. There have been no major engagements apart from Wenchow in the past few weeks, after the Japanese took control of the central plain and the Loyang Chengchow pocket. A strong drive across the Gobi Desert does continue, and the Chinese are scrambling to keep a few units in front of the advancing columns.

As I have mentioned, I am limiting the pace of my operations in China in order to expend less supply. Most Japanese players tend to use whatever supply is necessary to occupy China, but I want to ensure that there is sufficient supply to for large-scale air operations. I am not "playing to lose" in China and will accomplish what I can there, but not at the cost of a million supply that can be used to fly fighters and bombers, maintain retreat and regroup areas of interconnected bases with 20K supply, and let the IJA "eat their shoes" in SoPac or CentPac.

In games where Japan does well through 1943, Japanese players have often run the Japanese economy into the ground: meaning they have no supply stockpile, in some cases, insufficient even to maintain offensive operations through the end of 1943. I want to stay on the offensive so long as possible and maintain as stout a defense as possible. Something has to be sacrificed, and that something is a unlimited supply to the ground army in China.

As to armament production, I think I increased it by 20 or 25 points... nothing more. The question only is, "do I want to spend another little bit of supply to stockpile more armament points now rather than heavy industry points." I doubt that I will. Vehicle production is another matter. I know most Japanese players like to have somewhere between 200 and 250 vehicle. I usually just have 150 vehicle against the AI. I suppose it depends on how one uses tanks.



Interesting choice on supply, will be watching to see how this plays out. Contrary to popular theory, but then, also am generally a contrarian.

VEH - For me, it isn't so much AFV's (although they are definitely a part of it), it turns out to be mostly the MotSupport and EngrVeh requirements. MotSupport/EngrVeh LC = 15 which higher than almost ALL AFV's ... Type1 Med Tank LC = 11 ...

Still, I am usually able to stay at 180 or so, even in Ironman games ...

< Message edited by PaxMondo -- 5/26/2017 3:17:39 AM >


_____________________________

Pax

(in reply to Aurorus)
Post #: 366
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/27/2017 7:30:22 PM   
Aurorus

 

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Feb. 22nd

Another slow day. The buildup at Semarang on Java continues, largely unopposed, except for a handful of Dutch subs prowling the area and a couple small night-time level bombing raids on on the covering TFs that do not produce hits.

The big 30 cm and 28 cm guns along with the big mortars continue to take their toll on the defenders of Singapore.

--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Bombardment attack

Attacking force 31476 troops, 609 guns, 593 vehicles, Assault Value = 2440

Defending force 34113 troops, 443 guns, 263 vehicles, Assault Value = 674

Japanese ground losses:
26 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
333 casualties reported
Squads: 11 destroyed, 24 disabled
Non Combat: 1 destroyed, 5 disabled
Engineers: 2 destroyed, 0 disabled
Guns lost 8 (3 destroyed, 5 disabled)


China, SoPac, CentPac, and the rest of the DEI have been quiet for nearly a week.

(in reply to PaxMondo)
Post #: 367
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/28/2017 12:07:40 AM   
Lowpe


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Joined: 2/25/2013
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quote:

ORIGINAL: PaxMondo

Interesting choice on supply, will be watching to see how this plays out. Contrary to popular theory, but then, also am generally a contrarian.

VEH - For me, it isn't so much AFV's (although they are definitely a part of it), it turns out to be mostly the MotSupport and EngrVeh requirements. MotSupport/EngrVeh LC = 15 which higher than almost ALL AFV's ... Type1 Med Tank LC = 11 ...

Still, I am usually able to stay at 180 or so, even in Ironman games ...


180 won't quite cut it in pbem game which usually sees a huge meat grinder in Burma...but might if you are careful. In a scenario 2 game you definitely need higher vehicles for the extra tank units you get.


(in reply to PaxMondo)
Post #: 368
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/28/2017 1:35:24 PM   
PaxMondo


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Joined: 6/6/2008
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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo

Interesting choice on supply, will be watching to see how this plays out. Contrary to popular theory, but then, also am generally a contrarian.

VEH - For me, it isn't so much AFV's (although they are definitely a part of it), it turns out to be mostly the MotSupport and EngrVeh requirements. MotSupport/EngrVeh LC = 15 which higher than almost ALL AFV's ... Type1 Med Tank LC = 11 ...

Still, I am usually able to stay at 180 or so, even in Ironman games ...


180 won't quite cut it in pbem game which usually sees a huge meat grinder in Burma...but might if you are careful. In a scenario 2 game you definitely need higher vehicles for the extra tank units you get.



True, you are correct, I do not tend to use my armored units in defense until the SOV appear, and I definitely do NOT commit them to Burma. Have I perchance mentioned that I Hate Burma?
Burma for me is a delaying defense. My sparse armor is for offensive ops. Once CHI is complete, then they are for counter attacks. In Ironman, you have to defend 2 - 3 axis constantly in 43/44 (lot's of practice in amphib landings). Anyway, all (almost all) of the armor units get committed to the reaction forces. Bottom line, unless am AK is sumk, losses are not high and 180 is sufficient.

Burma? I commit all of the AT, all of the 25mm AA, and a bunch of the 75/80mm AA. This is in addition to a fair commitment of the IJA ID's and arty. This is until I have been pushed backed to my MLR around Vinh. At that point, a lot of units get re-allocated to PI/Formosa or reaction forces. In a continuous game, I have never gotten further than this so ....

_____________________________

Pax

(in reply to Lowpe)
Post #: 369
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/28/2017 6:16:18 PM   
Aurorus

 

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Joined: 5/26/2014
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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo

Interesting choice on supply, will be watching to see how this plays out. Contrary to popular theory, but then, also am generally a contrarian.

VEH - For me, it isn't so much AFV's (although they are definitely a part of it), it turns out to be mostly the MotSupport and EngrVeh requirements. MotSupport/EngrVeh LC = 15 which higher than almost ALL AFV's ... Type1 Med Tank LC = 11 ...

Still, I am usually able to stay at 180 or so, even in Ironman games ...


180 won't quite cut it in pbem game which usually sees a huge meat grinder in Burma...but might if you are careful. In a scenario 2 game you definitely need higher vehicles for the extra tank units you get.



True, you are correct, I do not tend to use my armored units in defense until the SOV appear, and I definitely do NOT commit them to Burma. Have I perchance mentioned that I Hate Burma?
Burma for me is a delaying defense. My sparse armor is for offensive ops. Once CHI is complete, then they are for counter attacks. In Ironman, you have to defend 2 - 3 axis constantly in 43/44 (lot's of practice in amphib landings). Anyway, all (almost all) of the armor units get committed to the reaction forces. Bottom line, unless am AK is sumk, losses are not high and 180 is sufficient.

Burma? I commit all of the AT, all of the 25mm AA, and a bunch of the 75/80mm AA. This is in addition to a fair commitment of the IJA ID's and arty. This is until I have been pushed backed to my MLR around Vinh. At that point, a lot of units get re-allocated to PI/Formosa or reaction forces. In a continuous game, I have never gotten further than this so ....



You have mentioned on occasion that you hate Burma. The solution to this problem, of course, is to press on into India... jajaja. I do not hate Burma, but pressing on into India is always an option to be considered.

BTW, I started a new game with another opponent. We settled on DBB-lite as our scenario, and I thought, to do something different, that I would go heavier into A7M2 in that game and try to get it forward into mid 1944 and put Pax's theory into practice. However, I discovered that most of the IJN LBA in DBB does not upgrade to the A7M2, but instead goes to the A7M3-J. Asi es la vida (such is life).

(in reply to PaxMondo)
Post #: 370
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/29/2017 7:27:28 AM   
adarbrauner

 

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quote:

ORIGINAL: Aurorus

More bombardment of Wake from the CAs followed up by an amphibious landing. The combat results are so poor for the Japanese as to be incomprehensible.

--------------------------------------------------------------------------------
Night Naval bombardment of Wake Island at 136,98 - Coastal Guns Fire Back!

Japanese Ships
CA Kinugasa
CA Aoba

Allied ground losses:
33 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


--------------------------------------------------------------------------------

Ground combat at Wake Island (136,98)

Japanese Shock attack

Attacking force 2871 troops, 24 guns, 0 vehicles, Assault Value = 119

Defending force 1080 troops, 25 guns, 10 vehicles, Assault Value = 28

Japanese adjusted assault: 6

Allied adjusted defense: 13

Japanese assault odds: 1 to 2 (fort level 3)

Combat modifiers
Defender: forts(+), disruption(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
847 casualties reported
Squads: 4 destroyed, 65 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 6 (2 destroyed, 4 disabled)

Allied ground losses:
146 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 18 disabled
Engineers: 16 destroyed, 8 disabled
Guns lost 3 (2 destroyed, 1 disabled)
Vehicles lost 11 (5 destroyed, 6 disabled)

Assaulting units:
84th Naval Guard Unit
52nd Naval Guard Unit

Defending units:
Wake USN CPNAB
1st Marine Defense Battalion


Apparently 5-1 against a disrupted, low experience enemy is insufficient, and 119 AV somehow magically transformed into 6, and 28 AV somehow managed to destroy or disrupt 69 squads. Just how many fire phases did these disrupted 28 squads receive exactly? The worst combat die roll that I have ever seen, and I scratch my head trying to figure out what went wrong here.



Well you know that the SNLF units do not comprise organically any combat engineer unit. That would be probably my first modification, should I ever do any, if I find it historically plausible to to include combat engineers in those units. The resistance should be ascribed to the fortifications.

(in reply to Aurorus)
Post #: 371
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/29/2017 7:28:42 AM   
adarbrauner

 

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I understand that Bobo is diminishing his commitment to Java's defense moment being.

(in reply to adarbrauner)
Post #: 372
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/29/2017 12:57:44 PM   
PaxMondo


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check the leader stats ... IIRC the starting leader for the Wake SNLF has key skills in the 20's ... i've always seen a wide range of outcomes which i have attributed to that poor commander ...

_____________________________

Pax

(in reply to adarbrauner)
Post #: 373
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/29/2017 5:52:22 PM   
Aurorus

 

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quote:

ORIGINAL: PaxMondo

check the leader stats ... IIRC the starting leader for the Wake SNLF has key skills in the 20's ... i've always seen a wide range of outcomes which i have attributed to that poor commander ...



That may be it. I never changed that commander. I did send 2 SNLFs, however. It was just an awful die roll. I can't complain much though. I have had several lucky breaks (such as torpedoing the Adelaide with a training cruiser) and saving a SNLF, an aviation unit, and a construction engineer unit from certain destruction.

(in reply to PaxMondo)
Post #: 374
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/29/2017 6:01:29 PM   
Aurorus

 

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quote:

ORIGINAL: adarbrauner

I understand that Bobo is diminishing his commitment to Java's defense moment being.



Yes. He has mostly evactuated what he could, and now I believe he is trying to send in a few 1 VP AKLs to try to remove the more short-legged aircraft. All surface assets seem to have fled. He has taken up defensive positions mostly in the north of the island, in Batavia and the mountain hex southwest of Batavia. There are 6 units at Soerabaja, but it appears there is only a small contingent of actual combat troops there.

He was not planning for a Sir Robin, but he recognized that Java was not a good place to pick a fight, because I was careful in the approach to Java, whittling down the air-force first, especially the fighters, and taking airfields all around the island. I also have 3 CV groups operating nearby: the Shokaku-Zuikaku group, a Ryujo-Zuiho group, and a Hosho-Taiyo group, as well as some SCTFs covering the landing.

Java can be dangerous for the Japanese. I think Bob recognized this and left himself the possibility of trying to impede the landings and cause losses, but withdrew once it became clear that I was going to proceed cautiously.

(in reply to adarbrauner)
Post #: 375
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/29/2017 6:11:53 PM   
PaxMondo


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quote:

ORIGINAL: Aurorus


quote:

ORIGINAL: PaxMondo

check the leader stats ... IIRC the starting leader for the Wake SNLF has key skills in the 20's ... i've always seen a wide range of outcomes which i have attributed to that poor commander ...



That may be it. I never changed that commander. I did send 2 SNLFs, however. It was just an awful die roll. I can't complain much though. I have had several lucky breaks (such as torpedoing the Adelaide with a training cruiser) and saving a SNLF, an aviation unit, and a construction engineer unit from certain destruction.

As the troops are embarked at game start, it is hard to do so. Just one of those opening day things that you have to deal with ... only about 1000 of those.

_____________________________

Pax

(in reply to Aurorus)
Post #: 376
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/30/2017 10:43:07 PM   
Aurorus

 

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Feb. 23rd.

A scary moment for Japan off the coast of Korea.

--------------------------------------------------------------------------------
Sub attack near Masan at 101,55

Japanese Ships
TK Akebono Maru
SC Ch 12

Allied Ships
SS Salmon

SS Salmon launches 2 torpedoes at TK Akebono Maru
SC Ch 12 fails to find sub, continues to search...
SC Ch 12 fails to find sub, continues to search...
SC Ch 12 fails to find sub, continues to search...
SC Ch 12 fails to find sub, continues to search...
SC Ch 12 fails to find sub, continues to search...
Escort abandons search for sub


A torpedo hit but failed to explode.

(in reply to PaxMondo)
Post #: 377
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/30/2017 10:46:24 PM   
Aurorus

 

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Recon showed allied fighters rebased to Port Moresby. A small allied resupply convoy had been attacked two days consecutively by a small detachments of Nells. I suspected that Robert might try to send some fighters up to catch the Nells. A fighter sweep was ordered.

--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130

Weather in hex: Moderate rain

Raid spotted at 28 NM, estimated altitude 16,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2 Zero x 40

Allied aircraft
P-40E Warhawk x 24

Japanese aircraft losses
A6M2 Zero: 2 destroyed

Allied aircraft losses
P-40E Warhawk: 4 destroyed

Aircraft Attacking:
14 x A6M2 Zero sweeping at 15000 feet

CAP engaged:
20th PS (P) with P-40E Warhawk (0 airborne, 16 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 14 minutes



--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130

Weather in hex: Moderate rain

Raid spotted at 21 NM, estimated altitude 16,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 4

Allied aircraft
P-40E Warhawk x 4

No Japanese losses

Allied aircraft losses
P-40E Warhawk: 2 destroyed

CAP engaged:
20th PS (P) with P-40E Warhawk (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 21950 and 22000.
Time for all group planes to reach interception is 27 minutes


The U.S. pilots are improving.

(in reply to Aurorus)
Post #: 378
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/30/2017 10:49:38 PM   
Aurorus

 

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The remnants of the PA continue to hold out on Luzon east of Manila, but they have lost nearly all of their ability to inflict casualties.


--------------------------------------------------------------------------------

Ground combat at 80,77 (near Manila)

Japanese Shock attack

Attacking force 7314 troops, 80 guns, 0 vehicles, Assault Value = 235

Defending force 4397 troops, 22 guns, 32 vehicles, Assault Value = 25

Japanese adjusted assault: 85

Allied adjusted defense: 37

Japanese assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), leaders(-), morale(-), experience(-), supply(-)
Attacker: shock(+), fatigue(-)

Japanese ground losses:
63 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
273 casualties reported
Squads: 46 destroyed, 5 disabled
Non Combat: 3 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (1 destroyed, 3 disabled)

Assaulting units:
9th Infantry Regiment
20th Infantry Regiment

Defending units:
1st PA Infanttry Division
41st PA Infantry Division
2nd PA Constabulary Regiment
Asiatic Fleet
Cavite USN Base Force
Manila USAAF Base Force
1st PA Constabulary Regiment



At Singapore, the heavy guns continue to batter the allied position.

--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Bombardment attack

Attacking force 31485 troops, 609 guns, 593 vehicles, Assault Value = 2448

Defending force 33955 troops, 440 guns, 263 vehicles, Assault Value = 654

Allied ground losses:
360 casualties reported
Squads: 11 destroyed, 25 disabled
Non Combat: 6 destroyed, 3 disabled
Engineers: 1 destroyed, 1 disabled
Guns lost 10 (6 destroyed, 4 disabled)

(in reply to Aurorus)
Post #: 379
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/30/2017 11:32:05 PM   
Lowpe


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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo

Interesting choice on supply, will be watching to see how this plays out. Contrary to popular theory, but then, also am generally a contrarian.

VEH - For me, it isn't so much AFV's (although they are definitely a part of it), it turns out to be mostly the MotSupport and EngrVeh requirements. MotSupport/EngrVeh LC = 15 which higher than almost ALL AFV's ... Type1 Med Tank LC = 11 ...

Still, I am usually able to stay at 180 or so, even in Ironman games ...


180 won't quite cut it in pbem game which usually sees a huge meat grinder in Burma...but might if you are careful. In a scenario 2 game you definitely need higher vehicles for the extra tank units you get.



True, you are correct, I do not tend to use my armored units in defense until the SOV appear, and I definitely do NOT commit them to Burma. Have I perchance mentioned that I Hate Burma?
Burma for me is a delaying defense. My sparse armor is for offensive ops. Once CHI is complete, then they are for counter attacks. In Ironman, you have to defend 2 - 3 axis constantly in 43/44 (lot's of practice in amphib landings). Anyway, all (almost all) of the armor units get committed to the reaction forces. Bottom line, unless am AK is sumk, losses are not high and 180 is sufficient.

Burma? I commit all of the AT, all of the 25mm AA, and a bunch of the 75/80mm AA. This is in addition to a fair commitment of the IJA ID's and arty. This is until I have been pushed backed to my MLR around Vinh. At that point, a lot of units get re-allocated to PI/Formosa or reaction forces. In a continuous game, I have never gotten further than this so ....


You can stockpile those tractors and motorized support vehicles...Often that is a wise move.

Interesting that you don't use your tanks in Burma....I can't imagine defending there without them in 43 and 44. Some of the smaller tank units go great on atolls that will likely see invasions.

Tanks are just such a key defensive ingredient for Japan...hard to see a use for them as a shipped counter attacking force with AKs....however, of all troops they are the best protected from enemy naval bombardments since they are the last targeted.



(in reply to PaxMondo)
Post #: 380
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/31/2017 3:52:16 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Lowpe


Interesting that you don't use your tanks in Burma....I can't imagine defending there without them in 43 and 44. Some of the smaller tank units go great on atolls that will likely see invasions.

Tanks are just such a key defensive ingredient for Japan...hard to see a use for them as a shipped counter attacking force with AKs....however, of all troops they are the best protected from enemy naval bombardments since they are the last targeted.


From what I've seen in most AAR's:
1. I commit more units to Burma/SE Asia until I get to Vinh
2. I commit far fewer to island garrisons
3. I have far larger reaction forces.

Granted, AI is far, far, far easier to predict.

_____________________________

Pax

(in reply to Lowpe)
Post #: 381
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 5/31/2017 4:02:58 AM   
Aurorus

 

Posts: 1314
Joined: 5/26/2014
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe


Interesting that you don't use your tanks in Burma....I can't imagine defending there without them in 43 and 44. Some of the smaller tank units go great on atolls that will likely see invasions.

Tanks are just such a key defensive ingredient for Japan...hard to see a use for them as a shipped counter attacking force with AKs....however, of all troops they are the best protected from enemy naval bombardments since they are the last targeted.


From what I've seen in most AAR's:
1. I commit more units to Burma/SE Asia until I get to Vinh
2. I commit far fewer to island garrisons
3. I have far larger reaction forces.

Granted, AI is far, far, far easier to predict.


The tank divisions are difficult to use as reaction forces from transport or amphibious TFs because they have so many large loading cost devices. The small, independent tank regiments, especially the light tank regiments, make very good sea-borne reaction forces.

(in reply to PaxMondo)
Post #: 382
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 6/1/2017 12:26:05 AM   
Aurorus

 

Posts: 1314
Joined: 5/26/2014
Status: offline
Feb. 24th 1942.

A tough day for the empire.

It starts off well enough with another fighter sweep over Moresby, followed up by a strike on the airfield to keep the P-40s damaged in the engagement yesterday on the ground.

--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130

Weather in hex: Light cloud

Raid spotted at 34 NM, estimated altitude 18,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Zero x 24

Allied aircraft
P-40E Warhawk x 22

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
P-40E Warhawk: 6 destroyed

Aircraft Attacking:
13 x A6M2 Zero sweeping at 15000 feet

CAP engaged:
13rd PS (P) with P-40E Warhawk (0 airborne, 15 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 23 minutes


--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130

Weather in hex: Light cloud

Raid spotted at 14 NM, estimated altitude 19,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 3

Allied aircraft
P-40E Warhawk x 2

No Japanese losses

Allied aircraft losses
P-40E Warhawk: 1 destroyed

Aircraft Attacking:
2 x A6M2 Zero sweeping at 15000 feet

CAP engaged:
13rd PS (P) with P-40E Warhawk (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 18000.
Time for all group planes to reach interception is 11 minutes

--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130

Weather in hex: Light cloud

Raid spotted at 40 NM, estimated altitude 9,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero x 22
G3M2 Nell x 28

Allied aircraft
no flights

Japanese aircraft losses
G3M2 Nell: 3 damaged

Allied aircraft losses
P-40E Warhawk: 4 damaged
P-40E Warhawk: 1 destroyed on ground

Airbase hits 17
Airbase supply hits 12
Runway hits 59

Aircraft Attacking:
28 x G3M2 Nell bombing from 6000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb


(in reply to Aurorus)
Post #: 383
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 6/1/2017 1:05:08 AM   
Aurorus

 

Posts: 1314
Joined: 5/26/2014
Status: offline
Over Soerabaja, however, things do not go well for the empire. A series of strikes on the units, the airfield, and the port there were scheduled. The appearance of a large allied CAP presence is a surprise.


--------------------------------------------------------------------------------
Morning Air attack on Artilleriecommando Coastal Gun Battalion, at 56,104 (Soerabaja)

Weather in hex: Partial cloud

Raid spotted at 24 NM, estimated altitude 15,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-30 Ann x 29
Ki-43-Ic Oscar x 9

Allied aircraft
B-339D x 10
CW-21B Demon x 3
75A-7 Hawk x 8
P-40B Warhawk x 4
P-40E Warhawk x 21

Japanese aircraft losses
Ki-30 Ann: 4 destroyed, 2 damaged
Ki-43-Ic Oscar: 1 destroyed

Allied aircraft losses
B-339D: 1 destroyed

Aircraft Attacking:
23 x Ki-30 Ann bombing from 12000 feet
Ground Attack: 1 x 250 kg GP Bomb

CAP engaged:
1-Vl.G.IV with 75A-7 Hawk (8 airborne, 0 on standby, 0 scrambling)
(8 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead
6 planes vectored on to bombers
2-Vl.G.IV with CW-21B Demon (3 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead
1-VI.G.V with B-339D (4 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead
1 planes vectored on to bombers
3-VI.G.V with B-339D (6 airborne, 0 on standby, 0 scrambling)
(6 plane(s) diverted to support CAP in hex.)
6 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead
24th PG/3rd PS with P-40E Warhawk (9 airborne, 0 on standby, 0 scrambling)
(9 plane(s) diverted to support CAP in hex.)
9 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead
2 planes vectored on to bombers
24th PG/17th PS with P-40E Warhawk (5 airborne, 0 on standby, 0 scrambling)
(5 plane(s) diverted to support CAP in hex.)
5 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead
24th PG/20th PS with P-40B Warhawk (4 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead
24th PG/21st PS with P-40E Warhawk (7 airborne, 0 on standby, 0 scrambling)
(7 plane(s) diverted to support CAP in hex.)
7 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead
4 planes vectored on to bombers

Also attacking Soerabaja Base Force ...
Also attacking Artilleriecommando Coastal Gun Battalion ...


Afternoon Air attack on Artilleriecommando Coastal Gun Battalion, at 56,104 (Soerabaja)

Weather in hex: Heavy rain

Raid spotted at 12 NM, estimated altitude 9,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M2 Zero x 13
G4M1 Betty x 27
Ki-43-Ic Oscar x 12

Allied aircraft
B-339D x 5
CW-21B Demon x 3
75A-7 Hawk x 8
P-40B Warhawk x 3
P-40E Warhawk x 33

Japanese aircraft losses
G4M1 Betty: 3 destroyed, 2 damaged

No Allied losses

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
24 x G4M1 Betty bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Soerabaja Base Force, at 56,104 (Soerabaja)

Weather in hex: Heavy rain

Raid spotted at 20 NM, estimated altitude 11,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A5M4 Claude x 7
A6M2 Zero x 44
B5N1 Kate x 31
B5N2 Kate x 54

Allied aircraft
B-339D x 4
CW-21B Demon x 3
75A-7 Hawk x 5
P-40B Warhawk x 3
P-40E Warhawk x 28

Japanese aircraft losses
A5M4 Claude: 1 destroyed
A6M2 Zero: 1 destroyed
B5N1 Kate: 1 destroyed, 2 damaged
B5N2 Kate: 2 destroyed, 4 damaged

Allied aircraft losses
P-40E Warhawk: 1 destroyed

Allied ground losses:
63 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled


The scoresheet shows 27 Japanese planes down for the day. I failed to pick up the reinforced fighter units on Java. I had been lazy in my recon the past few days, not changing around the recon to monitor the various potential airfields, and Robert found an airfield without detection level to reinforce his airforce on Java and then fly LRCAP over Soerabaja without my noticing. So well done by the allies. I thought that he had mostly evacuated his air force.
.

< Message edited by Aurorus -- 6/1/2017 1:07:10 AM >

(in reply to Aurorus)
Post #: 384
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 6/3/2017 12:16:42 AM   
Aurorus

 

Posts: 1314
Joined: 5/26/2014
Status: offline
Feb. 25th

Betties and CV-born kates come after the airfield at Moresby again to try to keep the P-40s damaged in the engagements yesterday on the ground. The allies withdraw their undamaged aircraft and the raids are uncontested.

--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130

Weather in hex: Light cloud

Raid spotted at 30 NM, estimated altitude 6,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Zero x 27
G3M2 Nell x 28

Allied aircraft
no flights

Japanese aircraft losses
G3M2 Nell: 4 damaged
G3M2 Nell: 1 destroyed by flak

Allied aircraft losses
P-40E Warhawk: 11 damaged
P-40E Warhawk: 1 destroyed on ground

Allied ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 9
Airbase supply hits 6
Runway hits 22

Aircraft Attacking:
27 x G3M2 Nell bombing from 6000 feet

--------------------------------------------------------------------------------
Afternoon Air attack on Port Moresby , at 98,130

Weather in hex: Moderate rain

Raid spotted at 37 NM, estimated altitude 12,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero x 34
B5N2 Kate x 90

Allied aircraft
no flights

Japanese aircraft losses
B5N2 Kate: 4 damaged

Allied aircraft losses
P-40E Warhawk: 5 damaged
P-40E Warhawk: 1 destroyed on ground

Allied ground losses:
13 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 3
Airbase supply hits 4
Runway hits 9


The Japanese also land an SNLF at Woodlark Island off the coast of New Guinea. Another bombardment of Singapore and allied B-17s flying a ground strike over Moresby complete the action for the day. Japanese forces continue to fan out from Semarang to occupy Java. Major battles await in Buitenzorg and Batavia, and air supremacy over the island is again contested by the allies, so the Java campaign is just beginning, it appears.

< Message edited by Aurorus -- 6/3/2017 12:19:24 AM >

(in reply to Aurorus)
Post #: 385
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 6/3/2017 7:33:48 PM   
Aurorus

 

Posts: 1314
Joined: 5/26/2014
Status: offline
Feb. 26th

A Dutch sub near Java is given a rough time. One hit causes "severe engine damage" and another an "internal explosion"

--------------------------------------------------------------------------------
ASW attack near Semarang at 53,101

Japanese Ships
BB Haruna
CA Ashigara
CA Maya
CL Kiso
DD Oshio
DD Yamagumo
DD Arashio

Allied Ships
SS KXII, hits 6


The KXII has been a very productive allied submarine, so this is good news.

Near Suva, a Japanese submarine finds a high value target at last. Alas it appear the AP is empty.

--------------------------------------------------------------------------------
Sub attack near Kabara at 137,161

Japanese Ships
SS I-170

Allied Ships
AP Henry T. Allen, Torpedo hits 1, on fire
AP Zeilin
DD King

(in reply to Aurorus)
Post #: 386
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 6/3/2017 7:40:15 PM   
Aurorus

 

Posts: 1314
Joined: 5/26/2014
Status: offline
The battle in and around Moresby continues with another air raid on the allied airfield.

--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130

Weather in hex: Heavy rain

Raid spotted at 36 NM, estimated altitude 9,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M2 Zero x 27
G3M2 Nell x 26

Allied aircraft
no flights

Japanese aircraft losses
G3M2 Nell: 6 damaged
G3M2 Nell: 1 destroyed by flak

Allied aircraft losses
P-40E Warhawk: 4 damaged
P-40E Warhawk: 1 destroyed on ground

Airbase hits 5
Airbase supply hits 2
Runway hits 10


Recon reports that the airfield may now be out of operation.

The Akagi-Kaga group, under the personal command of Yamamato, has moved into close proximity of Moresby, and they find a small allied cargo TF.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Cooktown at 94,134

Weather in hex: Light rain

Raid spotted at 12 NM, estimated altitude 11,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 16
B5N2 Kate x 13

No Japanese losses

Allied Ships
xAKL Bidelia, Bomb hits 6, and is sunk
PG Swan, Bomb hits 3, heavy fires, heavy damage
xAKL Sjobris, Bomb hits 1, heavy fires, heavy damage

Aircraft Attacking:
13 x B5N2 Kate bombing from 9000 feet *
Naval Attack: 2 x 250 kg SAP Bomb

Heavy smoke from fires obscuring xAKL Bidelia
Heavy smoke from fires obscuring PG Swan
Heavy smoke from fires obscuring xAKL Sjobris


Another AKL is sunk later in the day. 821Bobo does a really nice job of using every allied asset, I have noticed. When he needs to send cargo ships into dangerous areas, he uses the little 1 VP ships, while preserving his better merchants. He has done a remarkable job at minimizing allied shipping losses while hampering and slowing the Japanese advance.

(in reply to Aurorus)
Post #: 387
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 6/3/2017 7:41:53 PM   
Aurorus

 

Posts: 1314
Joined: 5/26/2014
Status: offline
Near Java, some Betties find a slightly larger merchant.

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Tjilatjap at 51,102

Weather in hex: Heavy cloud

Raid spotted at 17 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 9
G4M1 Betty x 9

Japanese aircraft losses
G4M1 Betty: 1 damaged

Allied Ships
xAK Lowana, Torpedo hits 1, and is sunk
xAK Empire Hamble

Aircraft Attacking:
9 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

(in reply to Aurorus)
Post #: 388
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 6/3/2017 7:47:23 PM   
Aurorus

 

Posts: 1314
Joined: 5/26/2014
Status: offline
102 Sallies, 27 Anns, and 24 Sonias fly ground support over Singapore for a Japanese offensive, but are hampered by storms. The weather report called for clear skies. Someone in the meteorology office in Tokyo will learn how to use a Wakizashi. Based on the weather forecast for the day, a ground offensive on Singapore was ordered.

--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Deliberate attack

Attacking force 79433 troops, 979 guns, 1127 vehicles, Assault Value = 2503

Defending force 33629 troops, 430 guns, 262 vehicles, Assault Value = 615

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 2905

Allied adjusted defense: 1095

Japanese assault odds: 2 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
3475 casualties reported
Squads: 15 destroyed, 260 disabled
Non Combat: 0 destroyed, 27 disabled
Engineers: 4 destroyed, 86 disabled
Vehicles lost 24 (2 destroyed, 22 disabled)

Allied ground losses:
2846 casualties reported
Squads: 112 destroyed, 213 disabled
Non Combat: 13 destroyed, 143 disabled
Engineers: 7 destroyed, 46 disabled
Guns lost 56 (9 destroyed, 47 disabled)
Vehicles lost 29 (3 destroyed, 26 disabled)

Assaulting units:
4th Division
18th Division
19th Ind. Engineer Regiment
15th Ind. Engineer Regiment
8th Tank Regiment
33rd Division
5th Division
1st Tank Regiment
Imperial Guards Division
55th Engineer Regiment
4th Ind. Engineer Regiment
20th Ind. Engineer Regiment
6th Tank Regiment
3rd Hvy.Artillery Regiment
3rd Ind. Mountain Gun Regiment
Tonei Hvy Gun Regiment
2nd Ind.Art.Mortar Battalion
2nd Hvy.Artillery Regiment
4th Ind.Hvy.Art. Battalion
15th Ind.Art.Mortar Battalion
55th Mountain Gun Regiment
Southern Army
1st Ind.Hvy.Art. Battalion
3rd Mortar Battalion
14th Ind.Art.Mortar Battalion
5th Ind.Hvy.Art Battalion
7th Ind.Hvy.Art. Battalion
5th Mortar Battalion
1st Hvy.Artillery Regiment
2nd Ind.Hvy.Art. Battalion
3rd Medium Field Artillery Regiment
25th Army
3rd Ind.Hvy.Art. Battalion
18th Medium Field Artillery Regiment
8th Ind.Hvy.Art. Battalion
6th Ind.Hvy.Art. Battalion
Botanko Hvy Gun Regiment
21st Medium Field Artillery Battalion

Defending units:
11th Indian Division
2/17 Dogra Battalion
2nd Loyal Battalion
1st Manchester Battalion
22nd Australian Brigade
2nd Gordons Battalion
1st Malay Battalion
2nd Malay Battalion
SSVF Brigade
27th Australian Brigade
9th Indian Division
1st HK&S Heavy AA Regiment
Malayan Air Wing
AHQ Far East
Singapore Base Force
2nd ISF Base Force
22nd Indian Mountain Gun Regiment
Singapore Fortress
Malaya Army
112th RAF Base Force
3rd Heavy AA Regiment
1st ISF Base Force
3rd HK&S Light AA Regiment
III Indian Corps
1st Indian Heavy AA Regiment
2nd HK&S Heavy AA Regiment
24th NZ Pioneer Coy
111th RAF Base Force


Not a poor result. Few vehicles were lost, very few Japanese squads were destroyed, and 56 allied guns were disabled or destroyed along with 53 engineers. Hopefully, the damage to Singapore's facilities will be mitigated by the casualties to the allied engineers.

< Message edited by Aurorus -- 6/3/2017 7:48:12 PM >

(in reply to Aurorus)
Post #: 389
RE: Argentina vs. Slovakia (Aurorus against 821Bobo) - 6/3/2017 7:50:12 PM   
Aurorus

 

Posts: 1314
Joined: 5/26/2014
Status: offline
The drive across the Gobi Desert continues.

-------------------------------------------------------------------------------

Ground combat at 88,31 (near Dalan Dzadagad)

Japanese Deliberate attack

Attacking force 11143 troops, 75 guns, 0 vehicles, Assault Value = 367

Defending force 3334 troops, 41 guns, 0 vehicles, Assault Value = 90

Japanese adjusted assault: 220

Allied adjusted defense: 61

Japanese assault odds: 3 to 1

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
251 casualties reported
Squads: 0 destroyed, 25 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
1519 casualties reported
Squads: 51 destroyed, 11 disabled
Non Combat: 55 destroyed, 0 disabled
Engineers: 3 destroyed, 4 disabled
Guns lost 4 (3 destroyed, 1 disabled)
Units retreated 1

Defeated Allied Units Retreating!

Assaulting units:
7th Ind.Mixed Brigade
8th Ind.Mixed Brigade
Mongol Garrison Army

Defending units:
81st Chinese Corps


A good day overall for the empire.

(in reply to Aurorus)
Post #: 390
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