joelmar
Posts: 1023
Joined: 3/16/2019 Status: offline
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Thanks Telemecus for such a great answer, much more than I bargained for to be honest. Your answer confirms what I had figured and was about to implement in my current campaign against the AI following what I understood of your explanations: have things centralized and keep a fluidity by moving forces north or south as the situation develops and needs arise. I also understand that the situation you were in is not common or expected, as the soviets were playing right in your hands. In the present situation in my game, I am right at the doors of Moscow and Leningrad, turn 12, so centralizing will be a big benefit for my coming offensive against Moscow, and I will shift most of the rest of the German Air Force against Leningrad. To be honest, I had a tendency to think about the Air Groups within the structure of Luftflotte and Fliegerkorps, but light has finally come thanks to your explanations: I need to see the Luftwaffe as a big pool of planes and get them were needed as the need arise... much the same way as the SU's. I would guess this way of seeing things is common to newbies who are infatuated in the PocketHub Porn and don't care much about the birds in the sky! lol! Another mistake I made which you put under a big spotlight, is that I was thinking more about saving airmiles on each mission than maximising supplies. So I would put my airbases as forward as I could, in the 10 hexes limit, not on the railheads. But now I see the maths more clearly, the 10 hexes difference is not that much of a save compared to the expenditure on trucks and better supplies. National Reserve was also a big eye opener... also all newbie stuff I guess! Result, I didn't make as much headway as I was expecting against a battered AI. For the developers, I have much respect, this game is incredibly complex, and is clearly a work of art. I have read much of the thread about WITE2 before writing this comment, and through all the comments in that thread, your explanations in this thread and Dinglir and Crackaces discussion above put that even more forward. I realized levels of complexity deeper than I would have thought and people in this community incredibly knowledgeable... which is quite inspiring to me to be honest. Anyway, this reinforces my conviction that this game as so many levels of complexity that it's quite hard for a player to grasp everything, let alone for programmers to get everything right and balancing everything so that Elite, intermediary and novice player all find their pleasure. I mean... war is war and life is life. In reality, a good General will kill a bad one because of better technique and more importantly, better feel, there always will be Hannibals and Napoleons, and that is part of the game. So much depends on that. But I know a game designer has to make things fun for everyone playing the game to get them hooked. One thing is certain, from what I understand for the Air War in the WitW style, the AI is king... which is somewhat disappointing to me also, but I guess it's OK if people like it and if it balances things out a bit, thus making the community of players stronger. For the databases, work is started on my part, I was a bit on the slowmo partly because of what I explain below... but your comments have kicked my butt. Believe me, I know my stuff and I have many ideas and the means to make some of them happen fast. That said, I would really like to have experts input. I'm sure you guys could help me with some reporting you would have liked to have but couldn't because of the limitations of the spreadsheets. But I have a small limitation for making this available to all. I'm a LAMP web developer. So the tools I use are not made to create .exe applications. My applications are written in PHP and have to run on a web server. I used to know other technologies that compliled code and created .exe files, but it's been more than 15 years, a lot of water has gone under bridges and it's not practical for me to learn them again only for this ludic purpose. But sharing it to all is not impossible, as installing a free WAMP server on your computer and using it as a platform for the application and then accessing it as localhost in the browser is not rocket science for the nerdies in this community, even though it's a little more complicated than clicking on a .exe. Is it something you and others would be willing to do? Also of course if others would want to participate, PHP has the advantage of being open source by nature and quite easy to play with and modify to anyone with a little knowledge of scripting.
< Message edited by joelmar -- 4/1/2019 5:29:36 AM >
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