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RE: Soviets Activated.... - 9/7/2019 1:51:32 PM   
Lowpe


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Flight controllers did an excellent job in prioritizing the KB defense, over assigning more fighters to this failed attack.

Morning Air attack on TF, near Chefoo at 98,46

Weather in hex: Overcast

Raid detected at 77 NM, estimated altitude 19,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
A6M3a Zero x 29
B5N2 Kate x 17

Allied aircraft
P-43A-1 Lancer x 1
Hurricane IIb Trop x 3
Spitfire Vc Trop x 8
P-38G Lightning x 19
P-400 Airacobra x 7
P-40K Warhawk x 15

Japanese aircraft losses
A6M3a Zero: 6 destroyed
B5N2 Kate: 3 destroyed, 8 damaged
B5N2 Kate: 2 destroyed by flak

Allied aircraft losses
P-38G Lightning: 1 destroyed
P-40K Warhawk: 1 destroyed

Allied Ships
BB Indiana

Aircraft Attacking:
16 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

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Post #: 3751
RE: Soviets Activated.... - 9/7/2019 1:55:32 PM   
Lowpe


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And down by Naha, the SAG commander decides to pull up short and not go in...but two squadrons of high flying Betties, do go in...the first chewed up with a miscommunication and no fighter escorts, but the second does well:

Afternoon Air attack on TF, near Kume-jima at 94,65

Weather in hex: Heavy cloud

Raid detected at 68 NM, estimated altitude 28,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
G4M1 Betty x 13
Ki-43-IIa Oscar x 32

Allied aircraft
Hurricane IIb Trop x 2
Hurricane XIIb x 1
P-40K Warhawk x 13
F4F-4 Wildcat x 48

Japanese aircraft losses
G4M1 Betty: 1 destroyed, 4 damaged
G4M1 Betty: 2 destroyed by flak
Ki-43-IIa Oscar: 4 destroyed

No Allied losses

Allied Ships
BB Prince of Wales, Torpedo hits 3
CA Hawkins

Aircraft Attacking:
11 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

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Post #: 3752
RE: Soviets Activated.... - 9/7/2019 1:58:32 PM   
Lowpe


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If only the KB could have gotten into position during the night!

It will take 5-7 torpedoes to put the Prince of Wales down in this mod...sadly.

But the KB is at Tsingato, wit 3-5 PT boat squadrons around her, and the Indiana and 10 or so other warships near bye!

Oh My! At least the bulk of the Allied fleet is around Naha and west.

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Post #: 3753
RE: Soviets Activated.... - 9/7/2019 2:01:10 PM   
Lowpe


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However during the night, the KB sorties and flees to meet up with some surface ships around Moppo, while a SAG goes looking for the Indiana, and the SAG group near Naha retreats to Nagasaki.

In the early hours of the night, the KB is spotted surrounded by enemy fleets, but no engagements...when this shocker occurs, the Allied fleet is pushing north and east. Uh, oh!

Night Time Surface Combat, near Amami Oshima at 95,61, Range 2,000 Yards

Japanese Ships
PB Tama Maru
PB Ryuto Maru, Shell hits 7, heavy fires, heavy damage

Allied Ships
CV Yorktown
CV Hornet
CV Wasp
CVL Hermes
CLAA Atlanta
CLAA Juneau
CLAA San Juan
CLAA Van Heemskerck
DD Barton
DD Bagley
DD Perkins
DD Flusser
DD Litchfield
DD Stuart
DD Humphreys

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Post #: 3754
RE: Soviets Activated.... - 9/7/2019 2:05:32 PM   
Lowpe


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Wonder, of wonders, the KB makes Moppo dodging a few submarine attacks, while the Indiana is nowhere to be found...and at dawn, the KB turns into the wind and launches a strike from their depleted decks. Offense is still prioritized -- a scant 10% of fighters are on CAP (but all the Rufe).

First strike to the IJN this morning! Poor Hornet! Weather and distance play havoc with coordination.






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< Message edited by Lowpe -- 9/7/2019 2:06:38 PM >

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Post #: 3755
RE: Soviets Activated.... - 9/7/2019 2:08:31 PM   
Lowpe


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Yorktown takes a 500KG that causes a fuel explosion.

Morning Air attack on TF, near Shanghai at 95,56

Weather in hex: Light cloud

Raid detected at 80 NM, estimated altitude 19,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
A6M2 Zero x 36
A6M3a Zero x 41
B5N2 Kate x 27
D3A1 Val x 13
D4Y1 Judy x 43

Allied aircraft
Sea Hurricane Ib x 9
Martlet II x 18
Mohawk IV x 2
F4F-4 Wildcat x 133

Japanese aircraft losses
A6M2 Zero: 1 destroyed
A6M3a Zero: 3 destroyed
B5N2 Kate: 4 destroyed, 3 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 5 destroyed
D4Y1 Judy: 12 destroyed, 12 damaged
D4Y1 Judy: 3 destroyed by flak

Allied aircraft losses
Sea Hurricane Ib: 1 destroyed
Martlet II: 1 destroyed
Mohawk IV: 1 destroyed
F4F-4 Wildcat: 2 destroyed

Allied Ships
CV Yorktown, Bomb hits 1
CV Hornet, Torpedo hits 2, on fire
CV Wasp
CLAA Van Heemskerck
CVE Sangamon
CVE Nassau
CVE Suwannee, Bomb hits 1
CVE Prince William, Torpedo hits 3, heavy damage
CVE Copahee
CVL Hermes

Aircraft Attacking:
8 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
1 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
6 x D4Y1 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
10 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
5 x D4Y1 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
11 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
1 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb

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Post #: 3756
RE: Soviets Activated.... - 9/7/2019 2:11:40 PM   
Lowpe


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The IJN command had guessed correctly...the Allied CV's were primarily set up defensively, and the KB weathers the storm of attacks without any hits!

Rufes do great again!

Morning Air attack on TF, near Moppo at 100,54

Weather in hex: Overcast

Raid detected at 69 NM, estimated altitude 10,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
A6M2 Zero x 21
A6M2-N Rufe x 23
A6M3a Zero x 28

Allied aircraft
Albacore I x 5
F4F-4 Wildcat x 51
TBF-1 Avenger x 31

Japanese aircraft losses
A6M2-N Rufe: 4 destroyed

Allied aircraft losses
Albacore I: 2 destroyed, 1 damaged
F4F-4 Wildcat: 4 destroyed
TBF-1 Avenger: 7 destroyed, 6 damaged
TBF-1 Avenger: 2 destroyed by flak

Japanese Ships
CV Shokaku
CV Zuikaku
CV Soryu
CV Hiyo
CV Kaga
CVE Hosho

Aircraft Attacking:
9 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
6 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
4 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
2 x Albacore I launching torpedoes at 200 feet
Naval Attack: 1 x 18in Mk XII Torpedo

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Post #: 3757
RE: Soviets Activated.... - 9/7/2019 2:13:22 PM   
Lowpe


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And in the afternoon, the KB launches again and finds the Allied baby carriers...while the KB fights off the Allied counter strike easily.








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Post #: 3758
RE: Soviets Activated.... - 9/7/2019 2:16:27 PM   
Lowpe


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Air losses are relatively light...of course, the Allies don't really need to do anymore with their Navy to win the game in a month or two or three.








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Post #: 3759
RE: Soviets Activated.... - 9/7/2019 2:30:20 PM   
Lowpe


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Rufe, an unjustly maligned fighter by most JFBs!




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RE: Soviets Activated.... - 9/7/2019 2:38:52 PM   
RangerJoe


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The Rufe should be great on dot bases to eliminate PBYs and other slow search planes. Too bad none of the float plane groups on the cruisers can convert to them because they can also do naval search.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 3761
RE: Soviets Activated.... - 9/7/2019 2:47:58 PM   
Canoerebel


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From: Northwestern Georgia, USA
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Isn't the Auto Victory equation: 1945 - 2x; 1944 - 3x; 1943 - 4x?

You mentioned that Erik nearly has 3x, so you think it'll take him a few months to move from that to 4x? If you make it to 1/1/44, that would be something.

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Post #: 3762
RE: Soviets Activated.... - 9/10/2019 1:56:48 PM   
Lowpe


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CR: Japan won't be able to stand up to a concentrated strategic bombing campaign...I suspect the game would be over in about 2-4 weeks if that happens.

Also, Korea is doomed I think. Maybe I will be able to keep a toehold. Maybe not, my guess is not.

Plus then there are the supplies...they will run out. Sooner rather than later.

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Post #: 3763
RE: Soviets Activated.... - 9/10/2019 5:03:00 PM   
RangerJoe


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You have to hold the Fusan perimeter then invade up the coast to cut off his armies . . .

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 3764
RE: Soviets Activated.... - 9/11/2019 2:02:01 PM   
Lowpe


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March 11, 1943


Allied fleets move to Shanghai...

Allies only move over the artillery across the water, avoiding a shock attack, and will cross with 20 combined American Soviet units on the morrow backed up by setup artillery to support the crossing with no disruption.

If I had the PP to free up units from Honshu, I would be digging in along the Heijo line...but I simply don't have it, or more troops to start the line with. Port Arthur is doomed, and I probably should pull everything back to Heijo line although not retreating might lengthen the war.






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< Message edited by Lowpe -- 9/11/2019 2:06:59 PM >

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Post #: 3765
RE: Soviets Activated.... - 9/26/2019 2:52:06 AM   
PaxMondo


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I'd pull out of PA … concentrating your troops will allow them to survive longer. Once PA is cut off, runs out of oil, then it is out of supply and those troops die fast. As long as you are able to push some supply to Fusan, the Korean troops can fight … a bit.

Amazing that you have lasted this long … I never would have been able to put up as good a defense …




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Pax

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Post #: 3766
RE: Soviets Activated.... - 2/10/2020 1:56:39 PM   
Lowpe


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The Japanese nightmare is over...Allied and Soviet forces simply steamrolled Japan!






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Post #: 3767
RE: Soviets Activated.... - 2/10/2020 2:04:29 PM   
Lowpe


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Final day was May 13, 1943...and Obvert took Tottori with an air assault...fittingly. He used his paratroopers aggressively and well thru out.

I am sorry for the lack of updates, as rl health problems bedeviled my family and many thanks to Obvert for putting up with my slower turnaround.

This game Japan did absolutely nothing correctly, and Obvert used an aggressive defense and then a relentless assault to absolutely steam roll Japan. Having the Soviets activate so early on an unprepared Japan didn't help any.

Hats off to a wonderful opponent!

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Post #: 3768
RE: Soviets Activated.... - 2/10/2020 2:09:48 PM   
Lowpe


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I will post some end game shots here shortly, and with commentary on all that Japan did wrong and more thoughts on how excellently the Allies played.....

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Post #: 3769
RE: Soviets Activated.... - 2/10/2020 2:49:59 PM   
jwolf

 

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Kudos to you for sticking it out to the bitter end. Next time, be careful where you ship the sushi!

What amazed me most about this game was how strong the Soviet army was. At a time when the overwhelming majority of their forces are tied up in a life or death struggle against the Germans, the small fragment they had in the Far East was more than enough to cause a nightmare for you.

It was also surprising -- and no doubt terrifying from your side -- just how quickly the Western Allies shifted from defense to offense.

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Post #: 3770
RE: Soviets Activated.... - 2/10/2020 2:55:29 PM   
RangerJoe


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Congratulations to the both of you for a well fought campaign.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 3771
RE: Soviets Activated.... - 2/10/2020 3:20:05 PM   
Canoerebel


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Thanks, Jeff, for giving us a glimpse of an entertaining and atypical way for things to play out. Back when Russia activated, I felt sure that you and Obvert would agree to back up a day to avoid the (unintentional) activation. That you guys played it out gave the rest of us a lot of new info.

What are your plans for AE now, if any?

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Post #: 3772
RE: Soviets Activated.... - 2/10/2020 10:56:19 PM   
BillBrown


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Well, that was a very different game for sure. Good on you for playing it out.

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Post #: 3773
RE: Soviets Activated.... - 2/10/2020 11:10:07 PM   
IdahoNYer


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Have enjoyed both of your AARs. Will miss this match! Was very entertainingly different!

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Post #: 3774
RE: Soviets Activated.... - 2/11/2020 12:37:34 AM   
PaxMondo


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I doubt very much doubt that IJ did much wrong. To have survived this long after the border incident activated the SOV is simply amazing. Your AAR award was well deserved.



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Post #: 3775
RE: Soviets Activated.... - 2/11/2020 7:10:13 AM   
Encircled


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Hats off to you Lowpe

That was a cracking AAR and there are not many of us who would have tried to play with an accidental Soviet activation

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Post #: 3776
RE: Soviets Activated.... - 2/11/2020 10:45:53 AM   
GetAssista

 

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Thanks for yet another great AAR, Lowpe! Was a highly enjoyable game, even with my JFB heart breaking in the process

Hopefully whatever RL problems you have will be solved for good. Not in the least, for you to be able to keep deliver quality stuff here

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Post #: 3777
RE: Soviets Activated.... - 2/11/2020 2:01:40 PM   
witpqs


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Kudos, man!

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Post #: 3778
RE: Soviets Activated.... - 2/11/2020 2:34:26 PM   
Lowpe


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quote:

ORIGINAL: Canoerebel

What are your plans for AE now, if any?



Today is the first day in many years with no turn to do! I think I am going to take some time off and catch up on the forum AARs and relax!

Haven't played as the Allies yet, but I am not sure I would get the same feel for the game as I did with Japan.

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Post #: 3779
RE: Soviets Activated.... - 2/11/2020 2:37:24 PM   
Lowpe


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You guys are too kind, thanks so much!


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Post #: 3780
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