Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: The Dutch are the first to Die!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: The Dutch are the first to Die! Page: <<   < prev  12 13 [14] 15 16   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: The Dutch are the first to Die! - 4/3/2017 1:33:24 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
A forced river crossing against the dispirited Palembang defenders.

The Aussie unit to the southeast is what? Escaping HQa from Palembang. Reinforcements for Palembang?






Attachment (1)

(in reply to Lowpe)
Post #: 391
RE: The Dutch are the first to Die! - 4/3/2017 1:37:56 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
At 25 morale and experience the RTA troops aren't good for much right off the bat, but here the 6th takes a base. Their success doesn't increase their morale or experience at all. Sad, but true.




Attachment (1)

(in reply to Lowpe)
Post #: 392
RE: The Dutch are the first to Die! - 4/3/2017 1:41:04 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The fast transport into Kavieng should have had plenty of points to unload and move north west under some Oscar LRCAP, but they don't. Nothing damaged to seriously, and the troops are safely ashore.

Lady Lex...




Attachment (1)

(in reply to Lowpe)
Post #: 393
RE: The Dutch are the first to Die! - 4/3/2017 1:45:14 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Tarawa gets some attention. One 1vp xakl goes down.




Attachment (1)

(in reply to Lowpe)
Post #: 394
RE: The Dutch are the first to Die! - 4/3/2017 5:02:59 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
9 days at critical pierside to repair 16 points of system damage. 24 if set to shipyard.

How many 1000 pound bombs did the Mutsu eat? Lots!




Attachment (1)

(in reply to Lowpe)
Post #: 395
RE: The Dutch are the first to Die! - 4/3/2017 8:10:35 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
sent the turn to Obvert.

Balikpapen invasion forces are underway.

Jolo fast transport is loading and will invade tomorrow.

Kavieng will be attacked, and should win unless the Allies visit with their planes and ships. Likely that they do.

More troops dispatched to the Aluetians.

12 days in and our light industry repairs are down to 35 or something silly like that. I expanded LI almost 200 points on day 2.

I hope my Petes fly tonight over Palembang, probably another full day before searchlights get there.

(in reply to Lowpe)
Post #: 396
RE: The Dutch are the first to Die! - 4/3/2017 8:21:44 PM   
Andav

 

Posts: 474
Joined: 5/8/2007
Status: offline

It will be interesting to see if the search lights make any difference. There is typically not a lot of early night bombing.

All hail the Pete!

Wa

(in reply to Lowpe)
Post #: 397
RE: The Dutch are the first to Die! - 4/3/2017 8:22:13 PM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline
quote:

How many 1000 pound bombs did the Mutsu eat? Lots!


Recommended Dietary Allowance of iron.




Attachment (1)

< Message edited by MakeeLearn -- 4/3/2017 8:23:18 PM >

(in reply to Lowpe)
Post #: 398
RE: The Dutch are the first to Die! - 4/4/2017 7:56:03 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Dec 19th, 1941

Another wonderful turn full of implications for tactics and direction of the rest of the war. The Allies are no shrinking violets as you shall see. I suspect this game will become an Allied masterpiece on the prosecution of the war, and I highly recommend you follow Obvert's AAR if you are a AFB.

One of my favorite ships starts the carnage off near Sorong in the DEI.




Attachment (1)

(in reply to Lowpe)
Post #: 399
RE: The Dutch are the first to Die! - 4/4/2017 7:57:08 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
We follow that minor success with an oiler near Mindanao.




Attachment (1)

(in reply to Lowpe)
Post #: 400
RE: The Dutch are the first to Die! - 4/4/2017 8:01:14 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
No night bombing of Palembang...searchlights getting closer.

Canberra and another cruiser bombard Kavieng, but the SNLF know how to dig foxholes and suffer very few losses.

Then, the Dutch bombers come screaming in over Brunei where they are all shot down.

But, then, Beasts in the skies over Miri! Buffaloes and Beasts! Oh, my!




Attachment (1)

(in reply to Lowpe)
Post #: 401
RE: The Dutch are the first to Die! - 4/4/2017 8:05:19 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
One of the best AA units Japan has stands ready, the bombers of course make their runs but drop only 4 500# bombs each. Thank goodness for small blessings.






Attachment (1)

(in reply to Lowpe)
Post #: 402
RE: The Dutch are the first to Die! - 4/4/2017 8:06:59 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The Zeroes pursue...and catch the beasts!

But what is this, they are bounced by Warhawks at 20K....oh my! Where did they come from? A swirling battle ensues!




Attachment (1)

(in reply to Lowpe)
Post #: 403
RE: The Dutch are the first to Die! - 4/4/2017 8:12:10 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
No sooner is this combat finished, then above the tree tops comes another detachment of beasts...screaming in low and fast to drop economic ruin upon the Empire. Oh, those crafty devils in ABDA!

Look at the genius of these attacks...what has Japan wrought?

Morning Air attack on Brunei , at 65,87

Weather in hex: Heavy cloud

Raid spotted at 16 NM, estimated altitude 2,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 6

Allied aircraft
139WH-3 x 6

No Japanese losses

Allied aircraft losses
139WH-3: 4 destroyed

CAP engaged:
3rd Ku S-1/B with A6M2 Zero (3 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Raid is overhead
3rd Ku S-1/C with A6M2 Zero (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Raid is overhead



--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Morning Air attack on Miri , at 64,87

Weather in hex: Light cloud

Raid spotted at 18 NM, estimated altitude 20,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 12

Allied aircraft
B-17D Fortress x 4
P-40E Warhawk x 19

Japanese aircraft losses
A6M2 Zero: 2 destroyed

Allied aircraft losses
B-17D Fortress: 1 destroyed, 1 damaged
P-40E Warhawk: 1 destroyed

Oil hits 1

Aircraft Attacking:
3 x B-17D Fortress bombing from 15000 feet *
City Attack: 4 x 500 lb GP Bomb

CAP engaged:
3rd Ku S-1/B with A6M2 Zero (2 airborne, 6 on standby, 4 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 5000
Time for all group planes to reach interception is 27 minutes



--------------------------------------------------------------------------------
Morning Air attack on Miri , at 64,87

Weather in hex: Light cloud

Raid spotted at 19 NM, estimated altitude 5,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 9

Allied aircraft
Buffalo I x 3
B-17D Fortress x 2

No Japanese losses

Allied aircraft losses
B-17D Fortress: 2 damaged

Oil hits 1

Aircraft Attacking:
2 x B-17D Fortress bombing from 2000 feet *
City Attack: 4 x 500 lb GP Bomb

CAP engaged:
3rd Ku S-1/C with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 2000.
Time for all group planes to reach interception is 11 minutes
3 planes vectored on to bombers
3rd Ku S-1/B with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 15000 and 19000.
Time for all group planes to reach interception is 80 minutes


< Message edited by Lowpe -- 4/4/2017 8:13:39 PM >

(in reply to Lowpe)
Post #: 404
RE: The Dutch are the first to Die! - 4/4/2017 8:16:23 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
What beauty. What poetry. What devilry those Allied dogs are up to.

Meanwhile, as expected the Lady Lex continues to be busy...trying to save Kavieng. Will it be enough?

Afternoon Air attack on Maizuru 1st SNLF, at 106,122 (Kavieng)

Weather in hex: Heavy rain

Raid spotted at 20 NM, estimated altitude 16,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
F4F-3 Wildcat x 9
SBD-2 Dauntless x 48
SBD-3 Dauntless x 17
TBD-1 Devastator x 16

No Allied losses

Japanese ground losses:
78 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
9 x SBD-3 Dauntless releasing from 3000'
Ground Attack: 1 x 1000 lb GP Bomb
10 x SBD-2 Dauntless releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb
7 x TBD-1 Devastator bombing from 1000 feet *
Ground Attack: 2 x 500 lb GP Bomb
8 x SBD-2 Dauntless releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb
12 x SBD-2 Dauntless releasing from 4000'
Ground Attack: 1 x 1000 lb GP Bomb
9 x TBD-1 Devastator bombing from 1000 feet *
Ground Attack: 2 x 500 lb GP Bomb
8 x SBD-3 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb
9 x SBD-2 Dauntless releasing from 3000'
Ground Attack: 1 x 1000 lb GP Bomb
5 x SBD-2 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb
4 x SBD-2 Dauntless releasing from 2000'
Ground Attack: 1 x 1000 lb GP Bomb

Also attacking I/66th Naval Guard Unit ...
Also attacking Maizuru 1st SNLF ...
Also attacking I/66th Naval Guard Unit ...
Also attacking Maizuru 1st SNLF ...
Also attacking I/66th Naval Guard Unit ...
Also attacking Maizuru 1st SNLF ...
Also attacking I/66th Naval Guard Unit ...
Also attacking Maizuru 1st SNLF ...
Also attacking I/66th Naval Guard Unit ...

(in reply to Lowpe)
Post #: 405
RE: The Dutch are the first to Die! - 4/4/2017 8:19:18 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Near Palembang, Japanese High Command didn't quite know who these guys were and decided to hit them....imagine our surprise as Buffalo (little beasts) try to stop us!

It was either escort the bombers or protect Palembang's oil. Easy choice, but Nells with great pilots? That could have been really bad!

Afternoon Air attack on W Borneo Mil'ie Cdo , at 47,93 , near Praboemoelih

Weather in hex: Clear sky

Raid spotted at 48 NM, estimated altitude 11,000 feet.
Estimated time to target is 19 minutes

Japanese aircraft
G3M2 Nell x 13

Allied aircraft
Buffalo I x 9

No Japanese losses

No Allied losses

Allied ground losses:
269 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 18 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
13 x G3M2 Nell bombing from 10000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

CAP engaged:
No.243 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 0 scrambling)
(9 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 9 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Time for all group planes to reach interception is 15 minutes

(in reply to Lowpe)
Post #: 406
RE: The Dutch are the first to Die! - 4/4/2017 8:21:08 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
And then Beasts over Palembang and only Oscars stand betwixt the oil and bombs! No radar warning, and only a few Oscars engage...but they are enough. The brave 9 pilots!

Afternoon Air attack on Palembang , at 48,91

Weather in hex: Overcast

Raid spotted at 12 NM, estimated altitude 18,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-43-Ic Oscar x 20

Allied aircraft
Buffalo I x 9
B-17D Fortress x 5

No Japanese losses

Allied aircraft losses
Buffalo I: 1 destroyed
B-17D Fortress: 1 destroyed

CAP engaged:
1st Sentai with Ki-43-Ic Oscar (3 airborne, 7 on standby, 10 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 5000
Time for all group planes to reach interception is 33 minutes
6 planes vectored on to bombers


< Message edited by Lowpe -- 4/4/2017 8:23:01 PM >

(in reply to Lowpe)
Post #: 407
RE: The Dutch are the first to Die! - 4/4/2017 8:29:30 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The Bismarck Archipelago

The 1st Maizuru SNLF are triumphant!

But this map worries high command. Look at the screening task forces. Very worrisome indeed!




Attachment (1)

(in reply to Lowpe)
Post #: 408
RE: The Dutch are the first to Die! - 4/4/2017 8:33:33 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Georgetown falls to the 1st Tank Regiment's shock attack! The defenders surrender!




Attachment (1)

(in reply to Lowpe)
Post #: 409
RE: The Dutch are the first to Die! - 4/4/2017 8:36:54 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Sorong taken. Flying boats will relocate and give us some much needed search. Our next targets are already identified.






Attachment (1)

(in reply to Lowpe)
Post #: 410
RE: The Dutch are the first to Die! - 4/4/2017 8:45:04 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Ankang's runways continue to be bombed - the paratroopers there will be hard pressed. Oscars on LRCAP intercepted a few yesterday, but stood down today. Unfortunately, I forgot to stand down the Anns and they are caught by Flying Tigers over Sinyang and 8 are shot down.

Sinyang besieged! But instead of attacking the Chinese bombard...for fear of repeating another Ichang attack I guess. Level four forts there...bet that will surprise the Chinese.

However, Sinyang is on their own as the crack 34th Division, a mixed brigade, a infantry regiment, and an armored car unit rushes to take the nasty terrain that is the road to Ankang!






Attachment (1)

(in reply to Lowpe)
Post #: 411
RE: The Dutch are the first to Die! - 4/4/2017 8:47:56 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Burma, we gotta cut that supply road.






Attachment (1)

(in reply to Lowpe)
Post #: 412
RE: The Dutch are the first to Die! - 4/4/2017 8:51:37 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Plane losses for the day.






Attachment (1)

(in reply to Lowpe)
Post #: 413
RE: The Dutch are the first to Die! - 4/4/2017 10:44:12 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
4 B-17s is a good catch

(in reply to Lowpe)
Post #: 414
RE: The Dutch are the first to Die! - 4/5/2017 2:29:27 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Fusan development. Small amounts of oil arrived. Lots of fuel; resources strong considering 11 Yusen N, Aden or Limas are ferrying resources out.




Attachment (1)

(in reply to Lowpe)
Post #: 415
RE: The Dutch are the first to Die! - 4/5/2017 3:21:39 AM   
Aurorus

 

Posts: 1314
Joined: 5/26/2014
Status: offline

quote:

ORIGINAL: Lowpe

Fusan development. Small amounts of oil arrived. Lots of fuel; resources strong considering 11 Yusen N, Aden or Limas are ferrying resources out.




Are you able to transfer all the resources from China and Korea through Fusan. I think that you mentioned in your game against Tiemanj that you were able to. I have always wondered how you did this. I just can never seem to get enough going through the port, and when I try, they accumulate all over the place: every port with light industry. Of course, they love to accumulate at Port Arthur more than anywhere else. But I find that I have to run cargo ships from at least one port in China and at least 1 in Korea in addition to Fusan to keep the resource from piling up and to keep Honshu going.

(in reply to Lowpe)
Post #: 416
RE: The Dutch are the first to Die! - 4/5/2017 8:32:30 AM   
adarbrauner

 

Posts: 1496
Joined: 11/3/2016
From: Zichron Yaaqov, Israel; Before, Treviso, Italy
Status: offline
You took great risks in sending the Nells unescorted. It could have easily ended with 9-10 downed by the Buffs, a no-noes for Japan.

On the other side , it is extrmely remarkable that the Oscars took down a B 17!, and escorted as well, so two extraordinary encounters for Japan.

(in reply to Aurorus)
Post #: 417
RE: The Dutch are the first to Die! - 4/5/2017 12:06:26 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Aurorus


Are you able to transfer all the resources from China and Korea through Fusan. I think that you mentioned in your game against Tiemanj that you were able to. I have always wondered how you did this. I just can never seem to get enough going through the port, and when I try, they accumulate all over the place: every port with light industry. Of course, they love to accumulate at Port Arthur more than anywhere else. But I find that I have to run cargo ships from at least one port in China and at least 1 in Korea in addition to Fusan to keep the resource from piling up and to keep Honshu going.


There is hundreds of posts about this in my AAR with Tiemanj with great contributors (Pax, Alfred, Obvert, Lok, Spidery, and others).

Process is simple: Build the port. Give it naval support. Divide the destination port among two HI ports. Use multiple small task forces - 1-2 ships no more. Base as many ships as is humanly possible at Fusan. Build the draw from Fusan gradually adding a ship every day or so once the lower half of China is taken.

I used to avoid filling up from other bases, but you can do that too as long as it isn't a CS. You can jump start the movement by following the same procedure from Saigon, then Cam Ranh Bay, then Haiphong, then Hong Kong, then Fusan.

Ship fuel and oil anywhere from Cam Ranh Bay and east.

A lot depends upon what has happened previously in the game, port sizes, and most of all it takes time to teach the AI.

I don't worry at all about exceeding the docking limits....it doesn't seem important when there is a mass of single ship task forces...but there is no faster way to move tons of resources. If you ever read Mike Soli AAR with convoys of same ships picked for port size, docking constraints, and material handling levels then this is quite heretical.

Just keep adding Adens and Limas and follow the material flow on Tracker till you reach your objective. With such short trips you can use less efficient merchantmen if you want to.

Fuel is by far and away the quickest to get to flow. Resources next and oil last.

I don't bother to try and get anything to flow from Singers to the east, but that does happen to a degree.

You want to make the port big, and create a steady and growing demand. The AI will figure it out at some point.

(in reply to Aurorus)
Post #: 418
RE: The Dutch are the first to Die! - 4/5/2017 12:08:32 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: adarbrauner

You took great risks in sending the Nells unescorted. It could have easily ended with 9-10 downed by the Buffs, a no-noes for Japan.

On the other side , it is extrmely remarkable that the Oscars took down a B 17!, and escorted as well, so two extraordinary encounters for Japan.


Yep, we almost got burned!

(in reply to adarbrauner)
Post #: 419
RE: The Dutch are the first to Die! - 4/5/2017 12:33:17 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Aurorus
quote:

ORIGINAL: Lowpe
Fusan development. Small amounts of oil arrived. Lots of fuel; resources strong considering 11 Yusen N, Aden or Limas are ferrying resources out.

Are you able to transfer all the resources from China and Korea through Fusan?...

Fusan alone at port 8 is enough to serve the daily flow:
Daily loading limit for Res is at 109200 acc to Tracker, if you use it exclusively for Res. Fully conquered China+Manchukuo+Korea+Indochina+Thai produced me ~40000 Res daily surplus in my last stock AI game, subtracting local LI and HI usage. Damages during conquests can vary, but overall results will not deviate much (law of large numbers and such).
But conquests will also get you a stockpile of Allied resourses in the initial stage, so those might swamp the ports now and then.

quote:

ORIGINAL: Lowpe
I don't worry at all about exceeding the docking limits....it doesn't seem important when there is a mass of single ship task forces...but there is no faster way to move tons of resources.

+1. I just used all the AKLs Japan has for Fusan-Shimonoseki/Fukuoka run. With 2 hex distance fuel efficiency is not important. Only difference from you is that I used 2 large cargo TFs, each able to dock into destination port 10. They were not able to dock into Fusan, but loaded up ok nevertheless, using up daily loading limit just fine

By the way, nav support does not help resourses (or oil) loading

< Message edited by GetAssista -- 4/5/2017 12:47:48 PM >

(in reply to Aurorus)
Post #: 420
Page:   <<   < prev  12 13 [14] 15 16   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: The Dutch are the first to Die! Page: <<   < prev  12 13 [14] 15 16   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.049