Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Soviets Activated....

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Soviets Activated.... Page: <<   < prev  49 50 [51] 52 53   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Soviets Activated.... - 9/10/2017 11:36:38 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Lowpe

Our fighter trap works well...really better than I thought with 0 aviation support. Those pilots must be tired!



The level of aviation support is not really relevant for day 1 air operations as its impact is on subsequent days in terms of ability to service damaged aircraft. Of far greater relevance for day 1 operations is the distance involved in the transfer for that both impacts on the number of aircraft damaged on the transit flight plus whether any air operation will be undertaken at all on the transfer date itself.

Alfred


As best I can tell, the two squadrons with only single digit fatigue didn't fly at all...failed their rolls, travelled to far to get there...that is really good information to see you write about. I always new there was some impact.

Edit: only one squadron failed to fly..not too bad.


< Message edited by Lowpe -- 9/10/2017 11:43:44 PM >

(in reply to Alfred)
Post #: 1501
RE: Soviets Activated.... - 9/10/2017 11:41:11 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Claude's actually compares pretty favorably to the MBR2!




Attachment (1)

(in reply to Lowpe)
Post #: 1502
RE: Soviets Activated.... - 9/11/2017 2:30:34 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
That's a fancy hovercraft there, that AM Nightingale. I'm surprised your torpedo hit it

(in reply to Lowpe)
Post #: 1503
RE: Soviets Activated.... - 9/11/2017 3:51:43 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: Lowpe

British bombers are eating me up alive in northern China, where I went too far without AA.

Need AA to arrive for the Mongol operation to move forward, but I am working on it and a counter to the Soviet thrust.





You don't have time to dawdle.

Provided the units are not too fragile, push forward into Mongolia without AA. The AA can follow behind with the main column. The British bombers cannot be based at Soviet airfields so you will "soon" outrun them. If Soviet bombers are relocated then that both (a) reduces the pressure on the Amur, and (b) will largely operate beyond range of Soviet fighters. That will expose them to a single Zero squadron on LRCAP.

Alfred

(in reply to Lowpe)
Post #: 1504
RE: Soviets Activated.... - 9/11/2017 2:22:44 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Also want to add that those bases don't start with much, if anything, at them for air support. It's possible he's moved things around, but given the roads into them I'd be a little surprised...

(in reply to Alfred)
Post #: 1505
RE: Soviets Activated.... - 9/13/2017 3:25:22 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Intel reports back that the Soviets are upset about the plane losses recently and will be changing tactics.


(in reply to Lokasenna)
Post #: 1506
RE: Soviets Activated.... - 9/13/2017 9:36:03 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Toyohara invasion goes in, trying to clean up Taraken which has became a Dutch strongpoint, moving into Singers.

Another cap trap in Manchuko.

I have over 350,000 resources shipping into Honshu on task forces right now...


(in reply to Lowpe)
Post #: 1507
RE: Soviets Activated.... - 9/14/2017 11:09:22 AM   
Alpha77

 

Posts: 2116
Joined: 9/24/2010
Status: offline
quote:

ORIGINAL: PaxMondo

Yeah, 50mph faster is a lot ... an


MIG3 in game quite overrated plane btw - most sources suggest the typical, practical speed was more in the range 350-370 mph...




< Message edited by Alpha77 -- 9/16/2017 12:36:08 PM >

(in reply to PaxMondo)
Post #: 1508
RE: Soviets Activated.... - 9/14/2017 10:45:41 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Feb 20, 1942

Lots happening...Toyohara invasion goes in...and finds the Soviets retreating. As expected. That frees up the 2nd wave to go somehwere else.




No aerial attacks on either the invasion fleet, the bombardments fleets, ASW TF, or supply task force. I suspect maximum aerial devastation here once the base falls...to prep for that there will be no attack tomorrow...rather I will LRCAP it in hopes of fighting the Soviets on equal terms. This will allow the bombardment fleets to position themselves to the north and hit runways along Siberia coastline on the morrow.

Attachment (1)

< Message edited by Lowpe -- 9/14/2017 10:52:49 PM >

(in reply to Lowpe)
Post #: 1509
There will be blood... - 9/14/2017 10:46:57 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
And there will be blood, and lots of it tomorrow.




Attachment (1)

(in reply to Lowpe)
Post #: 1510
RE: There will be blood... - 9/14/2017 10:47:46 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The butchers bill in the air...




Attachment (1)

(in reply to Lowpe)
Post #: 1511
RE: There will be blood... - 9/14/2017 10:48:48 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The cold north...




Attachment (1)

(in reply to Lowpe)
Post #: 1512
RE: There will be blood... - 9/14/2017 10:50:21 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Soviet subs are slow...at least this class. An E put this one done, and destroyers did good work on another two Soviet subs. Lots of aerial ASW flying to help coordinate, a few hits scored, but doubtfull this early in the game.






Attachment (1)

(in reply to Lowpe)
Post #: 1513
RE: There will be blood... - 9/14/2017 10:59:03 PM   
Grfin Zeppelin


Posts: 1515
Joined: 12/3/2007
From: Germany
Status: offline
Good luck with this shock attack. I always have the urge to cover me with something when this one happens.

_____________________________



(in reply to Lowpe)
Post #: 1514
RE: There will be blood... - 9/14/2017 11:15:53 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Gräfin Zeppelin

Good luck with this shock attack. I always have the urge to cover me with something when this one happens.


I am expecting 10,000 losses...I have not been able to bomb Singers. But I have two HQ's, good prep, and lots of artillery.

We shall see.

(in reply to Grfin Zeppelin)
Post #: 1515
RE: There will be blood... - 9/15/2017 12:13:53 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Command HQ prepped for Singers?

_____________________________

Pax

(in reply to Lowpe)
Post #: 1516
RE: There will be blood... - 9/15/2017 12:17:15 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: PaxMondo

Command HQ prepped for Singers?

Of course, plus lessers, most everyone is 100% prepped. No small units going in other than Artillery.

(in reply to PaxMondo)
Post #: 1517
RE: There will be blood... - 9/15/2017 12:18:50 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I cranked thru the turn, mainly because I find the shock attack here and at Chungking to be entirely unpleasant, and something that simply needs doing.

So I flipped it and now the ball is in the Allied court.

< Message edited by Lowpe -- 9/15/2017 12:39:51 AM >

(in reply to Lowpe)
Post #: 1518
RE: There will be blood... - 9/15/2017 12:19:38 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
You should be fine unless he has spent the PP's to replace the Singer commander, which I doubt. I suspect far less that 10K casualties ...

_____________________________

Pax

(in reply to Lowpe)
Post #: 1519
RE: There will be blood... - 9/15/2017 12:33:10 AM   
Grfin Zeppelin


Posts: 1515
Joined: 12/3/2007
From: Germany
Status: offline
*sends a small prayer for Lowpe to the RNG God*

_____________________________



(in reply to PaxMondo)
Post #: 1520
RE: There will be blood... - 9/15/2017 12:40:36 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: PaxMondo

You should be fine unless he has spent the PP's to replace the Singer commander, which I doubt. I suspect far less that 10K casualties ...


I bet he did. I would in this game.



(in reply to PaxMondo)
Post #: 1521
RE: There will be blood... - 9/15/2017 12:41:51 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Gräfin Zeppelin

*sends a small prayer for Lowpe to the RNG God*


Thanks,.

As long as the destroyed devices isn't too high...I will take it. Hopefully all the artillery will help, and start draining Singers of supplies.

(in reply to Grfin Zeppelin)
Post #: 1522
RE: There will be blood... - 9/15/2017 12:58:18 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo

You should be fine unless he has spent the PP's to replace the Singer commander, which I doubt. I suspect far less that 10K casualties ...


I bet he did. I would in this game.




Tough call, lets see. And if he did, you still have the Gary roll and you might still win it.


_____________________________

Pax

(in reply to Lowpe)
Post #: 1523
RE: There will be blood... - 9/15/2017 6:19:01 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Chungking already?!

Edit - oh, wait. I get what you mean.

(in reply to PaxMondo)
Post #: 1524
RE: There will be blood... - 9/15/2017 6:39:14 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Singers

I have two more divisions forming north of Singers, and they will be able to replace two beat up divisions. I plan on making the base to the north a r&r base and simply cycle units in and out.

It bothers me that I don't have air superiority, and will be unable to keep the base damaged to prevent fort repairs. I am working on eliminating Singers from getting resupply as best I can. The Allies have 80k troops plus 200 planes there, and I have isolated Singers early in the game (I think) so he can't have unlimited supply there.

I suspect I will have the turn in a few hours and we shall see the carnage.

(in reply to Lokasenna)
Post #: 1525
RE: Soviets Activated.... - 9/15/2017 11:46:42 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Feb 21, 1942

Rivers of blood at Singers...can our bridgehead hold?




Attachment (1)

< Message edited by Lowpe -- 9/16/2017 12:24:25 AM >

(in reply to Lowpe)
Post #: 1526
RE: Soviets Activated.... - 9/15/2017 11:55:41 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Northern Sumatra...




Attachment (1)

(in reply to Lowpe)
Post #: 1527
RE: Soviets Activated.... - 9/16/2017 12:18:32 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Pretty frustrating here in Manchuko...my rail network is not working despite no obvious roadblocks to destinations.




Attachment (1)

(in reply to Lowpe)
Post #: 1528
RE: Soviets Activated.... - 9/16/2017 2:26:46 AM   
Capt. Harlock


Posts: 5358
Joined: 9/15/2001
From: Los Angeles
Status: offline
quote:

Feb 21, 1942

Rivers of blood at Singers...can our bridgehead hold?


Ouch. The Singapore defenders seem to have quite a lot of AFV's. And if I'm reading right, your engineers failed to reduce the fortifications. Perhaps a few rounds of bombardment are in order?

_____________________________

Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

--Victor Hugo

(in reply to Lowpe)
Post #: 1529
RE: Soviets Activated.... - 9/16/2017 4:37:08 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
ouch, you called it. well over 10K casualties ... he must have replaced the leadership.

_____________________________

Pax

(in reply to Capt. Harlock)
Post #: 1530
Page:   <<   < prev  49 50 [51] 52 53   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Soviets Activated.... Page: <<   < prev  49 50 [51] 52 53   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.953