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RE: Soviets Activated.... - 11/2/2017 11:16:05 AM   
Lowpe


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quote:

ORIGINAL: PaxMondo

Whereas his 20th ID is pretty ragged; the 14th ID ain't much better. If Tsitshar is clear terrain (I think so, but don't have the game open to verify), it is going to be a brutal battle to hold. You could really use those 2 AT units that start at HK here ...


It is clear terrain...the Soviets have another 1350 AFVs headed into the city, some are enveloping the city.

The 9th, 10th, & 11th RapidFire Gun Battalions arrive tomorrow along with the 2nd Air Defense Regiment. Two more armored regiments should arrive tomorrow too...not enough.

The 14th Division was in reserve no pursuit and headed to the woods southwest...they didn't even participate in the fight..

Unfortunately, the Soviets have close to 3000 AV, 3000 AFVs to throw at Tsitshar plus they are within range to sweep by Migs (and did).

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Post #: 2071
RE: Soviets Activated.... - 11/2/2017 11:21:05 AM   
Encircled


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I know its a long way away (and we've no idea of his dispositions), but that axis of advance seems to be aiming for the coast near Mukden. Is that his or your unit that can cut off Tsitshir? (to the NW)

Has he have the armor to move that quickly?



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Post #: 2072
RE: Soviets Activated.... - 11/2/2017 1:14:08 PM   
Lowpe


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quote:

ORIGINAL: PaxMondo

Whereas his 20th ID is pretty ragged; the 14th ID ain't much better. If Tsitshar is clear terrain (I think so, but don't have the game open to verify), it is going to be a brutal battle to hold. You could really use those 2 AT units that start at HK here ...


20th?

The 14th was in reserve no pursuit mode heading southwest to dig and recover in the woods there. Did not participate in the battle (might have given me a 1-3 if they had.

It is clear terrain. Arriving tomorrow: 8th, 9th, 10th, 11th RF Gun Bns, 1st & 11th Tank Rgts, 2nd & 11th Air Defense Rgts, the 5th, 7th, 9th Medium artillery, and the 6th Heavy Artillery.

In a few days the 1st and 11th Tank Regiments will show up.

I doubt it is enough, the Soviets have 9 units, 1400 more AFVs just outside of town.

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Post #: 2073
RE: Soviets Activated.... - 11/2/2017 1:20:22 PM   
Lowpe


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quote:

ORIGINAL: Encircled

Has he have the armor to move that quickly?




Are you kidding, this is just one of three heavily armored thrusts. There were around 3000 AFVs in this strike alone.

Soviets have about the same number of tanks in one unit than I have in the entire IJA. And they have something like 26 armored units. I am still four months away from getting the 1st and 2nd Tank units up and running.




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Post #: 2074
RE: Soviets Activated.... - 11/2/2017 1:56:17 PM   
Lowpe


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The north




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Post #: 2075
RE: Soviets Activated.... - 11/2/2017 2:05:24 PM   
Lowpe


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SRA




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Post #: 2076
RE: Soviets Activated.... - 11/2/2017 6:04:16 PM   
Rio Bravo


Posts: 1794
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Lowpe-


I have been following Obvert's and your war.

Both of you write well and have excellent AARs.

Your war is interesting and I have learned much from both of you.

Just wanted to thank you for your AAR.

Best Regards,

-Terry

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"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

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Post #: 2077
RE: Soviets Activated.... - 11/4/2017 12:58:07 AM   
Lowpe


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March 24, 1942





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Post #: 2078
RE: Soviets Activated.... - 11/4/2017 12:59:55 AM   
Lowpe


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And during the day...




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Post #: 2079
RE: Soviets Activated.... - 11/4/2017 1:03:13 AM   
MakeeLearn


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OIL

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Post #: 2080
RE: Soviets Activated.... - 11/4/2017 1:05:02 AM   
Lowpe


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Manchuko

Railroad problems continue to screw with IJA forces.




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Post #: 2081
RE: Soviets Activated.... - 11/4/2017 1:07:44 AM   
Lowpe


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quote:

ORIGINAL: MakeeLearn

OIL


Oil is pretty far down the list of problems facing Japan. I won't last long enough for it to really be a problem.

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Post #: 2082
RE: Soviets Activated.... - 11/4/2017 1:11:03 AM   
MakeeLearn


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: MakeeLearn

OIL


Oil is pretty far down the list of problems facing Japan. I won't last long enough for it to really be a problem.



So no importing? Just using Oil/refinery bases as filling-stations.

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Post #: 2083
RE: Soviets Activated.... - 11/4/2017 1:12:09 AM   
jwolf

 

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Crazy RR problem: were they bombed? (by ordnance, that is, not booze )

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Post #: 2084
RE: Soviets Activated.... - 11/4/2017 1:22:48 AM   
Lowpe


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quote:

ORIGINAL: jwolf

Crazy RR problem: were they bombed? (by ordnance, that is, not booze )


They started the day one hex away and made no progress, instead now they are in combat mode and unpacking. They were not bombed.

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Post #: 2085
RE: Soviets Activated.... - 11/4/2017 6:38:25 AM   
ny59giants


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Can you try to install a new copy of the PWHEX file? Yours may be corrupted and is affecting movement by rail in this area.

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Post #: 2086
RE: Soviets Activated.... - 11/4/2017 10:08:37 AM   
PaxMondo


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quote:

ORIGINAL: ny59giants

Can you try to install a new copy of the PWHEX file? Yours may be corrupted and is affecting movement by rail in this area.


Yeah, something isn't right. Memory issues, corrupted file, something.

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Pax

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Post #: 2087
RE: Soviets Activated.... - 11/4/2017 2:18:29 PM   
MakeeLearn


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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: ny59giants

Can you try to install a new copy of the PWHEX file? Yours may be corrupted and is affecting movement by rail in this area.


Yeah, something isn't right. Memory issues, corrupted file, something.



Russian horde at the destination base?!

Could air superiority over the base figure into it.

< Message edited by MakeeLearn -- 11/4/2017 3:32:59 PM >

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Post #: 2088
RE: Soviets Activated.... - 11/4/2017 10:45:37 PM   
Lowpe


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March 25, 1942

Manchuko




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Post #: 2089
RE: Soviets Activated.... - 11/4/2017 10:49:53 PM   
Lowpe


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Singers




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Post #: 2090
RE: Soviets Activated.... - 11/4/2017 10:51:01 PM   
Lowpe


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Houston might have gone down.




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Post #: 2091
RE: Soviets Activated.... - 11/4/2017 10:53:46 PM   
witpqs


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This is a very exciting game to watch. Kudos for keeping it on after Soviet Activation!

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Post #: 2092
RE: Soviets Activated.... - 11/4/2017 10:58:08 PM   
Lowpe


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quote:

ORIGINAL: witpqs

This is a very exciting game to watch. Kudos for keeping it on after Soviet Activation!


I thought you would defect back to the Allies?

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Post #: 2093
RE: Soviets Activated.... - 11/4/2017 11:39:45 PM   
PaxMondo


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quote:

ORIGINAL: witpqs

This is a very exciting game to watch. Kudos for keeping it on after Soviet Activation!

+1

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Pax

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Post #: 2094
RE: Soviets Activated.... - 11/5/2017 12:11:54 AM   
witpqs


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: witpqs

This is a very exciting game to watch. Kudos for keeping it on after Soviet Activation!


I thought you would defect back to the Allies?

Always looking for a better offer!

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Post #: 2095
RE: Soviets Activated.... - 11/5/2017 12:33:14 PM   
dave sindel

 

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quote:

ORIGINAL: witpqs

This is a very exciting game to watch. Kudos for keeping it on after Soviet Activation!


I'm reading both AAR's so can't comment much, other than agree wholeheartedly with witpqs' observation. A VERY interesting game for sure.

(in reply to witpqs)
Post #: 2096
RE: Soviets Activated.... - 11/6/2017 1:15:27 PM   
Lowpe


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Ok, got my turn somewhat straightened out. Replaced a few files and hope that will solve the Manchuko bug.


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Post #: 2097
RE: Soviets Activated.... - 11/6/2017 1:16:21 PM   
Lowpe


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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: witpqs

This is a very exciting game to watch. Kudos for keeping it on after Soviet Activation!


I thought you would defect back to the Allies?

Always looking for a better offer!


Thats okay, I am thinking about defecting to the Allies too...I will send IJA troopers to Stalingrad if need be.

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Post #: 2098
RE: Soviets Activated.... - 11/7/2017 3:42:38 AM   
Lowpe


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March 26, 1942




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Post #: 2099
RE: Soviets Activated.... - 11/7/2017 2:08:31 PM   
Lowpe


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Manchuko




Both the Karufuto brigade and the Guards Mixed Brigade will head to Yenki to finish rebuilding.

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< Message edited by Lowpe -- 11/7/2017 2:13:25 PM >

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Post #: 2100
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