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Command Downtown Scenario - 3/23/2017 1:26:23 PM   
GROGNARD72

 

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How do you win this one ?
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RE: Command Downtown Scenario - 3/23/2017 2:10:29 PM   
Sardaukar


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It is very difficult scenario.

SEAD (suppression of enemy air defence) and OCA (offensive counter air) need to be meticulously planned out.

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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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RE: Command Downtown Scenario - 3/23/2017 2:21:11 PM   
mikmykWS

 

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Yeah this one took a few times to get through. Focus on what you need to do rather than taking everything on.

Mike

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RE: Command Downtown Scenario - 3/23/2017 5:38:40 PM   
Cik

 

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you want to try to carve a narrow corridor through the enemy air defenses. unfortunately, the shrike is a piece of junk that isn't very helpful, inferior in range and seeking as it is to it's chief competitor in NV, the SA-2 'dvina' consider trying to fly in at least part of your package over the treetops (though, maybe stick high over the blue to save fuel) as that will complicate targeting, acquisition and tracking for the SAMs. make sure your skywarrior ECM birds are active and jamming, as that will help at least marginally (no downside) also make sure everything that isn't an A-A fitted phantom has it's radar snoozed, which will help them evade detection unless painted by an enemy radar directly.

unfortunately in this scenario you are in many ways outmatched. losses were high in the vietnam air war for a reason, and that is because the NV IADS turtle shell was legitimately pretty tough, and besides that, deep. real, effective ARMs were not yet in-theater and so the makeshift shrike was the only real answer. and a poor one; the range was less than the SA-2 and seeking was notoriously bad.

anyway i guess general advice holds, advance in a narrow formation and try to crash through the defenses, drop everything you can as close as you can and then bail through the breach you created on the way in. don't emit on anything that isn't actively harming the enemy by emitting (offensive A-A radars, OECM only) try to get in and out without getting entangled, and make sure all of your elements have mutual support.

if you want more specific advice, post video, pictures or descriptions of what exactly you are doing and what your strategy is.

(in reply to mikmykWS)
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RE: Command Downtown Scenario - 3/27/2017 5:13:54 PM   
cns180784

 

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I found the NV SA-2's to be not much of a problem, the real problem are the mass of AAA guns defending the objectives, well they were for me and for Bunyap from the videos i watched of his on You Tube of this scenario. Their fighters arent much of a problem except for the Mig-21's, though they do have quite a lot of the other Migs and J-6's (not so many Mig-21's).

I will likely try this again at some point and maybe next time give the aircraft with DEAD loadouts ASuW patrol missions around the objectives to target their AAA guns, flying just ahead of the rest of the package so this could at least mean you'll be less likely to lose bombers to AAA so that all your bombs get released on the objectives. Have some fighters fly ahead of your DEAD aircraft to draw away their fighters giving them an AAW patrol mission and a pros zone covering about half the flight path that the DEAD a/c will take to the objectives, with the rest of your fighters escorting the bombers. The only issue then is that the DEAD aircraft could be jumped by more scramblers from the airbases that are close to the objectives and they'll likely have no fighter support with the first fighter patrol tangling with migs further back and the rest escorting the bombers.

In this case it would be good if you could have say 2 Phantoms escorting the DEAD aircraft but only strike missions can have escorts...but another alternative is to have a second AAW patrol of 2 Phantoms behind the first one, with their patrol area being around the airbases close to the objectives and only allowing them to engage targets within weapons range so they wont go off chasing bandits everywhere and will mostly stick to clearing the air for the DEAD aircraft and with these at 36,000 feet theres' not much chance of them getting hit by AAA (if any).

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