MemoryLeak
Posts: 491
Joined: 12/4/2000 From: Woodland, CA USA Status: offline
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I think people, for the most part, are missing the main point of my posts. One person said that the naval warfare aspect is abstracted to a high degree. Well, that is what I am trying to address. I would like to make it more realistic by implementing some decisions that the player has to make. Do you want to dash all over the Atlantic. If yes, then steaming at full speed has consequences, or would in my world. So you, as commander, has to keep on top of it and rotate ships into port more often. As it is now they stay at sea for months or years. I'm just trying to add some realism to the naval portion of the game. I don't understand what the resistance is to this. Like I said, the remainder of the game is a simple slug-fest with the ground troops. After about a 100 turns of that it would be nice to have some meaningful decisions to make, instead of simply attacking with a dozen units and moving forward a hex. And doing this the same way turn after turn , game after game. Add another dimension to it.
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If you want to make GOD laugh, tell him your future plans USS Long Beach CGN-9 RM2 1969-1973
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