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RE: Various questions - 5/16/2017 7:50:12 PM   
InfiniteMonkey

 

Posts: 355
Joined: 9/16/2016
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quote:

ORIGINAL: rustysi
I'm usually within land range of the target, as I like to know what I'm getting into, so I let my land recon worry about the MDL.

I think it is more than the DL. Read http://www.matrixgames.com/forums/tm.asp?m=2527985&mpage=1�

The comments by michaelm suggest that having the recon originate from the task force makes a difference. There is a message that comes in the combat report - something like "F1M2 Pete acting as spotter for ..." in the combat report that suggests there is more to targeting success than just DL. I can only surmise from the message that this is true, but I doubt they would put it in there if it did not have an effect.

(in reply to rustysi)
Post #: 31
RE: Various questions - 5/16/2017 9:03:21 PM   
HansBolter


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Joined: 7/6/2006
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quote:

ORIGINAL: Revthought


quote:

ORIGINAL: Leandros


I didn't even know one could vary the distance (range) of a naval bombardment group....

Fred



If you are setting up a bombardment TF (or if you just select it), you will notice that you can set bombardment range where each number represents 1k meters (I think).



Yes it is in 1k meter increments. My understanding of this is to restrict what weapons fire and what weapons can reach the TF from shore. If you go in at 0 distance everything down to 20mm can fire.
If you have escorts set to bombard and aren't too worried about your DDs taking small caliber fire and wasting their AA ammo on ground targets then 0 is an OK distance.

Not sure if bombardment distance has any effect on minefield encounters.


_____________________________

Hans


(in reply to Revthought)
Post #: 32
RE: Various questions - 5/17/2017 2:02:41 PM   
LeeChard

 

Posts: 1099
Joined: 9/12/2007
From: Michigan
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sorry, double post

< Message edited by Ranger5355 -- 5/17/2017 2:11:19 PM >

(in reply to HansBolter)
Post #: 33
RE: Various questions - 5/17/2017 2:09:46 PM   
LeeChard

 

Posts: 1099
Joined: 9/12/2007
From: Michigan
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I usually set my bombardment TF' range for 8,000 yards(meters?)
Out of range for most shore-based guns, practically point blank for BB's and good
range for CA's. I rarely take hits from defenses and deal out damage satisfactorily.

< Message edited by Ranger5355 -- 5/17/2017 2:12:24 PM >

(in reply to Revthought)
Post #: 34
RE: Various questions - 5/17/2017 11:20:53 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
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quote:

ORIGINAL: verdugo94

Hello folks,

I have more questions for you

1)From several turns ago my HI´s in Manchukuo, northern china and Korea are suffering a lack of fuel turn after turn, I have tried to send more oir to PA to produce for them and fuel to near ports, also I tried to switch to yes the option of stockpilling fuel but none of this is working , what am I doing wrong?






2) Is there any way to avoid that every time I create a tf it drains the fuel from the base? Because sometimes I prefer it to be refueled by another tf, I would help me saving fuel also.

3) I have a sub SS-I6 that has a room for 1 aircraft but it came without an air group, could be that a bug? Or do I have to asign it a FP?




Thanks you very much.


Your screen shots are too small to read.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to verdugo94)
Post #: 35
RE: Various questions - 5/17/2017 11:22:47 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline

quote:

ORIGINAL: InfiniteMonkey

quote:

ORIGINAL: rustysi
I'm usually within land range of the target, as I like to know what I'm getting into, so I let my land recon worry about the MDL.

I think it is more than the DL. Read http://www.matrixgames.com/forums/tm.asp?m=2527985&mpage=1�

The comments by michaelm suggest that having the recon originate from the task force makes a difference. There is a message that comes in the combat report - something like "F1M2 Pete acting as spotter for ..." in the combat report that suggests there is more to targeting success than just DL. I can only surmise from the message that this is true, but I doubt they would put it in there if it did not have an effect.


Old post, but IIRC I'm referring to base recon. Doesn't mean I don't use TF's float planes to spot for a shore bombardment.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to InfiniteMonkey)
Post #: 36
RE: Various questions - 5/17/2017 11:25:09 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

3) I have a sub SS-I6 that has a room for 1 aircraft but it came without an air group, could be that a bug? Or do I have to asign it a FP?


Not really what I would call a bug. Just a mistake. The sub will not carry an A/C.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Revthought)
Post #: 37
RE: Various questions - 5/21/2017 10:42:54 PM   
verdugo94

 

Posts: 142
Joined: 4/23/2015
Status: offline
quote:

ORIGINAL: Aurorus

Oil cannot be used in HI. It must first be converted to fuel at a refinery. The only refineries that you have in Korea are in Port Arthur. Oil should automatically flow to Port Arthur from much of the Asian land mass. Fuel will flow to HI hexes and to ports that have ships in them.

Without a full overview of everything that is happening in your economy, I could not tell you why fuel is not accumulating at your HI hexes. You cannot be short of fuel overall in February 1942, no matter what you have done. Possible problems: 1) Your ports in Korea and China are filled with ships and the fuel is being held there. 2) You have been moving too much fuel out of via tanker from Korea from the beginning. 3) You are stockpiling fuel at bases that do not have HI or ships in port.

As to managing the Japanese economy in general, you will want to search the AARs from Japanese players and do some research into how successful Japanese players have managed their economy. One problem common to new Japanese players is overexpanding the economy: building too many plane factories, heavy industry, light industry, engines, and so forth. Be careful in your search of the AARs. Many players do a poor job on the economy. Do a search of PaxMondo's posts on the Japanese economy. He understands the fundamentals and explains it pretty well, if you take the time to sort through his various posts.


What I meaned with bringing oil to PA, it was to be converted on fuel. I have enough reserves in PA of fuel but it is not flowing to the bases where it is needed. It is stopped in Anshan, there is no stockpiling selection in this base neither in PA.. I cant understand what is happening. And the PA port is empty, there is just movement of CS to Honshu.
quote:

ORIGINAL: Aurorus


quote:

ORIGINAL: verdugo94


2) Is there any way to avoid that every time I create a tf it drains the fuel from the base? Because sometimes I prefer it to be refueled by another tf, I would help me saving fuel also.



Set TFs to "Do not Refuel" on the TF screen. They will not take on fuel at ports, but can still be refueled at sea via replenishment: either from larger ships sharing fuel with smaller ships or via replenishment TFs. I do this for most of my TFs. This requires constant vigilance, however. You must check your TFs frequently to be sure that they have sufficient fuel for their mission. You will also want Oilers or very large merchant ships at major ports to share fuel with your TFs.

In general, I use oilers to refuel almost all of my capital ships and large merchants to refuel most of my cargo ships. The large APs are about the only ships that I tend to refuel in a port. As I say, however, be careful setting most of your TFs to "do not refuel," as they will become "dead in the water" if they do not have enough fuel to arrive at their destination.


Thanks you very much this was what I was looking for :)

quote:

ORIGINAL: Kull

quote:

ORIGINAL: verdugo94

-I have a huge shortage in engines production, I have to bases per HA-35, HA-32 and HA-33 but the aircraft production overpass the engine production heavily because the increase of engines production is just 2 per turn, I have tried to shut off some aircraft production but it is not enough, is there any way to create more engines factories in different bases?


Here's the link to a spreadsheet that allows the Japan player to manage the production of air frames and engines. It quickly answers the question of how many engines of each type you would need, based on the number of air frames which require it. Also allows you to project airframe production increases into the future and tells you exactly how many engines you'll need each month.


Thanks you I will take a look at it :)

quote:

ORIGINAL: rustysi


quote:

ORIGINAL: verdugo94

Hello folks,

I have more questions for you

1)From several turns ago my HI´s in Manchukuo, northern china and Korea are suffering a lack of fuel turn after turn, I have tried to send more oir to PA to produce for them and fuel to near ports, also I tried to switch to yes the option of stockpilling fuel but none of this is working , what am I doing wrong?






2) Is there any way to avoid that every time I create a tf it drains the fuel from the base? Because sometimes I prefer it to be refueled by another tf, I would help me saving fuel also.

3) I have a sub SS-I6 that has a room for 1 aircraft but it came without an air group, could be that a bug? Or do I have to asign it a FP?




Thanks you very much.


Your screen shots are too small to read.



If you click on the image it will expand, I dont know how to attach them better

(in reply to rustysi)
Post #: 38
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