Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The Operational Art of War IV

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> The Operational Art of War IV Page: [1]
Login
Message << Older Topic   Newer Topic >>
The Operational Art of War IV - 4/12/2017 2:19:54 PM   
Neilster


Posts: 2890
Joined: 10/27/2003
From: Hobart, Tasmania, Australia
Status: offline
It's coming very soon. I'm really looking forward to this one. I bought the original back in about 1998 and have played the various versions ever since. I never found the interface hard to use but many people did, so an improved one will be good.

The naval modeling was always the weakest part of TOAW and it sounds like this has been radically overhauled, along with a few other things like supply, movement and map graphics. More than 200 scenarios means loads of replayability and there will be plenty of user-designed ones.

All in all, good stuff Here's the product page...

http://www.matrixgames.com/products/product.asp?gid=587

Cheers, Neilster
Post #: 1
RE: The Operational Art of War IV - 4/12/2017 3:27:58 PM   
HudsonGame


Posts: 43
Joined: 10/5/2013
Status: offline
Same here. I have bought and played every version of this fine game. The naval rules were indeed weak, but, it looks like they will address this. I have never been totally happy with the air rules, but, they worked way better than the naval rules. It would be great if Matrix could do a new improved version of Norm's game Age of Rifles. I loved that game too. I even helped play test it.

(in reply to Neilster)
Post #: 2
RE: The Operational Art of War IV - 4/12/2017 4:01:02 PM   
wings7


Posts: 4591
Joined: 8/11/2003
From: Phoenix, Arizona
Status: offline


_____________________________

Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427

(in reply to HudsonGame)
Post #: 3
RE: The Operational Art of War IV - 4/12/2017 4:43:49 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Will get the review treatment at AWNT:)

_____________________________


(in reply to wings7)
Post #: 4
RE: The Operational Art of War IV - 4/12/2017 6:46:32 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
Can't wait, this is music to my eyes.

(in reply to wodin)
Post #: 5
RE: The Operational Art of War IV - 4/12/2017 8:07:36 PM   
Zap


Posts: 3639
Joined: 12/6/2004
From: LAS VEGAS TAKE A CHANCE
Status: offline
I'll probably purchase this. Never owned any version. 200 scenarios does make it sweeter

_____________________________


(in reply to LarryP)
Post #: 6
RE: The Operational Art of War IV - 4/12/2017 8:11:27 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
I've played the heck out of this series. Takes a bit to learn and I never really played as well as I should, but I had fun doing it wrong.

(in reply to Zap)
Post #: 7
RE: The Operational Art of War IV - 4/13/2017 12:52:05 PM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
Must confess I will be taking a close look at this on release. Agree re Age Of Rifles comment too, if anyone out there is taking note ;)

_____________________________

A Sharif

(in reply to LarryP)
Post #: 8
RE: The Operational Art of War IV - 4/13/2017 1:06:54 PM   
Capitaine

 

Posts: 1043
Joined: 1/15/2002
Status: offline
Yes, the thing with Age of Rifles isn't to restore the existing dated game, but to produce an updated modern version much like the "Panzer General" clones have done with the original. Using most of the same principles but perhaps with some more modern game concepts and innovations in addition to graphical improvements, a new version would be an instant hit. The gameplay would have to be similar though, or the continuity would be lost.

(in reply to Alan Sharif)
Post #: 9
RE: The Operational Art of War IV - 4/13/2017 3:12:22 PM   
JReb


Posts: 459
Joined: 9/18/2002
Status: offline
This is great news. Can't wait to see some screenshots.

_____________________________

My shrink says I have anger management and conflict resolution issues....and I'LL FIGHT ANYBODY THAT DISAGREES!

(in reply to Capitaine)
Post #: 10
RE: The Operational Art of War IV - 4/13/2017 5:52:18 PM   
HudsonGame


Posts: 43
Joined: 10/5/2013
Status: offline
Capitaine, I agree about Age of Rifles. It should be a new version using the same general setup of the old game. One thing I did not like about the original game, was that you could not save individual Orders of Battle. You had to save them in pairs (sides you made for a battle). I mentioned this to Norm, but he said it was too late (the programing was too far along). Overall though, I thought it was a great game.

(in reply to Capitaine)
Post #: 11
RE: The Operational Art of War IV - 4/19/2017 2:57:23 PM   
redcoat


Posts: 1035
Joined: 8/31/2005
From: UK
Status: offline

quote:

ORIGINAL: JReb

This is great news. Can't wait to see some screenshots.


They've added some screenshots to the product page. Link.

They're also calling for beta testers.


_____________________________

“‘Who controls the past,’ ran the Party slogan, ‘controls the future: who controls the present controls the past.’”

George Orwell, 1984

(in reply to JReb)
Post #: 12
RE: The Operational Art of War IV - 4/19/2017 3:02:25 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Screenshots look very clean and sharp. Looks as good and in many cases better than all other wargames at the same kind of scale.

_____________________________


(in reply to redcoat)
Post #: 13
RE: The Operational Art of War IV - 4/19/2017 3:03:04 PM   
Ranger33

 

Posts: 557
Joined: 8/11/2012
Status: offline
Looks nice. Not a radical departure, but less "This was designed in the 90's"

Even though I have the third version, I might have to pick this up as well if it's easier to manage. The breadth of scenarios is insane.

quote:

ORIGINAL: redcoat


quote:

ORIGINAL: JReb

This is great news. Can't wait to see some screenshots.


They've added some screenshots to the product page. Link.

They're also calling for beta testers.




< Message edited by Ranger33 -- 4/19/2017 3:04:32 PM >


_____________________________


(in reply to redcoat)
Post #: 14
RE: The Operational Art of War IV - 4/19/2017 4:33:14 PM   
rocketman71

 

Posts: 441
Joined: 2/20/2007
Status: offline
I agree, screenshots look like an improvement over the dated TOAW III maps and UI. I wonder, will there be new content as well or rely on the existing scenarios? Also keen to see a more detailed list of changes to gameplay and the engine - if it will play differently from TOAW III or just about the same.

(in reply to Ranger33)
Post #: 15
RE: The Operational Art of War IV - 4/19/2017 8:00:28 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline

quote:

ORIGINAL: rocketboy

I agree, screenshots look like an improvement over the dated TOAW III maps and UI. I wonder, will there be new content as well or rely on the existing scenarios? Also keen to see a more detailed list of changes to gameplay and the engine - if it will play differently from TOAW III or just about the same.


Just saw the screen shots on the product page. Does look good. When is it due out?

_____________________________


(in reply to rocketman71)
Post #: 16
RE: The Operational Art of War IV - 4/19/2017 8:09:23 PM   
wings7


Posts: 4591
Joined: 8/11/2003
From: Phoenix, Arizona
Status: offline

quote:

ORIGINAL: Gary Childress


quote:

ORIGINAL: rocketboy

I agree, screenshots look like an improvement over the dated TOAW III maps and UI. I wonder, will there be new content as well or rely on the existing scenarios? Also keen to see a more detailed list of changes to gameplay and the engine - if it will play differently from TOAW III or just about the same.


Just saw the screen shots on the product page. Does look good. When is it due out?


They are doing Beta Recruitment now...
http://www.matrixgames.com/forums/tm.asp?m=4271551

_____________________________

Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427

(in reply to GaryChildress)
Post #: 17
RE: The Operational Art of War IV - 4/19/2017 8:20:48 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Yay!!!!!!!!!!!!!

_____________________________


(in reply to wings7)
Post #: 18
RE: The Operational Art of War IV - 4/23/2017 2:11:33 AM   
TSCofield

 

Posts: 223
Joined: 5/12/2001
From: Ft. Lewis Washington
Status: offline
Looking forward for sure. I've played the game since its Talonsoft Days.

_____________________________

Thomas S. Cofield
Feature Editor, SimHQ.com
t.co0field@comcast.net (stopped the SimHq mail since I get nothing but spam)

(in reply to GaryChildress)
Post #: 19
RE: The Operational Art of War IV - 4/23/2017 11:11:20 PM   
demyansk


Posts: 2840
Joined: 2/20/2008
Status: offline
Looks good
Post #: 20
Page:   [1]
All Forums >> [General] >> General Discussion >> The Operational Art of War IV Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703