Markojager
Posts: 17
Joined: 4/9/2014 Status: offline
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quote:
ORIGINAL: EddyBear81 The Allied forces in Tunisia were indeed inferior at the beginning : the Germans were able to build up forces much more quickly than the Allies. IMHO it is very well reflected in the game. In order to secure victory in this scenario, you have to define a very clear strategy and find what will be the decisive factor : 1- I tend to try to occupy the last hilly hexes before the coastal plain (there are 5 or 6 of them), and then try to resist the Axis counterattack. This means concentrating troop in the north, at the price of very light activity (screening bataillons) in the South 2- Alternate strategy could be to outflank via the South (Kasserine, Sidi Bouzid, even Gafsa...). It means just the opposite as previous strategy 3- Axis player (esp. human) has to be deceived as to which strategy is chosen, because he can counter quite easily 4- Be very careful with Allied Air Force, it is really weak at the beginning but will slowly overcome Axis air power. Just dont try Air Superiority missions above Tunis / Sicily in T1 ! + Plenty of other operational decisions (I haven't even mentioned 8th BR Army and the complexity of logistics and air support in Libya), which makes this scenario one of the very best wargaming experiences. Tell me if you are interested in a game (Axis or Allies) Cheers Great advises, are you interested in a Torch scenario?
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If you find yourself in a fair fight, you didn't plan your mission properly. David Hackworth
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