EwaldvonKleist
Posts: 2038
Joined: 4/14/2016 From: Berlin, Germany Status: offline
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@topeverest: There is no disadvantage of evacuating too much industry, except that the rail capacity at a critical time could have used for something better, for example evacuating more special factories (Aircraft, AFV) to reduce damage to factories or to use the rail for tactical and strategical rail movement, which can help to increase the strength of your army, leading to fewer losses and more terrain held. One can view it as an indirect mean to evacuate manpower factories. @M60: What were the settings for your test (morale, exp, fatigue, damaged elements, roll pass chance etc.)? In this AAR one usually sees battle of German untis taking significant losses when attacking Soviet rifle corps, even when they have just arrived in their hex and possess low fortification values, see this battle as an example: https://i.imgur.com/aVnncu2.jpg Re the U2VS, historically Stalin let his secret police repeatedly make up accusations against elements of the Soviet country, be it single people, organisations, religions, relatives of an already convicted person, ethnics or supporters of a certain politics. As an example, he at one time purged the so called industry party, said to be a secret organisation of engineers and managers in the industry to overthrow the gouvernement. Here it might be time to begin a purge against the U2VS party, for at least 50% (what do you think chaos?) are infeste by the belief in biplanes. @chaos: The Soviet union is definitely able to use the amount of produced equipment. An AAR in a German wargaming forum (http://www.si-games.com/forum/showthread.php?t=29083) sees the Soviet player having a huge manpower production and nearly zero losses to industry (like 360 arms), still his armaments pool as of late 1943 is at 700k, because he took very high losses and had the manpower to use the armaments. The lack of artillery can have different roots. As armaments are plenty here, it could be -the engine prefers to build other elements over artillery, maybe preferring ground elements with high CV/manpower in case of a manpower shortage -the items are refilled more or less with equal priority, but artillery has higher loss or attrition rates (unlikely) -the built limit causes an army wide limit on most categories of artillery, guns and mortars -other reasons I have no idea about Is there any way to view the built limits for artillery in-game? Need to have a look at the editor. Edit: The editor shows the information, even though I have no idea yet what "default (xx%) mean. There is at least one Soviet AT gun that has no build limit (the one shown on the screenshot) with production from 1942 to 1945, as such I do not think the lack of AT guns in the rifle corps can be a result of production limitations.
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< Message edited by EwaldvonKleist -- 9/7/2018 10:11:37 PM >
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