Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: June 1945

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: June 1945 Page: <<   < prev  30 31 [32] 33 34   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: June 1945 - 9/7/2018 8:00:34 PM   
Stelteck

 

Posts: 1376
Joined: 7/20/2004
Status: offline
I have an interesting screen to show you :

It is a typical rifle corps. This rifle corps have been created one year ago, stay a lot in refit, then was sent to serve as guarrison against the Fins.

These rifle corps did not saw combat as i gave up Leningrad to go to Germany.
You can see that their rifle squads are at 80% near perfect with the current system.

But, i had huge problem to fill them with artillery, AT guns and all heavy equipment, despite having unlimited armament points !!!!



All my rifle corps have the similar heavy equipment problems. Of course, when the rifle corps fought a lot, he will have low rifle squads too due to looses. But the above rifle corps is fresh from refit.

It looks like my production of guns cannot keep with the need of all my modern rifle corps and the looses despite i have enough Arm points.


< Message edited by Stelteck -- 9/7/2018 8:01:59 PM >

(in reply to M60A3TTS)
Post #: 931
RE: June 1945 - 9/7/2018 8:03:29 PM   
chaos45

 

Posts: 1889
Joined: 1/22/2001
Status: offline
Good information and points that the limitations put on artillery/heavy weapons may have been set abit to low or need to increase as the war goes on like most of the other factory systems.

(in reply to Stelteck)
Post #: 932
RE: June 1945 - 9/7/2018 8:21:23 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
You don't have the manpower, Stelteck. Look at your manpower level on the Prod screen. 45.6k available which will never go to zero. Arms have to be married to manpower to produce something. You have too many units with 206 rifle corps and all these cav corps.


(in reply to HardLuckYetAgain)
Post #: 933
RE: June 1945 - 9/7/2018 9:06:06 PM   
chaos45

 

Posts: 1889
Joined: 1/22/2001
Status: offline
IDK if its manpower or not hard to tell....as you can see his support wpn % fill is much lower than his rifle squad fill %

I guess just depends on how Morveal set up the priority of manpower fill to equipment.

Seems weird that artillery is only a 35% fill and everything else around 50%+

(in reply to M60A3TTS)
Post #: 934
RE: June 1945 - 9/7/2018 9:20:15 PM   
EwaldvonKleist


Posts: 2038
Joined: 4/14/2016
From: Berlin, Germany
Status: offline
@topeverest:
There is no disadvantage of evacuating too much industry, except that the rail capacity at a critical time could have used for something better, for example evacuating more special factories (Aircraft, AFV) to reduce damage to factories or to use the rail for tactical and strategical rail movement, which can help to increase the strength of your army, leading to fewer losses and more terrain held. One can view it as an indirect mean to evacuate manpower factories.

@M60: What were the settings for your test (morale, exp, fatigue, damaged elements, roll pass chance etc.)? In this AAR one usually sees battle of German untis taking significant losses when attacking Soviet rifle corps, even when they have just arrived in their hex and possess low fortification values, see this battle as an example: https://i.imgur.com/aVnncu2.jpg

Re the U2VS, historically Stalin let his secret police repeatedly make up accusations against elements of the Soviet country, be it single people, organisations, religions, relatives of an already convicted person, ethnics or supporters of a certain politics. As an example, he at one time purged the so called industry party, said to be a secret organisation of engineers and managers in the industry to overthrow the gouvernement.

Here it might be time to begin a purge against the U2VS party, for at least 50% (what do you think chaos?) are infeste by the belief in biplanes.

@chaos: The Soviet union is definitely able to use the amount of produced equipment. An AAR in a German wargaming forum (http://www.si-games.com/forum/showthread.php?t=29083) sees the Soviet player having a huge manpower production and nearly zero losses to industry (like 360 arms), still his armaments pool as of late 1943 is at 700k, because he took very high losses and had the manpower to use the armaments.

The lack of artillery can have different roots. As armaments are plenty here, it could be
-the engine prefers to build other elements over artillery, maybe preferring ground elements with high CV/manpower in case of a manpower shortage
-the items are refilled more or less with equal priority, but artillery has higher loss or attrition rates (unlikely)
-the built limit causes an army wide limit on most categories of artillery, guns and mortars
-other reasons I have no idea about

Is there any way to view the built limits for artillery in-game? Need to have a look at the editor.

Edit: The editor shows the information, even though I have no idea yet what "default (xx%) mean. There is at least one Soviet AT gun that has no build limit (the one shown on the screenshot) with production from 1942 to 1945, as such I do not think the lack of AT guns in the rifle corps can be a result of production limitations.




Attachment (1)

< Message edited by EwaldvonKleist -- 9/7/2018 10:11:37 PM >


_____________________________


(in reply to M60A3TTS)
Post #: 935
OOB - 9/9/2018 1:26:44 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline
A view of the evolution of the OOB in the late war. I don't receive any reinforcement since mid april and I loose at least one 1 german inf div per week.

Inf units and artillery are melting while air war isn't enough intense to attrit units.

And russian AFV suffer less than german ones



and a view of the recovery of destroyed units, it's very slow. I know I should disband them but they have ZOC's and it can be useful againt tank breakthrough




(in reply to EwaldvonKleist)
Post #: 936
RE: OOB - 9/9/2018 3:41:00 PM   
chaos45

 

Posts: 1889
Joined: 1/22/2001
Status: offline
ya the experience issue soviet players have been talking about is making your rebuilding units worthless. It just doesn't affect the Axis player until they lose a couple corps really.

It basically means you need 6+ months to get a destroyed unit trained. Its why soviet units in 1941 aren't gaining more than 1 CV unless they started on the map and survived T1 or are reinforcements sent from the Far east.

If your willing to lose the manpower you can attack or defend with them where they will be slaughtered due to the low EXP rating but you might gain more than 1 exp per turn lol....least that's the story they tell the soviets players.

(in reply to STEF78)
Post #: 937
RE: OOB - 9/9/2018 5:59:57 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline

quote:

ORIGINAL: chaos45
.../...If your willing to lose the manpower you can attack or defend with them where they will be slaughtered due to the low EXP rating but you might gain more than 1 exp per turn lol....least that's the story they tell the soviets players.


I'm short of 1,2M men in order to fill my german OOB.... I will try to prevent any major slaughter ...

(in reply to chaos45)
Post #: 938
RE: OOB - 9/9/2018 7:14:40 PM   
Stelteck

 

Posts: 1376
Joined: 7/20/2004
Status: offline

quote:

ORIGINAL: STEF78
I'm short of 1,2M men in order to fill my german OOB....


I'am short of 3.8M

(in reply to STEF78)
Post #: 939
July 1945 - 9/13/2018 7:00:27 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline
Turn 212, 5th july 1945

The line around the Niemen is holding despite heavy attacks.
But the area south of Brest Litovsk is looking ugly...



I commit all what is available South of Pripyat to counterattack. note for HLYA, have a look at the losses...



Near the Black sea, some units are surrounded but get an extra week of life.



And the losses, almost 100k men and 400 "AFV" lost...





(in reply to Stelteck)
Post #: 940
RE: July 1945 - 9/13/2018 8:34:01 PM   
No idea

 

Posts: 495
Joined: 6/24/2011
Status: offline
Will you send units to avoid higher chances of romanian surrender?

Ps. I mean, sending them to Bucarest

(in reply to STEF78)
Post #: 941
RE: July 1945 - 9/13/2018 8:44:39 PM   
chaos45

 

Posts: 1889
Joined: 1/22/2001
Status: offline
Stef- I concur you are taking losses, but then again your assaulting IS-2s......So these are like the best soviet tank units and your attacking them and the soviets are still losing more. As well Soviets in 1945 are more on par with your units exp/morale wise...so doing a lot more damage than in 1941/42 and even 43....just a statistics point of view numbers wise.

The German tank losses thing is more a HYLA issue, I just accept that unless im routing or zoc retreating German tanks not to expect heavy losses on them.

You can point to German historical tank losses which esp in 44/45 were very high....even in 1941 they lost if I remember right 50% or some such of their tank force. I think that's issue HYLA points to is that German tank forces stay stronger much longer compared to historical tank losses esp considering how much they are used to attack.


(in reply to STEF78)
Post #: 942
RE: July 1945 - 9/14/2018 7:01:57 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline

quote:

ORIGINAL: No idea

Will you send units to avoid higher chances of romanian surrender?

Ps. I mean, sending them to Bucarest


It's already done, romanian surrender is well anticipated

(in reply to No idea)
Post #: 943
RE: July 1945 - 9/14/2018 7:11:30 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline

quote:

ORIGINAL: chaos45

Stef- I concur you are taking losses, but then again your assaulting IS-2s......So these are like the best soviet tank units and your attacking them and the soviets are still losing more. As well Soviets in 1945 are more on par with your units exp/morale wise...so doing a lot more damage than in 1941/42 and even 43....just a statistics point of view numbers wise.

The German tank losses thing is more a HYLA issue, I just accept that unless im routing or zoc retreating German tanks not to expect heavy losses on them.

You can point to German historical tank losses which esp in 44/45 were very high....even in 1941 they lost if I remember right 50% or some such of their tank force. I think that's issue HYLA points to is that German tank forces stay stronger much longer compared to historical tank losses esp considering how much they are used to attack.


experience, morale and command are 3 keys for winning battles and inflicting losses.

In 1941, german units are far better on the 3 items and thus they take fewer losses. But they take losses! and I remember in several campaign having up to 5 pzd with less than 30 AFV end january 1942
In 1944 experience and morale are similar on both sides and losses are closer. And if soviet losses are higher it's perhaps due to tac bombing. I really hit hard russian units before attacking. They often suffer two raids including up to 300 dive bombers.

(in reply to chaos45)
Post #: 944
RE: July 1945 - 9/14/2018 8:48:43 PM   
EwaldvonKleist


Posts: 2038
Joined: 4/14/2016
From: Berlin, Germany
Status: offline
quote:

.experience, morale and command are 3 keys for winning battles and inflicting losses

Fatigue plays a significant role as well, especially forlosses.

< Message edited by EwaldvonKleist -- 9/14/2018 8:52:59 PM >


_____________________________


(in reply to STEF78)
Post #: 945
Breakthrough! - 9/16/2018 12:43:21 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline
Turn 213, 12th july 1945

It should have happened. Previously, now or later. I did my best to deny direct access to Poland but I cannot be strong everywhere. And Stelteck proved to be able to switch enough tank/mech corps to realize a significant breakthough. 2 inf units will be lost and some other units are in great danger.
The hungarian units in the mountains are previously destroyed divs without any value.
I have no german mobile unit South of the breakthrough.



We now have some doubts about the loyalty of our romanian ally. Their units units will act as rearguard while other axis units run for the Mountains. Bucarest and some romanian cities are garrisoned. A corridor to Hungary will be created.



(in reply to EwaldvonKleist)
Post #: 946
RE: Breakthrough! - 9/16/2018 1:14:20 PM   
xhoel


Posts: 3219
Joined: 6/24/2017
From: Germany
Status: offline
Nice counterattack with the Panzer Divisions. What are the conditions for the Romanian surrender?

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465
WitE 2 Tester and Test Coordinator

(in reply to STEF78)
Post #: 947
RE: Breakthrough! - 9/16/2018 1:24:14 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline
I need to hold all cities south of my line of defence


(in reply to xhoel)
Post #: 948
RE: Breakthrough! - 9/17/2018 8:19:15 AM   
xhoel


Posts: 3219
Joined: 6/24/2017
From: Germany
Status: offline
Thanks for the info, good luck with that!

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465
WitE 2 Tester and Test Coordinator

(in reply to STEF78)
Post #: 949
RE: Breakthrough! - 9/18/2018 12:41:28 AM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
The mountain pass near Stryl is in grave danger. He should be able to drive right thru your new defense next turn.

Unfortunately for russians, Berlin is a long trip if driving thru Hungary.


< Message edited by BrianG -- 9/18/2018 12:42:06 AM >

(in reply to xhoel)
Post #: 950
July 1945 - 9/18/2018 7:25:45 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline
Turn 214, 19th july 1945

Stelteck has set lots of mobile units on refit. Good news for me as it allows some digging for my units.

Fight intensity is moderate and access to east prussia still forbidden.



(in reply to BrianG)
Post #: 951
RE: July 1945 - 9/18/2018 8:59:57 PM   
BrianG

 

Posts: 4653
Joined: 3/6/2012
Status: offline
refit. No time for refit!!!!


(in reply to STEF78)
Post #: 952
July 1945 - 9/19/2018 7:06:50 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline
Turn 215, 26th july 1945

Moderate pressure in the north. Tank corps are still refiting



Last stand on the russian border. We will retreat to the moutains. One more inf div will be lost...


(in reply to BrianG)
Post #: 953
July 1945 - 9/19/2018 7:58:11 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline
Late war is someting unusual. Some units are now looking very strange.

After several weeks of fights, this one has a tremendous CV....




(in reply to STEF78)
Post #: 954
RE: July 1945 - 9/21/2018 1:17:15 AM   
EwaldvonKleist


Posts: 2038
Joined: 4/14/2016
From: Berlin, Germany
Status: offline
STEF78, could you please share a screenshot of the special production screen and the fuel and oil stores?

The oil discussion is interesting some data would help to find out if there is a theoreticlal possibility to bomb the Axis into fuellessness.

In the division you show, there are like 200 support squads (2000+ men) wasted in a 0CV division. Your screenshot is another example while mergin/disbanding divisions in late war is useful. When playing Vistula to Berlin as Axis, I usually had many divisions oversupported (higer % of support squads left than of other equipment) after units took losses, which are usually suffered by the combat elements.



_____________________________


(in reply to STEF78)
Post #: 955
RE: July 1945 - 9/21/2018 6:15:08 AM   
chaos45

 

Posts: 1889
Joined: 1/22/2001
Status: offline
are you out of armaments points?

(in reply to EwaldvonKleist)
Post #: 956
RE: July 1945 - 9/21/2018 8:56:49 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline
Below the german special production screen



and the logistics phase display. Even when Ploesti will be lost I won't have any problem. I could fight till 1948...


(in reply to chaos45)
Post #: 957
August 1945 - 9/25/2018 8:33:12 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline
Turn 216, 2nd august 1945

Pressure in the center, some counterattacks. Where does this Czech rifle corps come from?



Romania is close from falling, german units are safe.



the losses



and the OOB, russians are below 8M men!


(in reply to STEF78)
Post #: 958
RE: August 1945 - 9/25/2018 8:59:09 PM   
Telemecus


Posts: 4689
Joined: 3/20/2016
Status: offline
quote:

ORIGINAL: STEF78
Turn 216, 2nd august 1945
Where does this Czech rifle corps come from?


Czechoslovakia?

(in reply to STEF78)
Post #: 959
RE: August 1945 - 9/25/2018 9:56:41 PM   
Balou


Posts: 841
Joined: 7/24/2009
Status: offline
Exiled Czechs ? AFAIK there is no such thing as Czechoslovakia until after May 45.

_____________________________

“Aim towards enemy“.
- instructions on U.S. rocket launcher

(in reply to Telemecus)
Post #: 960
Page:   <<   < prev  30 31 [32] 33 34   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: June 1945 Page: <<   < prev  30 31 [32] 33 34   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.949