jamespcrowley
Posts: 424
Joined: 6/10/2003 From: Chichester UK Status: offline
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quote:
ORIGINAL: Saint Ruth Hi, all scenarios should have AI for both sides. When that screen shot was taken, the AI was only done for one side (I never noticed it was in screenshot!). I'm not sure what you mean by units getting "lost"? You always know where your units are, but not the enemies of course. As its WEGO, the orders you give might not be carried out of course, because of C&C delay, or enemy action, or delayed by other units getting in the way etc. Yes, we decided not have an explicit extra unit attribute for morale, as its effects are really covered in readiness and quality. And yes, , planned to do AAR... That all sounds excellent, Saint Ruth. In mentioning lost units I was referring to the fact that it was not uncommon for units and formations to lose their bearings in the almost featureless waste of 'the blue' even without the extreme effects provided by sandstorms etc. This resulted in those units not knowing where they were in relation to even other friendly units, let alone enemy units. So, from a C&C perspective, would be out of command to all intents and purposes. Given the time scale of the game, I am guessing that those temporary blips are built into the 'delay' feature. However, from a purely theoretical viewpoint, how easy/hard/desirable would it be to have a feature whereby units could become 'lost' and be temporarily out of the control (or even sight) of the player?
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Cheers Jim
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