Telemecus
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Joined: 3/20/2016 Status: offline
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ORIGINAL: EwaldvonKleist Hortlund will most likely send a NKVD squad after me for sharing information with the enemy but: Everyone on this thread promises to not tell Hortlund quote:
ORIGINAL: EwaldvonKleist In the "supply details window" which one can find by clicking on "supply details" on the unit detail window. It lists the chances to pass a leaders test. If you move a high level HQ away, the chance is reduced. But moving the first level HQ, usually the Corps, doesn't change anything. Better try it out yourself, i might have overseen something. I did and spent a long time doing this. I did lots of different cases with lots of different combinations (axis/soviet, after/before the unit moved, corps as first level or something else as first level etc.) The higher level HQ being moved away reduced chances, and being moved closer increased chances, except for morale (which I assume you meant to exclude) and when the HQ was already a long way away and moved very little (which I put down to a change being too small to reach the required decimal places). On the other hand a first level HQ with similar variations produced no change in the chances. Other factors that changed (like fatigue/movement points etc.) changed in the same way in each direction. If you have overseen something so have I. For me this is better than a manual description. Whatever the ambiguity, confusion or contradiction I can detect there, this I would say trumps whatever comes out of a second hand narrative. However this left me a bit disturbed. I had spent a long time thinking and working on this to get a different conclusion. And although I have glanced a few times at the chances in the supply details, I did not remember thinking about it much at all then. As I said before I spent a long time setting up a test which I spent a very boring day doing to get an "answer". So I had to go back and compare what my test was to what those displayed percentages were. Which meant getting an old laptop to install an old version of War in the East to open the files before I realised that the percentages displayed would not be there because it was a feature added in a later version. On the other hand it got me thinking that having done all that work to display percentages perhaps work was done by the developers to correct bugs and problems which is what my test was detecting. And that they had done that work to properly describe what the chances were. Whether there was an error in how I designed the test or a bug/error that was corrected though I think I have to say at the very least it looks like the conclusions I reached are not true for the latest versions. In addition I would say I have a fair amount of in-game experience of seeing ratings improve with 1st level HQs being closer - but almost all of older versions. The clincher would be to repeat the test with the latest version and find that it matches the percentages displayed (closely enough). It would also eliminate the (small) possibility that the displayed percentages are being calculated separately from the battle engine code, and so could differ, or any errors from using an intermediate rather than a final variable. But honestly I find that kind of testing so boring for what is a game that I shiver at the thought of doing it again! On the weight of evidence we can see here I think I might have to reconsider those conclusions and change the way I play back again. It is interesting that this is not the first time this issue has been raised, so I think it is fair to say the manual does have a problem. In these kinds of things the tables are often produced by the coders themselves whereas the narrative is by one person removed. My instincts on reading that section still say that the differences in their descriptions reflect what could be an error or bug somewhere at some time if not how I thought it would be now. Which increases my frustration on why the manual could not be updated at least when the code was made for displaying percentages etc - we can see in these forums how often the question is asked. It could be answered in the manual properly once, and with the confidence that someone understands the issue and has checked it out. I understand the point that some things are meant to be unknown "black boxes" - but it is absolutely clear it does not apply here. The manual makes it clear it is telling you what the effect of corps are - the problem is not of leaving it unknown but of leaving it a contradiction. The headquarters are a core feature of how War in the East works and how it differs from other wargames, if we are guessing how they work we might as well not have a manual and call this the "guess what game it is" game. There is a difference between playing by intuition and playing blind. So a plea to the developers to make a definitive statement of how it works - and put it in the manual! Finally a very big hats off to EwaldvonKleist. I would not otherwise have revisited something I closed a long time ago. This is a very big learning point for me and without EwaldvonKleist I would not have made it. quote:
ORIGINAL: EwaldvonKleist As a side effect I found out that the chance to get a successful leader roll goes up 5% for the Soviet side if you play communist music in the background. But is there a sound volume modifier?
< Message edited by Telemecus -- 6/3/2017 9:29:54 PM >
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