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RE: I need help to understand this game!

 
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RE: I need help to understand this game! - 6/19/2017 2:55:22 AM   
Reg


Posts: 2787
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From: NSW, Australia
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quote:

ORIGINAL: Energisteron

Hmm, there seems to be a slight glitch with the Aleutian scenario.

The first time I click on Dutch Harbor all is normal, but if click anywhere else on the map, and go back to either of my bases, then the base info box (bottom left, anchor, airstrip, flag) only splashes up for a split second then disappears so I'm having difficulty interacting with this map. Anyone experienced this before? Something else I've done wrong?

I've been back to Buccaneer and that behaving normally.


This could also be an issue with the size of the scenario playing area. If your screen size (particularly if you are running a big monitor at high resolutions) is larger than the scenario playing area (red square on the mini-map), you will have issues when you attempt to scroll the map (the graphic engine gets confused ).

(Edit: I just confirmed this with the Thousand Mile War scenario and a 1920x1200 pixel display).

There are a couple of ways around this, the first is to reduce your monitor/game resolution (in the command line switches) so your screen does not cover the entire playing area. This is not a loss as you cannot enter the rest of the displayed map anyway.
Alternately you could use the editor to increase the size of the playing area a bit. (The AI won't mind but a PBEM opponent might )

Best of luck,


< Message edited by Reg -- 6/19/2017 9:29:17 AM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Energisteron)
Post #: 31
RE: I need help to understand this game! - 6/19/2017 10:53:38 AM   
Energisteron

 

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Thanks, Reg

Yes, that does seem to be the problem.

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RE: I need help to understand this game! - 7/13/2017 10:06:55 AM   
Energisteron

 

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An even easier way I discovered to overcome this tiny glitch (failure to click on bases with a small map) was to click on a land unit symbol (not the base, port or airfield) which brings up a list of land units in that hex, then click on back. That seems to open up the base screen and you can cycle through them all from there.

(in reply to Energisteron)
Post #: 33
RE: I need help to understand this game! - 7/13/2017 11:03:49 AM   
geofflambert


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Most of the info that gets thrown at you during the replay is FOW. It doesn't show up on the map afterwards because it's false reporting. Train the heck out of your search/recon air crews and you'll still get bum info, but still train the heck out of them. Don't let the AI do anything you can do yourself. For instance don't put the subs on auto, run them yourself. Then there are the things you can't do yourself, like run a CV battle. All you can do is get your CVs to the right place at the right time and have good luck with the weather. You pick the right commanders and leave it in their hands. You train the heck out of the air crews. For instance, I don't like having fighter pilots on carriers whose air skills are below 70. Any day I don't expect a scrap I have the aircrews on 20% training. Don't go into a CV battle with less than 50% of your complement fighters. It doesn't take many DBs to sink a carrier but it takes a lot of fighters to keep one from sinking.

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RE: I need help to understand this game! - 7/13/2017 11:12:12 AM   
geofflambert


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Break your CV groups into as many TFs as you can screen adequately. 6 DDs is minimum. The reason to do this is that enemy strikes will tend to key on one TF and ignore the others. If you keep the TFs in the same hex their CAP is combined, but the enemy jumps on the first CV or BB they see.

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RE: I need help to understand this game! - 7/13/2017 11:22:58 AM   
geofflambert


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If you have two fighter squadrons on a CV put one on CAP/escort and the other on CAP/sweep. For instance if you have one squadron of F6Fs and one of F4Us let the F6Fs handle the escort duties and keep the F4Us overhead. Another way to handle that is to set the F4Us to a max range of two or three hexes.

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RE: I need help to understand this game! - 7/14/2017 9:39:44 AM   
Energisteron

 

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Thanks geofflambert

That's all good advice.

The 1000 mile War scenario which I chose as training does not include that many CVs but I take your point. In other CV wargames I've usually found 1 TF of 2CVs and the others as single CVs is best.

I still find the lack of control over a CV battle a bit frustrating but I am getting the hang of giving the TF commander just enough leeway to make an attack 'if he thinks it wise'!

I have completed my AAR now for that scenario and am about to have a second go. I got a doubtful (although official) DRAW.

Here's the link

http://www.matrixgames.com/forums/tm.asp?m=4301331&mpage=1&key=

(in reply to geofflambert)
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RE: I need help to understand this game! - 7/14/2017 5:31:18 PM   
Aurorus

 

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quote:

ORIGINAL: Energisteron

Thanks geofflambert

That's all good advice.

The 1000 mile War scenario which I chose as training does not include that many CVs but I take your point. In other CV wargames I've usually found 1 TF of 2CVs and the others as single CVs is best.

I still find the lack of control over a CV battle a bit frustrating but I am getting the hang of giving the TF commander just enough leeway to make an attack 'if he thinks it wise'!

I have completed my AAR now for that scenario and am about to have a second go. I got a doubtful (although official) DRAW.

Here's the link

http://www.matrixgames.com/forums/tm.asp?m=4301331&mpage=1&key=



You can set TF commanders when they are in a friendly port by clicking on the yellow TF commander on the TF screen. Select your TF commanders for CVs and surface combat groups carefully. Their attributes: air, aggression, and naval play a major role in how the TF behaves, whether it reacts to enemy ships within its reaction range or whether it does not, whether it launches air-strikes on less significant targets or whether it holds planes in reserve for the possibility of enemy CVs, how doggedly and effectively it fights in surface combat, whether its airstrikes are coordinated or uncoordinated, whether it moves at full-speed into dangerous waters to complete a bombardment mission or fails to move, sitting just in range of enemy air power, and so forth.

< Message edited by Aurorus -- 7/14/2017 5:32:47 PM >

(in reply to Energisteron)
Post #: 38
RE: I need help to understand this game! - 7/16/2017 8:07:17 AM   
Energisteron

 

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Thanks, Aurorus

That's great advice. I've replaced TF and air-gp commanders in my second playthrough here:-

http://www.matrixgames.com/forums/tm.asp?m=4301331&mpage=5

Just flip back from the foot of the page (p5)

< Message edited by Energisteron -- 7/16/2017 8:08:08 AM >

(in reply to Aurorus)
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