Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 1000 mile war - liberating the Aleutians

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: 1000 mile war - liberating the Aleutians Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 1000 mile war - liberating the Aleutians - 6/25/2017 1:31:25 PM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Thanks, GetAssista : The LRCAP was to deter enemy submarines more than anything else. There's been a few tenuous reports of enemy subs in the Dutch Harbor area.

(in reply to Energisteron)
Post #: 31
RE: 1000 mile war - liberating the Aleutians - 6/25/2017 1:51:25 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
LRCAP is fighters, it only deals with air threats nothing else.
To deter subs you need to increase the detection level of particular sub TFs. ASW or Search over those hexes can do it, as well as dedicated ASW TFs in the hexes. The latter is too risky to operate close to enemy base in this case

(in reply to Energisteron)
Post #: 32
RE: 1000 mile war - liberating the Aleutians - 6/25/2017 4:40:09 PM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Day 19 - 03 May

Bad weather cloaks the approach of both bombardment TFs but another pesky SSX penetrates the 4xDD screen around the BB Pennsylvania and puts a fish in her side. The sub is almost certainly put out of action by the escorts and all 3xBB including Pennsylvania proceed to inflict significant damage during their bombardment. The CA TF follows-up immediately and scores good hits on the airfield. Over 50 aircraft are damaged and the runway is torn up.




Attachment (1)

< Message edited by Energisteron -- 6/25/2017 4:48:19 PM >

(in reply to Energisteron)
Post #: 33
RE: 1000 mile war - liberating the Aleutians - 6/25/2017 6:51:56 PM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Day 20 - 04 May

It would seem like a good time for the Infantry to load-up and hit the beach. One and a half Infantry Rgt and an Engineer Btn will be loaded on 5x Transports (APs and AK) ready to sail in 48hrs.

Despite continued poor weather (generally overcast at target) a maximum effort must be made to consolidate the damage done at Kiska overnight.

Mitchells from Adak supported by Warhawks with drop tanks will attack Kiska airfield and port.

Liberators from Dutch Harbour will strike at ground forces, the airfield and the port on Kiska. Lightnings with drop tanks will sweep above all other groups which will bomb between 8000-15000 ft.

The two bombardment TFs will refuel and repeat their mission as soon as possible. The smaller first bombardment group (2xCA, 2xCL, and 4xDD) now replenished and fully repaired will repeat their mission immediately.

The damaged BB is detached from the BB TF, given a 1xDD escort and ordered to limp back to Dutch Harbor.

< Message edited by Energisteron -- 6/25/2017 6:56:52 PM >

(in reply to Energisteron)
Post #: 34
RE: 1000 mile war - liberating the Aleutians - 6/25/2017 8:50:45 PM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Outcome Day 20 - 04 May

No hindrance or actions at sea.

In all, 5 raids reach Kiska. The weather is heavy cloud throughout which seriously hinders bombing accuracy and raid coordination, but neither the weather nor previously inflicted damage seem to deter the Japanese garrison from putting up a spirited air defence!

Raid 1: 8x Liberators at 12k ft heading for Kiska airfield are intercepted by a CAP of 12x Zeros and 6x Rufes, which rapidly swells to 30x Zeros and 16x Rufes! No significant damage to airfield results. We lose 2x Liberators and 4x others are damaged. One single Zero goes down!

Raid 2: 19x Liberators at 15k ft target ground units and the airfield but again a CAP of 4x Zeros and 2x Rufes intervene. Again the CAP is enhanced quickly reaching as many as 26x Zeros and 14x Rufes. One Zero is destroyed, but 5x Liberators are damaged. There's virtually no damage to the base.

Raid 3: 7x Mitchells at 8k ft fail to get through a CAP of 18x Zeros and 11x Rufes (at least enemy CAP strength is declining!)losing 2x aircraft, with 1x damaged. There are no enemy losses.

Raid 4: 5x Mitchells at 6k ft attack the port installations without success, meeting a CAP of 15x Zero and 9x Rufe. 2x Mitchells are lost. Again no enemy fighters are lost.

Raid 5: A sweep by 18x Lightnings at 12k ft meets a CAP of 10x Zeros and 8x Rufes. We lose 2x Lightnings. The enemy lose just 1x Zero.

So, quite chastening!

Virtually no damage to target; sorties (destroyed /damaged) for each aircraft as follows; Liberators 27 (2/9); Mitchells 12 (4/1); Lightnings 18 (2/0). Despite their drop-tanks the Warhawks from Adak didn't make it as far as the target.

Figures for the defenders; Zeros 99 (3/0), Rufes 58 (0/0). This would seem to be consistent with a fighter force of 50+ aircraft.

Recon photos indicate 7x other fighters (possibly under repair), but no bombers on Kiska. Meanwhile, in port, there seems to be 2x SSX and 1x MGB. Troop estimates remain unchanged.


(in reply to Energisteron)
Post #: 35
RE: 1000 mile war - liberating the Aleutians - 6/25/2017 9:23:47 PM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Day 21 - 05 May

A very quiet day.

Severe weather virtually precludes all air operations. Fighter sweeps over Kiska are all cancelled.

A welcome reinforcement of 4x XAP and 5x APA arrives at Dutch Harbor just as the Kiska Amphibious TF leaves Dutch Harbor.

Day 22 - 06 May

Another quiet day. No air activity in bad weather.

All TF progress unhindered, and Kiska is bombarded again without opposition. Results not spectacular.

Kiska assault TF will unload over the beach tonight.




Attachment (1)

< Message edited by Energisteron -- 6/25/2017 9:55:56 PM >

(in reply to Energisteron)
Post #: 36
RE: 1000 mile war - liberating the Aleutians - 6/25/2017 10:48:09 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
Atleast you are hitting the beaches against some enemy presence. Not like it was in real life with Canadians and Americans shooting at each other for lack of real enemy

(in reply to Energisteron)
Post #: 37
RE: 1000 mile war - liberating the Aleutians - 6/26/2017 8:53:45 AM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Hi, GetAssista. Yes, too true!

Day 23 - 07 May

D-Day! Assault Infantry to begin landing operation overnight at Kiska. Extensive air operations in support, with surface bombardment and fighter CAP following-up.

(Sorry about the typo; alomost! LOL!)




Attachment (1)

< Message edited by Energisteron -- 6/26/2017 8:59:22 AM >

(in reply to GetAssista)
Post #: 38
RE: 1000 mile war - liberating the Aleutians - 6/26/2017 9:36:23 AM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Day 24 - 08 May 00:05

D-Day Assessment Meeting and Planning for D+1

A fuller assessment will be available later, but for now, suffice to say, the assault went in during the night with few casualties but defensive fire increased in violence and accuracy during daylight hours. Naval gunfire replied by bombarding enemy positions on land. Our vigorous air attacks successfully prevented any air strikes on the amphibious force, but again the defenders had the better of the exchanges. In late afternoon the defenders made a shock attack against our beachhead which was repulsed at some cost to the enemy. Our casualties were sustainable. The weather commenced with light rain but worsened throughout the day such that only a single Lightning made it all the way to Kiska and in a heroic display which defied ridiculous odds, the pilot shot down one Zero before returning to Dutch Harbor unscathed. Citation duly dispatched.

Decision - unloading will continue, while those ashore maintain a defensive perimeter. Naval and air support missions will continue as planned.

Details of beach assault below (see diagram).

There were 3 Air Strikes in support but the weather had deteriorated to Heavy Rain:-

Raid 1 : 12x Liberators at 12k ft and 26x Warhawks intercepted by 12x Zeros and 14x Rufes. We lost 4x Liberators (inc 1 to flak) with 7 damaged, and lost 7x Warhawks operating with drop-tanks. The defenders lost 1x Zero and 1x Rufe. Airstrip and Ground units attacked. Results unknown.

Raid 2 : 10x Mitchells at 8k ft with an escort of just 2x Warhawks (who thought that one up?) were intercepted by 11x Zeros and 9x Rufes. We lost 1x Mitchell (flak) with 1 damaged, and lost 1x Warhawk while the enemy lost none. The raid went on to attack port installations and ground units with little effect.

Raid 3 : A lone Lightning reached the target and took on 8x Zeros and 7x Rufes, destroying 1x Zero before returning safely to base at Dutch Harbor.







Attachment (1)

< Message edited by Energisteron -- 6/27/2017 8:15:29 AM >

(in reply to Energisteron)
Post #: 39
RE: 1000 mile war - liberating the Aleutians - 6/27/2017 8:17:22 AM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Situation Day 24 - 08 May (D+1)




Attachment (1)

(in reply to Energisteron)
Post #: 40
RE: 1000 mile war - liberating the Aleutians - 6/27/2017 8:37:13 AM   
Disco Duck


Posts: 552
Joined: 11/16/2004
From: San Antonio
Status: offline

quote:

ORIGINAL: Energisteron

Situation Day 24 - 08 May (D+1)




Very Nice Graphics.

_____________________________

There is no point in believing in things that exist. -Didactylos

(in reply to Energisteron)
Post #: 41
RE: 1000 mile war - liberating the Aleutians - 6/27/2017 8:53:32 AM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Thanks, Disco Duck

Well, well!! D+1 Air Ops finally seem to swamp the enemy air defence. At last we have the better of the exchanges. 1xGp Mitchells manage a bomb-run unopposed! The sweeps by Lightnings and CVE based Wildcats clear the sky for the following bombers. But strangely we see not one Zero. Have they been withdrawn? Have we damaged more than our AAR would suggest? Or are they being held back for a bombing raid (from Attu?) on the Amphibious TF?

Altogether there are 6 raids against Kiska:-

Raid 1 : A sweep by 14x Warhawks (from Adak) and 21x Wildcats (from CVE Nassau) at 10k ft is opposed by 11x Rufes. We lose 2x Wildcats for 1x Rufe.

Raid 2 : A sweep by 11x Lightnings and 20x Warhawks at 12k ft is mt by just 6x Rufes. Despite the odds just 1x Rufe is seen to go down. We lose none.

Raid 3 : A raid by 9x Liberators escorted by 9x Wildcats is intercepted by only 2x Rufes. 1x Rufe is destroyed without loss and the raid goes on to hit the Kiska airstrip with some success (Hits : Base 2, Supply 1, Airstrip 3)

Raid 4 : A mixed bag of Lightnings, Wildcats and Warhawks sweeps the sky at 12k ft unopposed.

Raid 5 : 10x Mitchells escorted by 5x Warhawks meets no opposition and proceeds to bomb ground forces and the Kiska port. Results are inconclusive but there's at least one significant hit at port.

Raid 6 : 4x Mitchells and 3x Warhawks again bomb the ground forces from 6k ft unopposed. Results unknown.

The poor b***y infantry are taking casualties; primarily due to gunfire during approach to the beach. We lose nearly 150 casualties during the day. However, the amphibious TF remains entirely undamaged, and unloading otherwise continues unhindered by enemy action.

Unloading now about 60% complete for troops, and 40% complete for supplies. Stance will remain defensive on D+2. Defenders confined themselves to a bombardment attack only.

Weather permitting the long-range Liberators and Lightnings will make one more effort before air groups are rotated to reduce fatigue and permit repair and replacement.

< Message edited by Energisteron -- 6/27/2017 7:54:44 PM >

(in reply to Disco Duck)
Post #: 42
RE: 1000 mile war - liberating the Aleutians - 6/27/2017 7:57:28 PM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Day 25 - 09 May (D+2)

Operational situation hardly changed. Cargo ship leaves Adak unescorted without orders. Fresh bombardment TF (2xCA 2xCL 2xDD) sent to Kiska. Amphibious Cargo TF loading at Dutch Harbor with supplies intended for Adak or Kiska as situation demands

Air Ops will continue for today unchanged.

It turns out to be a routine day: we sustain a few casualties heading into the beach; the defenders make a bombardment attack only; not one defending fighter meets the incoming US aircraft, although continuing bad weather limits results, but the airfield, port and ground forces are hit. Notably another SSX is hit and sunk.

Day 26 - 10 May (D+3)

The BB bombardment TF approaches overnight and causes significant damage to the airstrip, port, and ground forces (see attachment). Maybe I've lost count but it's possible I've wiped-out those midget subs!

Air ops continue at a lesser rate. The defence is no longer putting up any opposition to our air raids.

It would seem about time to probe the base ground defences with a deliberate attack tomorrow at dawn.

By the way, it's very nice of one of my subordinates to keep me supplied with very pointy pencils with pristine erasers. I'm sure the erasers would have been well worn down by now!




Attachment (1)

< Message edited by Energisteron -- 6/28/2017 7:26:14 AM >

(in reply to Energisteron)
Post #: 43
RE: 1000 mile war - liberating the Aleutians - 6/28/2017 6:55:32 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
quote:

ORIGINAL: Energisteron

Cargo ship leaves Adak unescorted without orders.


Did you order them to stay? By default the TFs have Retirement Allowed - which means they will go back to their home port once finished.

Find the text in the TF screen under Human Control and click it. If it reads Remain on Station - TF stays in target hex. If it reads "Retirement Allowed" the TF will return to home port after finishing it's current mission (Bombardment, unloading, loading, etc.)

EDIT: Spelling.



< Message edited by tarkalak -- 6/28/2017 6:56:59 AM >

(in reply to Energisteron)
Post #: 44
RE: 1000 mile war - liberating the Aleutians - 6/28/2017 7:11:54 AM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Thanks, tarkalak

Yes, perhaps I should have disbanded the Cargo TF at Adak? That way I could then manually send it 'home' when I wanted it to return.

I've a sneaky suspicion also that perhaps its cargo would have been unloaded immediately! That would be gamey if true. Confirmation, anyone?

Similarly, my Minesweeper TF reached Kiska and returned to Dutch Harbor because I'd set it a target destination and NOT a patrol zone! I must pay attention to these little details!

Otherwise, units (not so much air) have done pretty much what I expected them to do.

(in reply to tarkalak)
Post #: 45
RE: 1000 mile war - liberating the Aleutians - 6/28/2017 8:13:18 AM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Day 27 - 11 May (D+4)

Situation and Plans




Attachment (1)

(in reply to Energisteron)
Post #: 46
RE: 1000 mile war - liberating the Aleutians - 6/28/2017 8:33:15 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline

quote:

ORIGINAL: Energisteron

Thanks, tarkalak

Yes, perhaps I should have disbanded the Cargo TF at Adak? That way I could then manually send it 'home' when I wanted it to return.

I've a sneaky suspicion also that perhaps its cargo would have been unloaded immediately! That would be gamey if true. Confirmation, anyone?

Similarly, my Minesweeper TF reached Kiska and returned to Dutch Harbor because I'd set it a target destination and NOT a patrol zone! I must pay attention to these little details!

Otherwise, units (not so much air) have done pretty much what I expected them to do.


No, disbanded ships do not unload. They will sit in port full of cargo. If you don't want them to sail you can set them to Remain on station, as I described, or change their home port to the port they are in (Adak).

If you have Replenishment ships in port (AKE, AE, AS, AD, etc.) you can load them without creating TFs.

Also small ports (less than 2 I think, it's in the manual) can be penetrated by subs (not just midgets) and they could attack your ships. I read that in the manual, so maybe it was changed later on.

(in reply to Energisteron)
Post #: 47
RE: 1000 mile war - liberating the Aleutians - 6/28/2017 12:52:07 PM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Thanks again, tarkalak. Good advice and a fair warning!

Day 27 - 11 May (D+4) Results

We again take casualties going into the beach. The enemy seem to have limitless supplies of ammo! Our attack is met with a counter-bombardment which causes little damage, and we make progress at some cost (see attachment). In the air we have complete control. It seems there is no opposition at all.

Day 28 - 12 May (D+5)

We need to bring up the other half of the infantry Rgt still at Dutch Harbor. We now have some combat transports so unloading should be faster. Also, a Mtn Artillery Rgt has just arrived for deployment. That can tag along too!

Heavy bomber ops from Dutch Harbor and Med bombers from Adak will re-instigate attacks as soon as practicable.

Additional naval bombardment TF will be sent in support.

On the ground we will go back on the defensive until all supplies unloaded.






Attachment (1)

(in reply to tarkalak)
Post #: 48
RE: 1000 mile war - liberating the Aleutians - 6/28/2017 1:01:04 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
Kiska is swamp on the map, which is x3 terrain for defenders. With defenders base AV as on the last screen you need to bring more AV yourself (like a couple more regiments and arty) plus pound the place from sea and air until Japs are half disabled and without supply.

Oh, and you don't have any kind of HQ projecting on Kiska (either shorter ranged HQc/HQy disembarked or longer ranged HQ on Adak), which will severely affect your rolls.

(in reply to Energisteron)
Post #: 49
RE: 1000 mile war - liberating the Aleutians - 6/28/2017 1:31:55 PM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Day 28 - 12 May (D+5) Results

Battlestations! Battlestations!

Today it got HOT!

The defence has reacted! There's at least 3 Japanese TF out there. Small admittedly but they're definitely there.

Not surprisingly it seems they are trying to run supplies into Kiska. My 2xDD ASW TF patrolling around Kiska met 2x xAK Japanese cargo transports escorted by 1xDD. The first surface combat resulted. Both transports were heavily damaged and left burning stem to stern, but they were not seen to sink. The escorting DD took one hit. Our DDs were undamaged.

But we certainly did not have things all go our way! To the SW of Kiska one of our subs was detected and attacked by 2xDD. The attack was relentless, the sub was driven to the surface and then sank.

One of our subs from the 2xSS TF outside P-jima spotted and attacked another Japanese supply TF. This time 2xDD and one large freighter / tanker (?). Our sub sustained minor damage. The freighter continued eastwards!

On land the Japanese defenders on Kiska made a deliberate attack which we'll call a draw. We held them at some cost.

In the air there's still absolutely no resistance. Every bomber capable of flying dropped its payload on the ground units. The CVE Wildcats provided CAP just in case.

(Will post some diagrams later - see first surface combat attached)




Attachment (1)

< Message edited by Energisteron -- 7/2/2017 10:25:38 AM >

(in reply to Energisteron)
Post #: 50
RE: 1000 mile war - liberating the Aleutians - 6/28/2017 1:42:02 PM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Hi GetAssista

Which scale of HQ do I send to the beach? Not the theatre HQ surely?

Can a 'commander' load on to a CV or BB? Or should they get down on the beach?

Thanks in advance.

(Unfortunately I'll be away for a couple of days but will continue)

(in reply to Energisteron)
Post #: 51
RE: 1000 mile war - liberating the Aleutians - 6/28/2017 3:51:22 PM   
Deathifier

 

Posts: 362
Joined: 6/17/2002
From: Sydney, Australia
Status: offline
When I originally saw the enemy shock attack you after landing I thought you might actually have an easy time.
However on closer inspection it looks like only their engineer company (4th engineer coy) did the attack.
So whilst that unit is probably useless for a while the rest of them are all likely in good condition.

As for why the air defence suddenly vanished the AI has some simple behaviour - if an enemy unit arrives at a base all air units in that base will move somewhere else within range.
The AI also doesn't do much LRCAP and regular CAP doesn't often roam far enough to cover bases more than a couple of hexes away.
You will see those aircraft again as you move forwards though :)


quote:

ORIGINAL: Energisteron
Which scale of HQ do I send to the beach? Not the theatre HQ surely?


Two HQ's help - corps/army and command.
A Command HQ, such as North Pacific, can help quite a bit if in range.
In this scenario it has a range of 5 (typically a command HQ in the full campaign has 9 range, so get in the habit of checking them) so you will have to move it closer for it to help.
With its range a Command HQ can stay out of the fighting.

A corps and/or army HQ can also help if in range and that typically requires them to be in the same hex as the fighting.
Since you don't have a corps or army HQ in the fighting (and it doesn't seem like you get one at all) the command HQ will act as one if you get it in range.

It also helps immensely if the HQ's have the same preparation target as the combat units.

Section 8.1.1 of the manual covers it a bit however it is lacking on details of the specific interactions.

Based on your combat results so far you are going to need every little benefit you can get as you wear the enemy down bit by bit.

- Deathifier

(in reply to Energisteron)
Post #: 52
RE: 1000 mile war - liberating the Aleutians - 6/29/2017 10:29:05 AM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Thanks for your detailed assessment, Deathifier.

I'll bear all that in mind when I get back to the game.

I am in the process of loading up the remainder of the Infantry Rgt and the newly arrived Mtn Gun Rgt at Dutch Harbor. It would seem prudent to follow them up with a floating reserve of 2 Rgts of Infantry trained for Attu. At least I now have the transport capability.

Another problem is that Kiska, and certainly Attu, are at the limits of my PBY search / recon radius. I could move a Gp PBYs forward to Adak but the airfield there is operating beyond capacity as it is. How effective are Wildcats at Recon? The CVE Nassau has only Wildcats aboard. I don't seem to have any naval bombers anywhere!

My sub screen did its job (at some cost) but how am I to know how much has sneaked in 'beneath my radar'?

Certainly, it's an interesting situation for a novice like me!

(in reply to Deathifier)
Post #: 53
RE: 1000 mile war - liberating the Aleutians - 6/29/2017 9:43:24 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
You should have at least one AVP or AVD that you can move to a forward dot base to support a detachment of Catalinas. When disbanded, the AVP/AVD will be hard for the enemy to detect.
Bear in mind that they must have their supplies loaded to start with (set to "Do Not Unload") and will use supplies supporting search ops by the Cats.

You will have to bring the AVD/AVP back to a base to replenish supplies or have it at a non-dot base with at least a level one port where you can send an xAKL with supplies to offload at the port (to replenish the AVD/AVP from port).

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Energisteron)
Post #: 54
RE: 1000 mile war - liberating the Aleutians - 6/29/2017 10:56:23 PM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Thanks BBfanboy

So I load up an AVD and send it to Adak but do not unload?

I'm just wondering what they've been doing all this time at Dutch Harbor. Will the friendly AI have made use of them there?

Thanks again, these are little intricacies a novice like me is likely to miss.

(in reply to BBfanboy)
Post #: 55
RE: 1000 mile war - liberating the Aleutians - 6/30/2017 7:44:12 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
DO NOT UNLOAD is correct. It must have supplies on board to support the PBYs.

If Dutch Harbour has a high enough airport level and enough air support, the AI would have been using that to support the PBYs. If there is a shortfall on those requirements, the AVP/AVD would kick in to help. But they are not a prerequisite to DH sending out patrols - the base facilities and air support would do that and just cut back on their support to bombers. So sending out the AVD/AVP does not hurt DH patrols.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Energisteron)
Post #: 56
RE: 1000 mile war - liberating the Aleutians - 6/30/2017 11:43:44 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline

quote:

ORIGINAL: Energisteron

How effective are Wildcats at Recon?



One of the squadrons on board is Tac Recon Wildcats. It is the smallest squadron with just 3 planes. The planes should have a camera on board. You can see that by clicking on the "AIRCRAFT"
I am not sure you can send them on Recon mission directly (In a very old version I played, I couldn't). Sending them on any mission on Kiska should provide DL.

Watch the fatigue of your pilots and airframes closely. If you loose too much planes in this scenario, the Japanese will still win in points. Even after you take both Kiska and Adak.

(in reply to BBfanboy)
Post #: 57
RE: 1000 mile war - liberating the Aleutians - 7/1/2017 8:07:01 PM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Thank you, gentlemen.

It would seem I need a fairly major review of my plans and tactics if I am to have any success. Please note though that I am playing firstly as a training exercise, and secondly 'for real', in other words I am trying to keep down casualties and achieve the objectives but without making ridiculously risky moves just to 'even the score'.

I will not lumber you with another map as I'm sure the situation is familiar enough now to anyone who has read this far.

The overall situation, other than the recent Japanese intervention, has become quite 'routine': subs patrolling all 3 enemy bases; ASW patrol of 2xDDs near the current target, (Kiska); the assault amphibious TF at Kiska having unloaded all troops and equipment but still with some supplies on board; CVE Nassau with Wildcats (3 aircraft being specially equipped for recon) providing CAP in vicinity Kiska; a 'conveyer belt' of bombardment TF from Dutch Harbor hitting Kiska, with a BB gp currently nearing its target; Supplies and fuel loaded and destined for Adak, my forward base, and additional supplies being loaded for Kiska; 2 Rgt Infantry and supplies loading as reinforcement for Kiska and as a 'floating reserve'; every bomber available hitting Kiska daily weather permitting; PBY recon over the ocean as far as Attu, and a little beyond; Venturas on ASW duty 360 degrees around Dutch Harbor, and fighters, principally Warhawks, providing a small CAP at Adak and Dutch Harbor.

On land, our beachhead at Kiska is secure enough for now, but the troops are running low on supplies, on the defensive and still under pressure from an enemy that would seem to outnumber them.

In the air, other than recon, the enemy seem to have consolidated their aircraft on Attu, possibly for a counterattack, and we have complete uncontested control over Kiska.

On the ocean, two enemy TF have eluded the outer fringes of our naval recon (not surprising given the continuing bad weather) and reached the area of Kiska, but nothing heavier than DD have been seen so far. There is no doubt, the Japanese are trying to resupply Kiska, and / or firming up on Attu.

So, with that in mind, and the sound advice from you, gentlemen, I'll be back with new orders!


(in reply to tarkalak)
Post #: 58
RE: 1000 mile war - liberating the Aleutians - 7/1/2017 8:28:40 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Don't rely too much on the data in Nav Search sightings unless you obtain a high detection level (D/L) like 10/10. If you got just a glimpse of that TF with a DD in it, there could be much more. The Scenario designers usually try to build in historic force levels, so the Japanese might have brought their 2 CAs + a CL and DDs to contest your moves or evacuate their troops (as they did in RL). Google the Battle of the Komandorskis (or Komodorskis?) in which CA Salt Lake City and CL Richmond duked it out with Japanese CAs. IRL, the Japanese knew about BB Pennsylvania being in the area so they withdrew rather than press their attack.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Energisteron)
Post #: 59
RE: 1000 mile war - liberating the Aleutians - 7/1/2017 10:06:21 PM   
Energisteron

 

Posts: 617
Joined: 6/17/2017
Status: offline
Thanks again, BBfanboy

OK, I've adjusted my orders to conform with the latest advice.

Day 29 - 13 May (D+6)

Every single transport (both attack type and civilian) is now being loaded with troops at Dutch Harbor. These include the remainder of the 2nd Infantry Rgt already on Kiska, another Rgt originally designated for Attu, an Artillery Rgt, and some more engineers. There seems to be no room for the North Pacific HQ, so that will be delayed until we have empty transports back in Dutch Harbor.

A Gp of Catalinas moves up to Adak and a DD tender moves up in support. Air strikes against Kiska continue at max effort.

Otherwise nothing much changes.

The day turns out to hold no surprises except perhaps that there's only 1 contact at sea up near P-jima where the slightly damaged sub Narwhal spots possibly the same convoy heading eastwards. The defenders on Kiska make another deliberate attack which is beaten off with light losses in our beachhead. Four of our strike aircraft are damaged by flak but continue to hit the ground units.

The biggest surprise is that the defending coastal guns on Kiska stop harassing our troops approaching the beach, and do not even reply to our small bombardment.

So, are their supplies low? Are they about to break?





Attachment (1)

(in reply to BBfanboy)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: 1000 mile war - liberating the Aleutians Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.938