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Question on supply - 6/20/2017 1:25:01 AM   
StrategyGamer

 

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One Question

How do you change how fast units "die" when out of supply? Of course, in the normal game, each round is anywhere from 14 days to a month. In my scenario, each round is only 4-8 days, so realistically, units should be worthless in 2-3 turns instead of just 1.

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RE: Question on supply - 6/20/2017 2:19:58 AM   
sPzAbt653


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I think what you are after is hard coded and you can't change it. However, if you think about, by shortening the turn lengths you have changed combat results for all units, not solely the units that are out of supply. Therefore, if I were doing something like that, I would have to scale combat results back. I guess the only way to this is to go thru all the units and reduce their combat factors, although I do not know how these calculations are resolved in the code, so this may be a wrong avenue [for example, does a 2 attack vs a 2 defense gain the same result as a 1 attack vs a 1 defense ?].

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RE: Question on supply - 6/20/2017 5:05:23 AM   
StrategyGamer

 

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Well, my map is 10 miles a hex.

I think I can just increase my defense as, if this works like Panzer Corps, more defense means you take less damage overall, and more attack means you deal more damage overall.

We'll need a developer to clarify that though.

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RE: Question on supply - 6/20/2017 2:41:12 PM   
BillRunacre

 

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Hi StrategyGamer

This is hard coded, but as units don't actually die when out of supply, they just receive a significant drop in effectiveness, there is always the chance of a counter-attack pushing through to liberate them from the pocket. If not done, then in the next turn, i.e. 4-8 days after the initial encirclement, then they will be easier to batter and destroy.

So effectively if they lack any supply and there are no friends available, then their chances of surviving for long are rather minimal.

Bill



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