Drongo
Posts: 2205
Joined: 7/12/2002 From: Melb. Oztralia Status: offline
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Posted by Wobbly [QUOTE]upon splitting one of my task forces i have been given a captain - if memory serves - called H.Good with the stats of skill 70 inspiration 71. Lee is only 60 65. Is this guy better? Being a random Capt dissolving the surface group will remove my leader so I am wondering if I keep him around. [/QUOTE] Capt Harold H. Good - Stats - Overall Skill 70 Inspiration 71 Surface combat 67 Administration 59 Aggressiveness 64 RADM W. Lee - Stats - Overall Skill 60 Inspiration 65 Surface combat 83 Administration 51 Aggressiveness 71. [B]Stats relevance to naval combat [/B] (based on the same rigid criteria as Admiral Arctic's analysis - (ie best guess)). OVERALL SKILL - no relevance, just a rough summary of a leaders overall skill in the areas of Surface, Air, Land combat and Administration. A TF leader could have a high overall skill rating (from excellent land and air skills) but still be a dud when it comes to surface combat skill. The order in which UV allocates leaders to TFs is normally the best guide as to the leaders relevant skill for the job. INSPIRATION - Mentioned as a relevant factor to Task Forces in the manual. Normally inspiration will influence morale (how this effects TFs, I don't know as TF morale is never mentioned). SURFACE COMBAT - The most vital leadership stat for TF performance in surface combat. CAPT Good would not necessarily have turned up as TF leader on the basis of this skill but more likely because he commanded the ship that the AI routines decided was the TF flagship. Normally, the only way to judge the surface combat skills of CAPT is by his assesment (since that particular skill rating is only visible in the editor). In case you're wondering, none of the starting allied ship CAPTs are the equal of Lee as a naval tactician. The only allied leader who's superior in that area is Nimitz (who's not available for that role anyway). ADMINISTRATION - influences TF fuel consumption (whoopee doo!). AGGRESSION - Heavily influences whether a TF under that leader will engage and for how long. RANK (OR EXPERIENCE) - The manual mentions "older more experienced officers" as being the more reliable choice. Leaders themselves do not seem to have an "experience" rating, or an age, as such. I normally judge it by RANK (refer Admiral Arctic) and whether the officer's assessment has "known to be competent" rather than "known to be promising". Bottom line in the choice between CAPT Good and RADM Lee is that Lee's proven as very competent in surface combat (83), as well as aggressive (71) while Good would be considered promising (competent 67) and aggressive (64) with less "experience". Knowing more about what role inspiration plays in surface combat would be helpful for the comparison but I've never seen a highly inspirational leader pull of the victories that the leaders with high surface combat skill and aggression do. IMO, there's no contest. Lee should be picked every time if you want the best TF leader for aggressiveness and surface combat skill. Leave CAPT Good in command of the New Orleans where he is better suited.
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