SaintEx
Posts: 74
Joined: 8/7/2004 From: Near Paris Status: offline
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For what it's worth, I am an old-time Avalon Hill gamer and have played a great many military sims. GG is undoubtedly - in my extremely humble opinion - the most accurate and engaging simulator of military strategy in the computer gaming era, albeit in some rather painstaking detail. That detail is nowhere more apparent than in WITPAE. I own and play all of the games you mention (as well as perhaps my favorite GG game, his simulation of the American civil war). In terms of second world war games, I continually come back to WITPAE. Back in the old days, and, I suppose, in these newer days as well, there has always been the debate between realism and playability (anybody out there also still save their archives of AH's "The General"?). WITPAE definitely falls on the realism side, which is the side I have typically taken in those kinds of discussions. Every ship, every airplane in the Pacific theater is represented. This makes for sometimes maddening micro-management, but if you're into that kind of thing, which I most certainly am, then there is no better arena in which to play. WITE and WITW are likewise extremely detail-oriented, and for those of us who appreciate this level of detail all three games are fascinating and ultimately, highly instructive in terms of history. WITP, though, somehow seems more fluid to me. I like the details, I like the naval warfare, I... well, it's hard to explain, but it's just a great game that has a daunting learning curve but at the very least, you will indeed learn a great deal about the war itself, while you learn the game. Come to think of it, that can be said for any of GG's games, which is perhaps why I flock to them. By the way, in case you also are an old-time gamer, WITP reminds me in many respects of the old board game "The Pacific War", although in much greater detail and without it's very innovative time-dilution thing.
< Message edited by SaintEx -- 8/3/2017 11:23:21 PM >
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