Lokasenna
Posts: 9297
Joined: 3/3/2012 From: Iowan in MD/DC Status: offline
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quote:
ORIGINAL: Canoerebel quote:
ORIGINAL: Lokasenna I don't think that was cold effects so much as: lots of heavy coastal guns and lack of 100% prep and lack of 100% prepped HQm on AGC and lack of really wearing down all those coastal guns. Also, that combat report showing 500+ squads disabled... the LCU losses (in any screen) seem to be on a FOW multiplier of anywhere from -50% of actual to +100% of actual. Loka, that makes sense, and I want to accept it, because then the difficulties become predictable and therefore manageable. But look at the Paramushiro graphics above. Erik really didn't have many guns there, and my combat ships and LCI gunships seemed to suppress them well. The Allied amphibious ships took essentially no damage. So, from my seat, with an admitted lack of experience to fully digest this info, it doesn't seem like Para's CD units played a big role. From where I sit, I think Cold Zone and dice were the primary culprits, aided by the lower (70%) prep. The presence of CD guns, in my anecdotal experience, seems to increase casualties on the beach. Regardless of how they figured into hitting ships or not. Here's a summary of what those units have in them: Wake Cst Gun Bn: 4x 20cm, 4x 15cm, 8x 12cm, 8x 12cm (all DP and therefore CD guns) Kitachishima Fort: 6x 8cm DP, 4x 24cm howitzer 31st Special BF: 4x 8cm DP, 4x 81mm mortar That's a lot of "dedicated" CD guns, which do much better than just regular artillery tubes in causing disruption/disablements on the beach. If the guns are still in 'ready' status, they'll wreck the troops coming ashore regardless of whether the ships doing the landings took any hits. Plus the regular artillery that he also had there.
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