JohnDillworth
Posts: 3100
Joined: 3/19/2009 Status: offline
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FYI, Alfred posted this on Obverts AAR. Informational, not inflammatory, just thought it should be shared here for those that don't read both AAR: "This is not really a bug as it flows from a central game design concept. It is not an easy task to try to code a different implementation for this central design concept for several reasons. Firstly, it is difficult to tinker with the strategic movement code without crippling the AI's use of strategic movement. Secondly, and this also links up with the first difficulty, any code changes in this area have to be thoroughly tested to ensure that the dormant computer control zone is not reactivated to interfere with other human control mechanics. The China Theatre is the most likely area to witness this issue due to the paucity of railways, in particular the lack of multiple lines servicing most bases, and the relatively (compared to other theatres) widely spread in built trails in the countryside. Alfred "
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Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
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