mind_messing
Posts: 3393
Joined: 10/28/2013 Status: offline
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ORIGINAL: Canoerebel Thanks for your thoughts, MindMessing. There was a time when I had to make that call - invade Japan or concentrate on China. It's possible the former would have driven the Allies to a quicker victory, but I didn't think so. I didn't think so then or now. The former would have. Take the total VP swing from China versus that of Japan. One will be bigger than the other. quote:
Your memory about the input from the Peanut Gallery is pretty spotty. I remember you chiming in. I'm 99.9% sure that neither Alfred, Bullwinkle or Lokasenna commented in any way. They'd bowed out of the AAR or the community much, much earlier. http://www.matrixgames.com/forums/fb.asp?m=4550630 quote:
I took into consideration many factors that you aren't/weren't privy to. For instance, it is essential that the Allies conquer most of China - especially big denominator bases like Chengtu and Chungking. That's more than 5,000 denominator points right there. But given the house rules and the cards I was dealt, China couldn't be reconquered without a full commitment by the Russians and/or Western Allies. The House Rules had a material impact on that, and I doubt you have any notion of those rules or how they impacted the game. Why was it essential to recapture China? Every Japanese unit in China was one that was not defending Japan. Outside of Chengtu, Chungking and Shanghai, base VP's are low compared to Japan proper. They're also much denser, and with terrain generally favourable to the Allies (lots of clear terrain, almost exclusively coastal hexes to allow naval bombardment from the Allied fleet) compared to China. I'd also point out that the Allied naval arm can contribute extremely little to influence events in China, compared to Japan. Naval bombardment of coastal hexes could have easily helped contribute to the Allied VP pool. quote:
And when that tough decision was made, the Allied aircraft pools were drained and without replacements. Starting a massive, no-holds-barred air battle over Japan when I had limited resources and Erik (apparently) didn't seemed fraught with too much risk. It was better to wait until the P-51H came online, finally permitting the Allies to contest the air space over the Home Islands. In AE, landings are possible without contesting the air space over the Home Islands. The purpose in these events is not to control the air space, but to protect the amphibs. There's also a point in there about the P-51 not being the only fighter in the Allied line-up... quote:
There were many other factors that led me to believe the course of action I took was the best option. I might have been wrong. Another player might've done differently and did better than I did. But I'm satisfied with the decision and feel pretty sure that a lot of players would've stepped into it with both shoes had then attacked Erik when he was still fully supplied and had the upper hand in the air war. It's hard to think clinically about your own game when you are immersed in it. I will be interested to see if your view changes with time. quote:
ORIGINAL: BBfanboy quote:
ORIGINAL: Canoerebel Thanks for your thoughts, MindMessing. There was a time when I had to make that call - invade Japan or concentrate on China. It's possible the former would have driven the Allies to a quicker victory, but I didn't think so. I didn't think so then or now. Your memory about the input from the Peanut Gallery is pretty spotty. I remember you chiming in. I'm 99.9% sure that neither Alfred, Bullwinkle or Lokasenna commented in any way. They'd bowed out of the AAR or the community much, much earlier. I took into consideration many factors that you aren't/weren't privy to. For instance, it is essential that the Allies conquer most of China - especially big denominator bases like Chengtu and Chungking. That's more than 5,000 denominator points right there. But given the house rules and the cards I was dealt, China couldn't be reconquered without a full commitment by the Russians and/or Western Allies. The House Rules had a material impact on that, and I doubt you have any notion of those rules or how they impacted the game. And when that tough decision was made, the Allied aircraft pools were drained and without replacements. Starting a massive, no-holds-barred air battle over Japan when I had limited resources and Erik (apparently) didn't seemed fraught with too much risk. It was better to wait until the P-51H came online, finally permitting the Allies to contest the air space over the Home Islands. There were many other factors that led me to believe the course of action I took was the best option. I might have been wrong. Another player might've done differently and did better than I did. But I'm satisfied with the decision and feel pretty sure that a lot of players would've stepped into it with both shoes had then attacked Erik when he was still fully supplied and had the upper hand in the air war. Much of this is a matter of style. Nemo would have sacrificed huge numbers of ships, aircraft and troops to get into the main Japanese cities and wipe out the economy. That probably would still have allowed a winning VP ratio and he might have done in in 1944! But that's Nemo, he has an edge on figuring out what the opposition is likely to do because he is a Psychological or Psychiatric professional. I understand CR's approach to things because my own comfort zone for risk is similar. I see no reason to suggest his overall strategy was faulty as he knew he had a very crafty opponent who is very experienced at getting the most out of the Japanese forces and economy. Obvert did score some victories along the way but CR stymied most of his gambits and won on the slow but steady path. Kudos to both sides for the way this has played out - instructive and entertaining all the way through! Ah, the old "Nemo is a mind reader" myth. Almost as if he was deliberate in cultivating that myth for some reason...? The overall strategy was faulty as it was not the most effective way to deliver what was needed for victory. What was needed was large VP swings to the Allies, delivered at speed, using every asset to the greatest benefit. What was done was a campaign in China that the navy couldn't contribute to, and that allowed a good trade for Japan. quote:
Deep into 1945, the Chinese army still mostly had 1941 squads. The units were weak and lacked supply. They faced the highly-experienced Japanese units who had conquered China. Those units were strong, supplied and dug in (Erik once noted that many of his units had as many as six forts - and that in 3x terrain!). Strong units that are well dug in...let's go fight them instead of going somewhere with weaker opposition! quote:
Chungking and Chengtu are worth 5,400 points for Japan (the equivalent of 10,800 for the Allies – which is like conquering all of Kyushu and a goodly part of Honshu). Kunming, Tuyung, Lanchow, Hong Kong and also have big denominators, and I’m sure there were other bases too. What's the comparative time to travel between Chungking/Chengtu and Hong Kong? What's that versus a boat from Wakkanai to Kanoya? quote:
I'd already engaged in one risky, toughly contested battle in the Home Islands (Sikhalin Island). Erik earned a ton of permanent points that way, fighting efficiently at 1:1 ratios. I sure didn't want him to be able to do that again. Imagine if you'd made that exchange for a base where you could have mounted an extended land campaign against weak IJ ground opposition to take high value VP bases...like Hokkaido? quote:
The victory conditions also entered into the equation. If the Allies don't prevail by 8/31/45, the best they can achieve is a marginal victory. And the conditions to achieve a marginal victory are the same whether 2:1 is achieved on 9/2/45 or 3/30/46. Since victory by 9/1/45 clearly wasn't possible, there was no need to take inadvisable chances thereafter. It meant just as much to achieve 2:1 in early 1946 as it did in late 1945. There's no question that Erik and I are playing this as a game, as defined by the rules, as opposed to a simulation. The Allies invaded the Home Islands in June 1944. Since then, Erik has triggered exactly one kamikaze attack (near Shanghai in June, I think, 1945). He's played carefully and conservatively to maximize his points and minimize mine. He's playing exactly how I think the game should be played, and he's done a great job. And I'm doing the same - playing the game as a game. If the game is measured by reality rather than as a game, the Allies had conquered more than they had historically by early August 1945. So by that measure, too, the Allies did well. But I don't think that's a valid measure. All things considered, I think the game has been a draw, at least since I entered. Both sides fought hard and well, using carefully crafted strategies, and both making only a few mistakes (as best I can tell). The victory conditions will call this an marginal Allied victory, but those conditions were created many years ago and undoubtedly without a lot of hard info as to what the possibilities were. Draw accurately reflects the actual outcome, IMO. Obvert's strategy of conservative play was the right counter - a more aggressive pursuit of VP's from the Allies would have forced Obvert to start rolling the dice in the big Gotterdammerung battles that the late-game throws up to maintain the IJ VP lead.
< Message edited by mind_messing -- 2/13/2020 8:14:46 PM >
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