Indirectlemon
Posts: 35
Joined: 11/12/2015 Status: offline
|
Hello Everyone, A new Public Beta is now available for testing! If you have registered your copy of War in the West and/or War in the West: Operation Torch, you can download the latest beta update from the Members Area! v1.01.68 Change Log Important Note Some Anti-virus software will require the user to run the exe as an administrator and allow changes to be made to the computer, in order to load scenarios and saves, and to save game and preference files once in-game. Another option is to disable your AV software while playing the game. New Features and Rule Changes 1. East Front Option – Made adjustments to reduce German losses of manpower, equipment, and morale on the eastern front. Our tests showed the Soviets doing too well on the eastern front and these changes should reduce German losses and slow Soviet progress. 2. Improved game performance (logistics and map draw). 3. Added a new filter type to the "Air Base" filter on the Unit tab of the CR screen. The filters should be: All, with AC, Empty, Under Construction (the last one being the new filter type). When Air Base CR filter is on 3 new sortable CR columns appear abSz - air base size (instead of fat), abDm - air base damage (instead of CV), abbd - air base build pct (instead of prep). 4. Adjusted ground replacement routine to reduce substitution probability (more so for outdated equipment). 5. When airfields are captured, any ongoing construction work at that airfield will cease. Air base units will be disbanded when canceling building size 0 air base. 6. Air base unit will be created once expansion starts. Size 0 air base appears in black color as size 1. Size 0 air bases should not be visible in air transfer mode (no AC on them). 7. Disabled Ctrl-t hot key that was accidentally enabled. Bug Fixes 1. Auto rail repair units aren’t going out to repair rails. Fixed. 2. Units that are considered “in supply” but are in hexes that are considered isolated should not be getting combat penalties, nor should leaders suffer admin roll penalties. These units should also not be shown with red outlines on the map. Fixed. 3. When assigning support units to a location, any support units in a HQ that are in the hex are not available to be assigned. Units in the same hex as the location should be able to be assigned to the location. Fixed. 4. Ground combat unit can get selected as commanding HQ (in which case no leader shows up listed as commanding the battle). Fixed. 5. 140 recon missions were flown to one hex. Fixed. 6. Airbases don’t expand due to the bug in path tracing function. Fixed. 7. Fixed air group display bug on air navigation panel (F10). 8. Arrows keys are no longer scrolling the map at an acceptable speed (very slow scroll now). Fixed. 9. Players can reassign support units from frozen HQs. Support units in frozen HQs should be frozen into the HQs. Fixed. 10. Ground elements which are not in the TOE or substitution list can get replaced into the unit. Fixed. 11. Disabled Ctrl-t hot key in WITW that had been accidentally enabled. 12. Fixed air doctrine screen appearance when called from selected air hq (right panel) 13. Fixed air doctrine screen appearance when called from selected air hq (right panel) 14. Damaged enemy planes are not counted correctly on the air execution screen. Fixed. 15. Fixes for full screen mode (screen going black). Data and Scenario Changes 1. Aircraft change - 0642 Lancaster B.I Special - add some 4000lb bomb loadouts for earlier use, limit 12000lb bomb use to 5/44 and later. A few other minor changes. 2. Device change - 0683 NEW: French 75mm CA Mle 1932 AA Gun (moved from 0561) 3. Changes to Unit OBs: 0732-0734 - NEW - 43-45 Static Flak Regiment, copies of 288,647,648 with motorization set to none (most city Flak Regts were static with guns placed in concrete installations) 0735 - NEW - Static mixed Flak Bn, copy of 228 with motorization set to none 0736 - NEW - Static Heavy Flak Bn, copy of 229 with motorization set to none 0737 - NEW - Static Light Flak Bn, copy of 411 with motorization set to none 0738 - NEW - 43 Reserve Panzer Division - limited capability Panzer div with French tanks/SP guns 0739 - NEW - 43 Sturmpanzer Bn - 42 Sturmpanzer IV and 3 Panzer IIIn, upgrades to 0740 0740 - NEW - 44 Sturmpanzer Bn - 45 Sturmpanzer IV 0361 - 44 Sturmmoerser Battery - class changed to SP Artillery 0393 - 43 Hvy Pz Bn(-) - renamed to Company 0912/913 - BR Armoured Divisions - change Challenger to Comet 1239 - 43b PO Armoured Div - extended to 6/44, 139 Sherman III -> Sherman V, 23 Sherman III -> 23 Sherman VC Firefly, 0 Stuart V -> 44 Stuart V 1240 - 44 PO Armoured Div - delayed to 7/44, Sherman III -> Sherman V 1409/1410 - FF Armoured Divs - M4A2 reduced to 92, M4A4 raised to 73 (165 Shermans per div, 1st had 165 A2, 2/5 had 52 A2 and 110 A4) 4. Changes in Ground Elements: a. Multiple Ground elements had their ammo use recalculated. b. Some fuel use changes and a few reliability rating changes. c. Several element symbol corrections (wrong type like light Flak instead of Flak, etc) d. A few other minor changes. 5. Many changes to scenarios. The most notable of these is the addition of many new frozen static divisions to the German forces in the campaign games. These divisions will use up some of the German manpower for training early in the scenarios, and then be activated as they were historically. You can also download the patch direct from here. This public beta is also available on Steam, you will need to right click the game in your Steam library, select properties and navigate to the BETAS tab; from there, opt into the Public Beta by selecting it from the drop down menu. Happy Gaming!
< Message edited by Indirectlemon -- 9/4/2017 3:44:10 PM >
_____________________________
Lucas Young Production Assistant
|