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Creative lua and events

 
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Creative lua and events - 9/26/2017 10:01:52 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
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http://kriegsimulation.blogspot.com/2017/09/cmano-making-tactical-decision-aids-lua_24.html

http://kriegsimulation.blogspot.com/2017/09/cmano-making-tactical-decision-aids-lua.html

http://kriegsimulation.blogspot.com/2017/09/cmano-making-tactical-decision-aids.html

I follow this site a bit because they cover CM, Steel Beasts, and Command. The trifecta for me. Just found the above extra interesting.

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RE: Creative lua and events - 9/27/2017 9:16:40 AM   
Fer_Cabo

 

Posts: 111
Joined: 9/17/2015
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Thanks for the reference!

Any idea for a LUA Script (to be used in an ACTION when, triggered by a Unit from one SIDE is detected or spends a certain amount of time inside a defined Zone/Area) that MARKS the intruder as "Unfriendly" or "Hostile"?

I know you can use the EXCLUSION ZONES feature, but these are not flexible, since they don't discriminate the SIDES of the intruding units.

For instance: The ROK cannot set up an EXCLUSION ZONE over its sovereign territory that only marks as "Hostile" DPRK aircraft (and not US or Japanese ones...)

(in reply to thewood1)
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