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Rising Sun battleships loose effectiveness

 
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Rising Sun battleships loose effectiveness - 9/30/2017 7:11:03 PM   
slim00

 

Posts: 9
Joined: 9/30/2017
Status: offline
I have played the Rising Sun module repeatedly, and now (version 4.1.7) the battleships firepower has become much less effective. In Java Sea battle, a destroyer has greater effectiveness than a battleship! When did this change?
Post #: 1
RE: Rising Sun battleships loose effectiveness - 9/30/2017 10:29:33 PM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
You shouldn't have to do this yourself, but if it is really annoying you, go to OOBP/OOB WW2 Data/Content/Data. Make a copy of the units.csv file and then change every stat to your heart's content. Notepad++ is a free app and is best to use, imo. Also, for single player use only.


(in reply to slim00)
Post #: 2
RE: Rising Sun battleships loose effectiveness - 10/2/2017 4:02:38 PM   
bru888


Posts: 132
Joined: 1/10/2016
Status: offline
I believe your answer can be found in this thread:

http://www.slitherine.com/forum/viewtopic.php?f=264&t=76808

(in reply to Rosseau)
Post #: 3
RE: Rising Sun battleships loose effectiveness - 12/12/2017 8:23:47 AM   
slim00

 

Posts: 9
Joined: 9/30/2017
Status: offline
I understand that the effectiveness of battleships was changed with the Kriegsmarine mod, but now heavy cruisers are more effective than battleships in the Rising Sun scenarios. This does not make sense to me.

(in reply to bru888)
Post #: 4
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