DWReese
Posts: 1824
Joined: 3/21/2014 From: Miami, Florida Status: offline
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Kevin, Wow! We are on completely different planes. (BTW, what is sandbox culture?) I began with the board version of Harpoon way back in the early to mid 80s; yes, the board version. I found it quite interesting to look at the ratings that the various platforms had, and compare them to others. The game teaches you what type of weapons are out there, and what their capabilities are. Sure, the ratings may not have been perfect, but it is at least interesting. One thing about the board game is you couldn't really play it. It had way too much calculating to have anything other than one ship versus one sub, or another ship. The computer version was great because it handled all of the calculations for you. But over time, Harpoon had run its course, and its death was slow, and somewhat silent. Thank goodness for these CMANO guys because they picked up where Harpoon had started, and ran with the ball. All of the shortcomings that Harpoon had were addressed and immediately fixed. CMANO is the best game around. I have never met develeopers so devoted to a project before. Kudos, and many thanks to them. Back to me. I doubt that I have ever played a complete scenario from start to finish. Everything that I do is done through the Scenario Editor. I'm not trying to win anything. When I get new scenarios I like to go through them and see how others created various things, like Special Actions, etc. (Personally, I still believe that lua can be difficult, and that the process could somehow be streamlined a little better, but it can be made to make a situation work, but that topic is for another day.) I use the various scenarios to give me ideas as to how I can make my own scenarios. As Mike indicated, I have been working with the same proto-type for three years. I add and subtract things all of the time. My scenarios have all kinds of twists, etc. Why? I don't know, I probably do it for myself. I am more interested in HOW something works, and does it work correctly, than I am in actually doing it. As mentioned, my scenarios, for instance, have so many twists, etc., that there is no way to beat it consistently because it has so much randomization to it that no two games are ever alike. You could walk into a bear trap or it could be a cakewalk. I'm not trying to get better. I know that the scenario will either completely defeat you, you will completely defeat it, or it will be somewhere in between. It's a challenge, and it never gets old. So, I'm not trying to win. I'm not trying to get better. I'm not trying to defeat someone else' scenario. I am not interested in playing against someone else. I am more interested in HOW they did it, as opposed to beating it. I hope that you can fathom what I am saying. The scenario creators here are varied. Some are downright excellent, while others are just okay. Since I am intrigued by the ingenious efforts of the elite, I tend to pattern any of my efforts around tricks used by others (like Special Actions that only a few scenarios have) whenever I create a "working" scenario. Again, I have never even started CMANO from the game version, I have always played directly from the Scenario Editor. I want to "see" what's going on. Obviously, I don't use this game the way that you do, or anyone else for that matter, does. I don't ever challenge any database ratings because I don't know enough about ratings to do it, and I figure that they know way more than I do. I figure that whatever sources they use are good enough for me, and I accept them at face value. I have privately been communicating with Ragnar for years, since our Harpoon days. I have sent him things since way back then. If I send him something that I think "could" be wrong, he has always taken it very seriously. He knows that I am more of a TESTER than a PLAYER. He knows that I know how the game should work, and if, after me testing it for hours, I really believe that something is still wrong and should be looked at, then I sincerely believe that he has enough confidence in my efforts to look into it thoroughly. So, Kevin, we come from different backgrounds, and obviously have different interests. If I bring something up, it's because I have already done work with it, and I intend to do more, because I want the game to be as good as it can be. So, with no offense intended, you play the game your way, and I will do what I do, as archaic as it may seem to you. But rest assured, many of the things that I explore and pass on to others in CMANO, sometimes do get changed or re-worked without anyone ever knowing anything. I do it without the fanfare. I just want the game to be as good as it can be, These guys have done a great job, but that doesn't mean that some things couldn't inadvertently get overlooked. An extra space, comma, or a misplaced decimal point can make a big difference in how things play. Continue to enjoy CMANO, and buy all of its peripherals, and I will do the same. What we do with them, after we have purchased them, is up to us. <g> Doug
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