zakblood
Posts: 22687
Joined: 10/4/2012 Status: offline
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quote:
by default it can almost run the air game for you, it just needs a few little tweaks, like are you doing a landing that turn? if so put amphib support on, and then where, it what part of the sector, map etc? with north being the top of the map and south being the bottom, that's simple enough, as i'm not doing any atm, i've turned it off, but if i wish to transport any units by sea in either sector, turn it on, or you will pay a high cost for sea transport! first and only warning... then choose what you would like to happen on the air turn, support, air to ground or air to air, and click the box which suits your game and plan at the time, for me i keep it simple. quote:
Thanks zakblood. I'm following you. Just wondering why you didn't set amphib support on at start. After all, it was the D-Day... i did, i just didn't show it as being done. i shown the page being all turned off and mentioned that if you are doing a landing you need to turn it on, like most thing in the game with air anyway, it's best to plan on what you doing in the land first in your head then tick the right box in the AP air planner screen to get the AI to do the plan for you, when you feel upto it, then delve in a bit deeper etc. my air planning tick box alters almost every turn, depending on what i'm doing atm, showing a given screen sometimes is meaningless without a reason given why a given task has been selected, and also best to do your own instead of someone thinking that worked for him at a given point now i'll try it, as they the results don't match etc, so i tend to now not show a given air screen in game, unless posting a reason for a given display being shown just for that reason.
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