Crackaces
Posts: 3858
Joined: 7/9/2011 Status: offline
|
One comment on the concept of the supreme commander. First, this team has a very remote relationship spread out in Europe and me in the United States. It is a real challenge to coordinate the three players in terms of resources like air platforms, SU's, admin points, and rail cap. One advantage Telemecus has is the concept of authority from expertise having played this game many times. It is also clear to me that Telemecus has experience as a consultant. That is getting people to do what is needed without having explicit authority. To get the team to act as a synergistic single entity we have a private chat channel using discord. We discuss our plans and needs. Then Telemecus writes up an extensive axis allocations with Admin points, air allocations, rail cap, leaders available for replacement,and the propose boundaries between fronts. We have a protocol for air transfers and what platforms go into national reserve based on criteria. A set of ground rules for movement and allocations. The concept of this role is not very well described by the phrase "supreme leader". This conjures up a notion of a single source of plans and execution according to a script. This game is truly 3 individual players managing their fronts and objectives without unsolicited feedback from above. (Well there have been comments about Stukas but we shall let this pass ) There is coordination. Maybe the role for our team is better described as "head arbitrator and counselor" rather than "supreme leader"? It is clear to me that a WITE campaign needs three players -- one for each front. We share the role of the air mashall bouncing ideas off of Telemecus, who is an expert on WITE airpower. But I could see a team having a dedicated air commander to focus on air bases, details about supply and fuel, policy, managing platforms, and focused on the enemies ability to project air power. Telemecus is an expert no doubt. Another role is a turn manager to coordinate the players schedules and the turn so to be efficient. I also have found chat in real time to be essential in coordinating turns. Ok the next turn will be quiet ...
_____________________________
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
|