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RE: How to 'abort' a movement?

 
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RE: How to 'abort' a movement? - 5/8/2018 8:04:40 PM   
HobbesACW


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Joined: 2/20/2004
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A slightly greener / grey set of movement arrows if anyone wants them.


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RE: How to 'abort' a movement? - 5/9/2018 12:59:39 AM   
bighinvegas


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Joined: 7/4/2004
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I have been looking at the The Great War 1914 scenario and have found that if I select a unit that cannot move such as a fortress unit the arrow goes away and I can freely scroll the huge map without accidentally making a move. I don't know if there are non-moving units in other scenarios.

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RE: How to 'abort' a movement? - 5/9/2018 8:18:41 AM   
HobbesACW


Posts: 419
Joined: 2/20/2004
From: UK
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A hotkey (say esc) that automatically fixes on a dummy (maybe hidden) unit that has no movement or attack values would do the trick. The unit would have to be generated by the software rather than the scenario though.


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Post #: 63
RE: How to 'abort' a movement? - 5/9/2018 9:40:12 AM   
sPzAbt653


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Joined: 5/3/2007
From: east coast, usa
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quote:

if I select a unit that cannot move such as a fortress unit the arrow goes away and I can freely scroll the huge map without accidentally making a move.

You also can select a nearby unit that is out of range of the area you are interested in, or use the mini-map to jump out of the area and select a unit and then jump back.

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Post #: 64
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