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RE: 1943 December 11 - 8/7/2020 1:17:12 PM   
Lowpe


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I got nervous and saw West Coast, Alaska...lols.

What is their experience?

Btw, what is your new fleet carrier's starting experience?

< Message edited by Lowpe -- 8/7/2020 1:18:17 PM >

(in reply to witpqs)
Post #: 2371
RE: 1943 December 11 - 8/7/2020 1:54:34 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Lowpe

I got nervous and saw West Coast, Alaska...lols.

What is their experience?

Btw, what is your new fleet carrier's starting experience?

I replaced the captain due to poor admin rating, and I checked all 5 DD's I sent with Idaho to verify good crew and commander ratings.




Attachment (1)

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Post #: 2372
RE: 1943 December 11 - 8/7/2020 1:55:49 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Answering for Intrepid because it just arrived, crew experience is 60/51.

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Post #: 2373
RE: 1943 December 11 - 8/7/2020 1:56:58 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Some details fade into the haze of time: does the air rating of a carrier's captain affect air operations? Not the TF commander, which I know does have an impact, but the individual carrier captains?

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Post #: 2374
RE: 1943 December 11 - 8/7/2020 2:03:49 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: witpqs

Some details fade into the haze of time: does the air rating of a carrier's captain affect air operations? Not the TF commander, which I know does have an impact, but the individual carrier captains?

I looked at the starting US carriers which showed the historic captains and they all had good Air ratings. I figure if the US had settled on such men IRL that the game would approximate the importance of their skills. I look for Air skill 60+ and Naval skills 55+ for CV captains, Naval 50+ for CVL captains. Aggression I prefer to be under 55 but over 45.

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to witpqs)
Post #: 2375
RE: 1943 December 11 - 8/7/2020 2:09:54 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
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quote:

ORIGINAL: witpqs

Some details fade into the haze of time: does the air rating of a carrier's captain affect air operations? Not the TF commander, which I know does have an impact, but the individual carrier captains?


I have always operated on the idea that Naval skill and aggression are the two biggest factors for a CV captain. Part my anecdotal success and part Mr. Kane. TBH, Alfred probably plays a role in there somewhere, but I can't recall directly how, but indirectly a huge role.

I don't think that any leadership directly effects AA fire. High naval for emergency repairs, dodging torpedoes (both huge threats), etc. I like lowish aggression, and that is personal/situational.

Shakedown experience is not effected by leadership, but combat is...but is it important for a CV?

Of course you need a Task Force Commander then, because your air is quite poor.


< Message edited by Lowpe -- 8/7/2020 2:11:30 PM >

(in reply to witpqs)
Post #: 2376
RE: 1943 December 11 - 8/7/2020 2:20:40 PM   
BBfanboy


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From: Winnipeg, MB
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I should mention - I think Air skill in the captain may reduce Ops losses a bit. No stats on this - just my impression. Pilots need the best carrier handling they can get during launch and landing.

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(in reply to Lowpe)
Post #: 2377
RE: 1943 December 11 - 8/7/2020 2:24:55 PM   
Lowpe


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quote:

ORIGINAL: BBfanboy

I should mention - I think Air skill in the captain may reduce Ops losses a bit. No stats on this - just my impression. Pilots need the best carrier handling they can get during launch and landing.


That is an intriguing assumption.

The interdependencies and effects of multiple leaders is I think one of the greatest relatively unexplored aspect of the game.

For me as Japan, submarines become such a huge threat that I would willingly sacrifice a few planes and pilots. Normally it isn't really ever an issue...just peak danger times. I can see how the Allies might feel differntly.



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Post #: 2378
RE: 1943 December 11 - 8/7/2020 2:36:54 PM   
witpqs


Posts: 26087
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From: Argleton
Status: offline
I thought repairs were crew experience as affected by leader's leadership and inspiration ratings. I thought naval rating was about surface (and maybe sub/ASW) combat.

I really wish they had gone through with that 'new manual' project.

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Post #: 2379
RE: 1943 December 11 - 8/7/2020 2:47:40 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
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quote:

ORIGINAL: witpqs

I thought repairs were crew experience as affected by leader's leadership and inspiration ratings. I thought naval rating was about surface (and maybe sub/ASW) combat.

I really wish they had gone through with that 'new manual' project.


Now, you are confusing ship repairs with damage control. Or I am.

Ship repairs are crew exp/8 no leader impact that I am aware of.

Damage control has a luck component impacted by god knows what in addition to crew experience but it isn't ship repairs formula.

In addition, there is another test...and that is whether or not a ship suffers damage during routine operations.

What the particular Captain's skills that are applied to all three -- ship repair (probably nothing), damage control (most likely something) routine operations (most likely something)...are anyone's guess.

I have had great success putting high naval skill Captains in foundering ships. Anecdotal. It could be they also had high inspiration.






< Message edited by Lowpe -- 8/7/2020 2:50:24 PM >

(in reply to witpqs)
Post #: 2380
RE: 1943 December 11 - 8/7/2020 2:55:27 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
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quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: witpqs

I thought repairs were crew experience as affected by leader's leadership and inspiration ratings. I thought naval rating was about surface (and maybe sub/ASW) combat.

I really wish they had gone through with that 'new manual' project.


Now, you are confusing ship repairs with damage control. Or I am.

Ship repairs are crew exp/8 no leader impact that I am aware of.

Damage control has a luck component impacted by god knows what in addition to crew experience but it isn't ship repairs formula.

In addition, there is another test...and that is whether or not a ship suffers damage during routine operations.

What the particular Captain's skills that are applied to all three -- ship repair (probably nothing), damage control (most likely something) routine operations (most likely something)...are anyone's guess.

I have had great success putting high naval skill Captains in foundering ships. Anecdotal. It could be they also had high inspiration.


I could see rising waters as inspirational ...

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lowpe)
Post #: 2381
RE: 1943 December 11 - 8/7/2020 3:09:53 PM   
witpqs


Posts: 26087
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quote:

ORIGINAL: BBfanboy

I could see rising waters as inspirational ...

Check!

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Post #: 2382
RE: 1943 December 11 - 8/7/2020 4:59:01 PM   
RangerJoe


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It could also be the Admin skill that helps. You know, dot the tees and cross the eyes . . .

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(in reply to witpqs)
Post #: 2383
RE: 1943 December 11 - 8/8/2020 12:58:43 AM   
witpqs


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Joined: 10/4/2004
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1943 December 12

INVADED

INVESTED
Taung Gyi

CHANGED OWNERSHIP




Overall

• No carrier info.


West Coast USA, Alaska, Hawaii

• Idaho repaired 2 minor flooding points.


Pacific

• Grrr.
quote:


000003 Sub attack 1943-12-12 123,85 Marcus Island

Sub attack near Marcus Island at 123,85

Japanese Ships
SS I-165, hits 5

Allied Ships
AM Exploit, Torpedo hits 1, heavy damage
AM Dynamic

SS I-165 launches 2 torpedoes at AM Exploit
AM Dynamic fails to find sub, continues to search...
AM Dynamic fails to find sub, continues to search...
AM Dynamic fails to find sub, continues to search...
AM Dynamic attacking submerged sub ....
AM Dynamic fails to find sub, continues to search...
Escort abandons search for sub


000004 Submarine attack 1943-12-12 123,85 Marcus Island

Submarine attack near Marcus Island at 123,85

Japanese Ships
SS I-183, hits 29, and is sunk

Allied Ships
DD Russell
DD Gansevoort
CA Baltimore, Torpedo hits 1

SS I-183 is sighted by escort
I-183 bottoming out ....
DD Russell attacking submerged sub ....
SS I-183 eludes DD Russell by hugging bottom
DD Gansevoort attacking submerged sub ....
DD Russell fails to find sub and abandons search
DD Gansevoort fails to find sub, continues to search...
DD Gansevoort attacking submerged sub ....
SS I-183 forced to surface!
CA Baltimore firing on surfaced sub ....
DD Russell firing on surfaced sub ....
CA Baltimore firing on surfaced sub ....
DD Russell firing on surfaced sub ....
DD Gansevoort firing on surfaced sub ....
CA Baltimore firing on surfaced sub ....
DD Russell firing on surfaced sub ....
Sub slips beneath the waves


000005 Sub attack 1943-12-12 136,98 Wake Island

Sub attack near Wake Island at 136,98

Japanese Ships
SS I-178, hits 3

Allied Ships
BB Tennessee, Torpedo hits 2
BB Arizona
DD LaVallette
DD Charles Ausburne
DD Duncan
DD Buchanan

SS I-178 launches 6 torpedoes at BB Tennessee
DD Duncan fails to find sub and abandons search
DD Buchanan fails to find sub, continues to search...
DD Buchanan attacking submerged sub ....
DD Buchanan fails to find sub, continues to search...
DD Buchanan fails to find sub, continues to search...
DD Buchanan fails to find sub, continues to search...
DD Buchanan fails to find sub, continues to search...
Escort abandons search for sub


000006 encounters mine field 1943-12-12 Marcus Island 123,85

TF 263 encounters mine field at Marcus Island (123,85)

Allied Ships
AM Dynamic

2 mines cleared


000007 encounters mine field 1943-12-12 Marcus Island 123,85

TF 263 encounters mine field at Marcus Island (123,85)

Allied Ships
AM Dynamic

4 mines cleared


000008 encounters mine field 1943-12-12 Marcus Island 123,85

TF 263 encounters mine field at Marcus Island (123,85)

Allied Ships
AM Dynamic

3 mines cleared


000010 Sub attack 1943-12-12 109,92 Saipan

Sub attack near Saipan at 109,92

Japanese Ships
PB Ronsan Maru
PB Sinko Maru

Allied Ships
SS Shad

SS Shad launches 2 torpedoes at PB Ronsan Maru
Shad diving deep ....
PB Sinko Maru fails to find sub, continues to search...
PB Sinko Maru fails to find sub, continues to search...
PB Sinko Maru fails to find sub, continues to search...
PB Sinko Maru fails to find sub, continues to search...
PB Sinko Maru fails to find sub, continues to search...
Escort abandons search for sub


000012 ASW attack 1943-12-12 136,98 Wake Island

ASW attack near Wake Island at 136,98

Japanese Ships
SS I-178

Allied Ships
BB Tennessee
BB Arizona
DD LaVallette
DD Charles Ausburne
DD Duncan
DD Buchanan

SS I-178 is sighted by escort
DD Duncan fails to find sub and abandons search
DD Buchanan fails to find sub, continues to search...
DD Buchanan fails to find sub, continues to search...
Escort abandons search for sub


• Tennessee just got back on station after finishing repairs, now she and Baltimore both need yard time. Exploit does not need yard time.


New Zealand, Australia, New Caledonia, New Hebrides, Solomons, Papua New Guinea, New Britain

• No, it must be a trap, don't follow them.
quote:


000009 Day Time Surface Combat 1943-12-12 106,116 Mussau Island

Day Time Surface Combat, near Mussau Island at 106,116, Range 29,000 Yards

Japanese Ships
PB Hirota Maru

Allied Ships
CL Phoenix
CL Nashville
DD Case
DD Conyngham
DD Shaw

Maximum visibility in Clear Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 29,000 yards
Japanese TF attempts to evade combat
Range increases to 29,000 yards...
Japanese Fast Transport TF evades combat



DEI, Dutch New Guinea, Borneo, Malaya


Philippines


China


India, Burma, Thailand, Indochina


Japan, Korea, Manchuria, Russia

• Back and forth.
quote:


000001 Sub attack 1943-12-12 113,70 Torishima

Sub attack near Torishima at 113,70

Japanese Ships
SC Ch 20

Allied Ships
SS Guardfish

SS Guardfish launches 2 torpedoes at SC Ch 20
SC Ch 20 fails to find sub, continues to search...
SC Ch 20 fails to find sub, continues to search...
SC Ch 20 fails to find sub, continues to search...
SC Ch 20 fails to find sub, continues to search...
SC Ch 20 fails to find sub, continues to search...
Escort abandons search for sub


000002 ASW attack 1943-12-12 112,71 Chichi-jima

ASW attack near Chichi-jima at 112,71

Japanese Ships
SC Ch 33
SC Ch 31

Allied Ships
SS Muskallunge

SS Muskallunge is located by SC Ch 33
Muskallunge diving deep ....
SC Ch 33 fails to find sub, continues to search...
SC Ch 33 fails to find sub, continues to search...
SC Ch 33 fails to find sub, continues to search...
SC Ch 33 fails to find sub, continues to search...
SC Ch 33 fails to find sub, continues to search...
Escort abandons search for sub


000011 ASW attack 1943-12-12 113,68 Torishima

ASW attack near Torishima at 113,68

Japanese Ships
SC Ch 33

Allied Ships
SS Cod

SS Cod is sighted by escort
SC Ch 33 fails to find sub, continues to search...
SC Ch 33 fails to find sub, continues to search...
SC Ch 33 fails to find sub, continues to search...
SC Ch 33 fails to find sub, continues to search...
SC Ch 33 fails to find sub, continues to search...
Escort abandons search for sub



Complete combat report attached.

Attachment (1)

_____________________________


(in reply to RangerJoe)
Post #: 2384
RE: 1943 December 11 - 8/8/2020 1:59:44 AM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Maybe try to get Idaho below 50 Major flood before moving her.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to witpqs)
Post #: 2385
RE: 1943 December 11 - 8/8/2020 3:37:08 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: RangerJoe

Maybe try to get Idaho below 50 Major flood before moving her.

I will if I have to and she makes it back to Pearl, but for now she is pressing on. The problem is the yard at Pearl is just too busy to make much progress on Idaho.

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Post #: 2386
RE: 1943 December 11 - 8/10/2020 12:14:05 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Query:

I have put replenishment groups aboard some CVE's in hopes of bringing various squadrons on the carriers near Marcus up to strength. None of the air groups on the carriers are showing the option to take replacements from the replenishment squadrons like I expect them to.

* The aircraft models are correct.
* The range is only 7 hexes between the carriers and the CVE's.
* I've tried standing down the replenishment groups.

Any ideas? Does the model of the CVE matter?

I'm thinking about putting them on Marcus Island itself to see if that works.

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Post #: 2387
RE: 1943 December 11 - 8/10/2020 12:36:10 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
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quote:

ORIGINAL: witpqs

Query:

I have put replenishment groups aboard some CVE's in hopes of bringing various squadrons on the carriers near Marcus up to strength. None of the air groups on the carriers are showing the option to take replacements from the replenishment squadrons like I expect them to.

* The aircraft models are correct.
* The range is only 7 hexes between the carriers and the CVE's.
* I've tried standing down the replenishment groups.

Any ideas? Does the model of the CVE matter?

I'm thinking about putting them on Marcus Island itself to see if that works.


No idea of how the mechanics of this Allied cheat works. What's next reloading at sea?

I look forward to using them both!

(in reply to witpqs)
Post #: 2388
RE: 1943 December 11 - 8/10/2020 1:01:48 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline

quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: witpqs

Query:

I have put replenishment groups aboard some CVE's in hopes of bringing various squadrons on the carriers near Marcus up to strength. None of the air groups on the carriers are showing the option to take replacements from the replenishment squadrons like I expect them to.

* The aircraft models are correct.
* The range is only 7 hexes between the carriers and the CVE's.
* I've tried standing down the replenishment groups.

Any ideas? Does the model of the CVE matter?

I'm thinking about putting them on Marcus Island itself to see if that works.


No idea of how the mechanics of this Allied cheat works. What's next reloading at sea?

I look forward to using them both!



That is not a cheat, that is modeled on how it actually happened but to do so in the game, the VR Squadrons were introduced. If there is a cheat it is that some players use those squadrons in combat yet they were not actually set up that way.

Maybe just leave the CV squadrons set to accept replacements.

I am sure that Alfred would know something about this. Maybe I will have a look.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lowpe)
Post #: 2389
RE: 1943 December 11 - 8/10/2020 1:13:37 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Per the manual, when in doubt RTFM:

quote:

16.2 AIR UNITS
Air units will automatically gain replacements under certain circumstances if aircraft are
available in the replacement pool and the air unit has been set to Accept Replacements. To get
replacement aircraft to flow automatically into an air unit, there must be planes in the pool and
one of the following cases must be true (the first true will take effect):
.
.
.
The air unit is located on a ship and a replenishment air unit
is within normal range of the ship, the unit will receive planes
from the replenishment unit instead of the pool.


Maybe they need to be closer?

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to RangerJoe)
Post #: 2390
RE: 1943 December 11 - 8/10/2020 1:17:43 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: witpqs

Query:

I have put replenishment groups aboard some CVE's in hopes of bringing various squadrons on the carriers near Marcus up to strength. None of the air groups on the carriers are showing the option to take replacements from the replenishment squadrons like I expect them to.

* The aircraft models are correct.
* The range is only 7 hexes between the carriers and the CVE's.
* I've tried standing down the replenishment groups.

Any ideas? Does the model of the CVE matter?

I'm thinking about putting them on Marcus Island itself to see if that works.


No idea of how the mechanics of this Allied cheat works. What's next reloading at sea?

I look forward to using them both!



That is not a cheat, that is modeled on how it actually happened but to do so in the game, the VR Squadrons were introduced. If there is a cheat it is that some players use those squadrons in combat yet they were not actually set up that way.

Maybe just leave the CV squadrons set to accept replacements.

I am sure that Alfred would know something about this. Maybe I will have a look.


Put your glasses on, see the winking emoji? Sarcasm. But it triggered you!


< Message edited by Lowpe -- 8/10/2020 1:18:30 PM >

(in reply to RangerJoe)
Post #: 2391
RE: 1943 December 11 - 8/10/2020 1:18:14 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: witpqs

Query:

I have put replenishment groups aboard some CVE's in hopes of bringing various squadrons on the carriers near Marcus up to strength. None of the air groups on the carriers are showing the option to take replacements from the replenishment squadrons like I expect them to.

* The aircraft models are correct.
* The range is only 7 hexes between the carriers and the CVE's.
* I've tried standing down the replenishment groups.

Any ideas? Does the model of the CVE matter?

I'm thinking about putting them on Marcus Island itself to see if that works.


No idea of how the mechanics of this Allied cheat works. What's next reloading at sea?

I look forward to using them both!



That is not a cheat, that is modeled on how it actually happened but to do so in the game, the VR Squadrons were introduced. If there is a cheat it is that some players use those squadrons in combat yet they were not actually set up that way.

Maybe just leave the CV squadrons set to accept replacements.

I am sure that Alfred would know something about this. Maybe I will have a look.

He's joking!

_____________________________


(in reply to RangerJoe)
Post #: 2392
RE: 1943 December 11 - 8/10/2020 1:20:23 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: RangerJoe

Per the manual, when in doubt RTFM:

quote:

16.2 AIR UNITS
Air units will automatically gain replacements under certain circumstances if aircraft are
available in the replacement pool and the air unit has been set to Accept Replacements. To get
replacement aircraft to flow automatically into an air unit, there must be planes in the pool and
one of the following cases must be true (the first true will take effect):
.
.
.
The air unit is located on a ship and a replenishment air unit
is within normal range of the ship, the unit will receive planes
from the replenishment unit instead of the pool.


Maybe they need to be closer?

Certainly within range. I gave orders to move them to one hex away. If that doesn't do it, I'll try putting then on marcus.

Maybe it's the type of CVE they're on. They're on Casablanca class CVE's, maybe they need to be on Sangamon class CVE's.

_____________________________


(in reply to RangerJoe)
Post #: 2393
RE: 1943 December 13 - 8/10/2020 1:35:18 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
1943 December 13

INVADED

INVESTED
Taung Gyi

CHANGED OWNERSHIP




Overall

• No carrier info.


West Coast USA, Alaska, Hawaii

• Making sure all troops for Pagan are at Pearl Harbor for when loading commences.


Pacific

• It looks like we cleared all the mines which were laid when Baltimore was torpedoed.
quote:


000001 encounters mine field 1943-12-13 Marcus Island 123,85

TF 263 encounters mine field at Marcus Island (123,85)

Allied Ships
AM Dynamic

7 mines cleared


000002 encounters mine field 1943-12-13 Marcus Island 123,85

TF 263 encounters mine field at Marcus Island (123,85)

Allied Ships
AM Dynamic

6 mines cleared


000004 encounters mine field 1943-12-13 Marcus Island 123,85

TF 263 encounters mine field at Marcus Island (123,85)

Allied Ships
AM Dynamic

1 mine cleared



New Zealand, Australia, New Caledonia, New Hebrides, Solomons, Papua New Guinea, New Britain

• Returning from a supply run to Truk.
quote:


000003 Night Time Surface Combat 1943-12-13 107,112 Truk

Night Time Surface Combat, near Truk at 107,112, Range 11,000 Yards

Japanese Ships
PB Hirota Maru, Shell hits 16, heavy fires, heavy damage

Allied Ships
CL Phoenix
CL Nashville
DD Case
DD Conyngham
DD Shaw

Improved night sighting under 96% moonlight
Maximum visibility in Partly Cloudy Conditions and 96% moonlight: 11,000 yards
Range closes to 27,000 yards...
Range closes to 25,000 yards...
Range closes to 23,000 yards...
Range closes to 21,000 yards...
Range closes to 19,000 yards...
Range closes to 17,000 yards...
Range closes to 15,000 yards...
Range closes to 13,000 yards...
Range closes to 11,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 11,000 yards
CONTACT: Allied lookouts spot Japanese task force at 11,000 yards
Kitts, W. crosses the 'T'
CL Nashville engages PB Hirota Maru at 11,000 yards
CL Phoenix engages PB Hirota Maru at 11,000 yards
Range closes to 10,000 yards
CL Phoenix engages PB Hirota Maru at 10,000 yards
DD Shaw engages PB Hirota Maru at 10,000 yards
DD Conyngham engages PB Hirota Maru at 10,000 yards
DD Case engages PB Hirota Maru at 10,000 yards
Range closes to 8,000 yards
CL Nashville engages PB Hirota Maru at 8,000 yards
DD Conyngham engages PB Hirota Maru at 8,000 yards
Range closes to 5,000 yards
CL Nashville engages PB Hirota Maru at 5,000 yards
DD Shaw engages PB Hirota Maru at 5,000 yards
CL Nashville engages PB Hirota Maru at 5,000 yards
Japanese Task Force Manages to Escape
Task forces break off...



DEI, Dutch New Guinea, Borneo, Malaya


Philippines


China


India, Burma, Thailand, Indochina


Japan, Korea, Manchuria, Russia


Complete combat report attached.

Attachment (1)

_____________________________


(in reply to witpqs)
Post #: 2394
RE: 1943 December 13 - 8/10/2020 1:59:47 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Silly question, it is a replenishment task force, right?

I don't think CVE model matters. It is the task force designation and squadron that matters, to the best of my knowledge.

Maybe stood down too.

Just thinking out loud here.

(in reply to witpqs)
Post #: 2395
RE: 1943 December 13 - 8/10/2020 2:15:59 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
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quote:

ORIGINAL: Lowpe

Silly question, it is a replenishment task force, right?

I don't think CVE model matters. It is the task force designation and squadron that matters, to the best of my knowledge.

Maybe stood down too.

Just thinking out loud here.

No. Does it have to be? I'll try that.

On a separate aspect of the issue, I know the replenishment air groups at Pearl Harbor base were an option to fill out planes, so I presume moving them to Marcus would work, but I prefer to keep them on the CVE's.

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Post #: 2396
RE: 1943 December 13 - 8/10/2020 2:21:58 PM   
RangerJoe


Posts: 13450
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From: My Mother, although my Father had some small part.
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It should be any VR squadron within range.

As far as my glasses go, a screw fell out - then the left lens fell out.

I did not know that I had a screw loose, I do not know where the screw went, but please don't state that I am screwless since I do have other screws . . .

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Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

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(in reply to witpqs)
Post #: 2397
RE: 1943 December 13 - 8/10/2020 2:37:12 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: RangerJoe

It should be any VR squadron within range.

As far as my glasses go, a screw fell out - then the left lens fell out.

I did not know that I had a screw loose, I do not know where the screw went, but please don't state that I am screwless since I do have other screws . . .

Then you are well and truly screwed!

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Post #: 2398
RE: 1943 December 13 - 8/10/2020 2:40:29 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
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My limited understanding is two requirements.

Replenishment task force (which I think means no squadron orders) and the R type squadron.

Your earning your noob status!

(in reply to witpqs)
Post #: 2399
RE: 1943 December 11 - 8/10/2020 7:49:30 PM   
IdahoNYer


Posts: 2616
Joined: 9/6/2009
From: NYer living in Boise, ID
Status: offline

quote:

ORIGINAL: witpqs

Query:

I have put replenishment groups aboard some CVE's in hopes of bringing various squadrons on the carriers near Marcus up to strength. None of the air groups on the carriers are showing the option to take replacements from the replenishment squadrons like I expect them to.

* The aircraft models are correct.
* The range is only 7 hexes between the carriers and the CVE's.
* I've tried standing down the replenishment groups.

Any ideas? Does the model of the CVE matter?

I'm thinking about putting them on Marcus Island itself to see if that works.


Is the 7 hexes "normal range"? Has to be within normal range and the replacements must be set to be "on"

Repl TF and VR squadrons on any CVE will do the trick - heck the VR squadrons I think work from a land base as well.

I've found that the squadron needs to be short more than 1-2 a/c also. The short squadron should show the ability to manually accept replacement a/c as well. I've done it manually as well as the computer automatically flying in replacement planes during the turn.

(in reply to witpqs)
Post #: 2400
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