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Vietnam Combat Operations update - 11/20/2017 10:04:12 AM   
Boonierat1972


Posts: 84
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From: France
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Hello all,

I've received several messages recently asking why my VCO series (https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.

That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.
Post #: 1
RE: Vietnam Combat Operations update - 11/20/2017 10:38:36 AM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
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Thanks! Look forward to that.

(in reply to Boonierat1972)
Post #: 2
RE: Vietnam Combat Operations update - 11/20/2017 11:34:25 AM   
Olorin


Posts: 1019
Joined: 4/22/2008
From: Greece
Status: offline
Thanks for your work, I'm eagerly waiting for the new version.

_____________________________


(in reply to Phoenix100)
Post #: 3
RE: Vietnam Combat Operations update - 11/20/2017 11:37:46 AM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

The VCO series alone is sufficient reason to purchase TOAW, IMO.

I look forward to an updated VCO series with the keenest of interest.

_____________________________

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(in reply to Phoenix100)
Post #: 4
RE: Vietnam Combat Operations update - 11/20/2017 12:18:28 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
This are great news, the series is not only fun to play but educating too.
Looking forward to the revamped release.

_____________________________


(in reply to berto)
Post #: 5
RE: Vietnam Combat Operations update - 11/20/2017 2:17:11 PM   
r6kunz


Posts: 1103
Joined: 7/4/2002
From: near Philadelphia
Status: offline
Great news, Stéphane,

I am so glad to hear this series is not going to the rubbish bin!

Good luck!

Robert

_____________________________

Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.

(in reply to BigDuke66)
Post #: 6
RE: Vietnam Combat Operations update - 11/20/2017 2:25:57 PM   
Boonierat1972


Posts: 84
Joined: 11/17/2016
From: France
Status: offline
Thanks Robert! not at home right now so I can't check my map, where is hex 87,159?

EDIT : found it, its An Loc

< Message edited by Boonierat1972 -- 11/20/2017 3:19:49 PM >

(in reply to r6kunz)
Post #: 7
RE: Vietnam Combat Operations update - 11/20/2017 2:39:03 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
To all in general, if you didn't know yet, any location can easily be found by hitting 'B' and typing in the coordinate. Can also type in Placenames !




Attachment (1)

(in reply to Boonierat1972)
Post #: 8
RE: Vietnam Combat Operations update - 11/20/2017 3:53:54 PM   
pkpowers

 

Posts: 412
Joined: 12/12/2000
From: midland,TX
Status: offline
Thanks, this is great news ; playing your scenario and following your supplied history timeline makes this a great learning experience. Thanks again for listening !

< Message edited by pkpowers -- 11/20/2017 3:54:27 PM >

(in reply to Boonierat1972)
Post #: 9
RE: Vietnam Combat Operations update - 11/20/2017 5:59:34 PM   
cantona2


Posts: 3749
Joined: 5/21/2007
From: Gibraltar
Status: offline

quote:

ORIGINAL: Boonierat1972

Hello all,

I've received several messages recently asking why my VCO series (https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.

That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.


That is awesome news Boonierat. Look forward to them and many, many thanks

_____________________________

1966 was a great year for English Football...Eric was born


(in reply to Boonierat1972)
Post #: 10
RE: Vietnam Combat Operations update - 11/20/2017 6:44:29 PM   
comte


Posts: 2358
Joined: 2/4/2009
From: Be'eri, Hadarom, Israel
Status: offline
Wow great news looking forward to this

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But when Territories are acquired in regions where there are differences in language, customs, and laws then great good fortune and much hard work are required to hold them.

-Machiavelli, Il Principe, Book III-

(in reply to cantona2)
Post #: 11
RE: Vietnam Combat Operations update - 11/21/2017 12:12:01 AM   
alwaysdime

 

Posts: 178
Joined: 4/28/2009
From: USA
Status: offline
yippee. How fugly will the old ones play if we gave it a shot? Are they unplayable or do you just want to ensure you make them the greatest as possible.

P.S. Thanks for caring enough to make them better and for doing them in the first place. It was a huge task and people loved your work.

(in reply to comte)
Post #: 12
RE: Vietnam Combat Operations update - 11/21/2017 12:54:30 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
Fantastic news Stephane !

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The TOAW Redux Dude

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Post #: 13
RE: Vietnam Combat Operations update - 11/21/2017 7:52:21 AM   
Boonierat1972


Posts: 84
Joined: 11/17/2016
From: France
Status: offline

quote:

ORIGINAL: alwaysdime

yippee. How fugly will the old ones play if we gave it a shot? Are they unplayable or do you just want to ensure you make them the greatest as possible.


They are not unplayable by a long shot, the issues are mostly graphical, but you can play with the alt graphics folder and import the older TOAW III graphics if you feel like it. That said, newer versions of the game engine from TOAW III 3.4 on might have altered the gameplay a bit. Let's just say they are no longer "supported"


_____________________________

Stéphane Moutin-Luyat
Vietnam Combat Operations

(in reply to alwaysdime)
Post #: 14
RE: Vietnam Combat Operations update - 11/21/2017 8:08:06 AM   
Boonierat1972


Posts: 84
Joined: 11/17/2016
From: France
Status: offline
The new parameter limits (especially the event slots going up from 999 to 10000) will allow me to regroup several volumes into one:

Volume 1 : Vietnam Defense Campaign (8 March 1965 24 December 1965): VCO 1+2 (84 turns)
Volume 2 : Vietnam Counteroffensive Phase I (25 December 1965 30 June 1966): VCO 3 (54 turns)
Volume 3 : Vietnam Counteroffensive Phase II (1 July 1966 31 May 1967): VCO 4+5 (96 turns)
Volume 4 : Vietnam Counteroffensive Phase III (1 June 1967 29 January 1968): VCO 6 (69 turns)
Volume 5 : Tet Counteroffensive (30 January 1968 1 April 1968): VCO 7 (18 turns)


_____________________________

Stéphane Moutin-Luyat
Vietnam Combat Operations

(in reply to Boonierat1972)
Post #: 15
RE: Vietnam Combat Operations update - 11/21/2017 5:25:14 PM   
Boonierat1972


Posts: 84
Joined: 11/17/2016
From: France
Status: offline
Began toying with the modable placename bitmaps and created one for landing zones. Thinking of creating more for firebases and base camps.




Attachment (1)

_____________________________

Stéphane Moutin-Luyat
Vietnam Combat Operations

(in reply to Boonierat1972)
Post #: 16
RE: Vietnam Combat Operations update - 11/21/2017 5:36:40 PM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline
I'm looking forward to this. Vietnam conflict wargames still seem to be thin on the ground so this series of scenarios being revamped is great news.



_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to Boonierat1972)
Post #: 17
RE: Vietnam Combat Operations update - 11/21/2017 7:55:33 PM   
PoorOldSpike


Posts: 228
Joined: 4/19/2008
From: Plymouth, England
Status: offline
quote:

ORIGINAL: XXXCorps

I'm looking forward to this. Vietnam conflict wargames still seem to be thin on the ground so this series of scenarios being revamped is great news.




Hey Uncle Ho, what do you say to Matrix's finest?



< Message edited by PoorOldSpike -- 11/21/2017 8:06:47 PM >

(in reply to IslandInland)
Post #: 18
RE: Vietnam Combat Operations update - 11/21/2017 8:00:46 PM   
KGrob

 

Posts: 186
Joined: 11/8/2002
From: Yuba City, California
Status: offline

quote:

ORIGINAL: sPzAbt653

To all in general, if you didn't know yet, any location can easily be found by hitting 'B' and typing in the coordinate. Can also type in Placenames !





Thanks, I didn't know that. It will be helpful to me in the future.

(in reply to sPzAbt653)
Post #: 19
RE: Vietnam Combat Operations update - 11/21/2017 8:08:52 PM   
KGrob

 

Posts: 186
Joined: 11/8/2002
From: Yuba City, California
Status: offline

quote:

ORIGINAL: Boonierat1972

Hello all,

I've received several messages recently asking why my VCO series (https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.

That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.


Thank you, I played one longish "Vietnam" scenario under the previous version of this game and it was fun. I look forward to your contribution.

A suggestion (if possible): Include at least the option for some ahistorical developments so we humans don't quite know what to expect...everyone knows about Tet '68 for example...it doesn't need to be too crazy, just enough of a change to keep things fresh from game to game.

...again, only if it's possible. Like everyone, I'm very happy with anything you come up with...I'm just suggesting that if it is possible without too much difficulty, then...well...I'd love to see what you come up with.

Best wishes.

(in reply to Boonierat1972)
Post #: 20
RE: Vietnam Combat Operations update - 11/22/2017 9:03:44 AM   
Boonierat1972


Posts: 84
Joined: 11/17/2016
From: France
Status: offline

quote:

ORIGINAL: KGrob


A suggestion (if possible): Include at least the option for some ahistorical developments so we humans don't quite know what to expect...everyone knows about Tet '68 for example...it doesn't need to be too crazy, just enough of a change to keep things fresh from game to game.




I'm sorry KGrob, but that's not in the cards my intention has always been to model how the Vietnam war was fought as close to history as possible.


_____________________________

Stéphane Moutin-Luyat
Vietnam Combat Operations

(in reply to KGrob)
Post #: 21
RE: Vietnam Combat Operations update - 11/22/2017 11:29:40 AM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

quote:

ORIGINAL: Boonierat1972

... my intention has always been to model how the Vietnam war was fought as close to history as possible.

Which makes VCO uniquely interesting.

_____________________________

Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

(in reply to Boonierat1972)
Post #: 22
RE: Vietnam Combat Operations update - 11/22/2017 12:06:03 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
quote:

ORIGINAL: Boonierat1972
The new parameter limits (especially the event slots going up from 999 to 10000) will allow me to regroup several volumes into one:
Volume 1 : Vietnam Defense Campaign (8 March 1965 24 December 1965): VCO 1+2 (84 turns)
Volume 2 : Vietnam Counteroffensive Phase I (25 December 1965 30 June 1966): VCO 3 (54 turns)
Volume 3 : Vietnam Counteroffensive Phase II (1 July 1966 31 May 1967): VCO 4+5 (96 turns)
Volume 4 : Vietnam Counteroffensive Phase III (1 June 1967 29 January 1968): VCO 6 (69 turns)
Volume 5 : Tet Counteroffensive (30 January 1968 1 April 1968): VCO 7 (18 turns)


Is this your list of volumes for TOAW4? Or is this a list of 5 volumes that'll be combined into one 1965-1968 volume for TOAW4?

(in reply to Boonierat1972)
Post #: 23
RE: Vietnam Combat Operations update - 11/22/2017 12:53:40 PM   
Boonierat1972


Posts: 84
Joined: 11/17/2016
From: France
Status: offline

quote:

ORIGINAL: jjdenver
Is this your list of volumes for TOAW4? Or is this a list of 5 volumes that'll be combined into one 1965-1968 volume for TOAW4?


Yes, 5 volumes for TOAW 4 when there was 7 for TOAW III for the same time frame. A single volume covering 8 Mar 65 to 1 Apr 68 would be 321 turns long (half-weeks) and unplayable imo.


_____________________________

Stéphane Moutin-Luyat
Vietnam Combat Operations

(in reply to jjdenver)
Post #: 24
RE: Vietnam Combat Operations update - 11/22/2017 2:37:15 PM   
winkr7

 

Posts: 52
Joined: 1/9/2015
Status: offline

quote:

ORIGINAL: Boonierat1972

The new parameter limits (especially the event slots going up from 999 to 10000) will allow me to regroup several volumes into one:

Volume 1 : Vietnam Defense Campaign (8 March 1965 24 December 1965): VCO 1+2 (84 turns)
Volume 2 : Vietnam Counteroffensive Phase I (25 December 1965 30 June 1966): VCO 3 (54 turns)
Volume 3 : Vietnam Counteroffensive Phase II (1 July 1966 31 May 1967): VCO 4+5 (96 turns)
Volume 4 : Vietnam Counteroffensive Phase III (1 June 1967 29 January 1968): VCO 6 (69 turns)
Volume 5 : Tet Counteroffensive (30 January 1968 1 April 1968): VCO 7 (18 turns)


This sounds great. I think shorter smaller scenarios is a good idea. I look forward to playing them.
yours
winkr7

(in reply to Boonierat1972)
Post #: 25
RE: Vietnam Combat Operations update - 11/22/2017 4:42:37 PM   
KGrob

 

Posts: 186
Joined: 11/8/2002
From: Yuba City, California
Status: offline
No biggie, that was just part of my "wish list"...it's a fabulous contribution to the game and to History.

We all appreciate what you are doing.

(in reply to Boonierat1972)
Post #: 26
RE: Vietnam Combat Operations update - 11/22/2017 4:47:13 PM   
Boonierat1972


Posts: 84
Joined: 11/17/2016
From: France
Status: offline
Here's the modded bitmaps for LZ, Basecamp and FSB :




Attachment (1)

_____________________________

Stéphane Moutin-Luyat
Vietnam Combat Operations

(in reply to KGrob)
Post #: 27
RE: Vietnam Combat Operations update - 1/15/2018 2:43:02 AM   
flamidey

 

Posts: 1
Joined: 12/2/2017
Status: offline
This series is one of the best TOAW solo experiences! Can't wait to play this with the new engine.

Congratulations and thanks for such hard work!

(in reply to Boonierat1972)
Post #: 28
RE: Vietnam Combat Operations update - 1/15/2018 8:08:50 PM   
r6kunz


Posts: 1103
Joined: 7/4/2002
From: near Philadelphia
Status: offline
Stéphane,
Merci Bien for continuing to work on your outstanding series!

RAK
CPT INF '68-'69

_____________________________

Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.

(in reply to flamidey)
Post #: 29
RE: Vietnam Combat Operations update - 4/8/2018 5:06:27 PM   
Aetius_Varras

 

Posts: 16
Joined: 8/27/2003
Status: offline
How is the map coming along Boonie? Would it be possible for us to see a preliminary version??

(in reply to r6kunz)
Post #: 30
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