Daniele
Posts: 1812
Joined: 2/7/2015 Status: offline
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Hi everyone, Tigers on the Hunt has been updated to version 1.0.81! You can download the update from here Check the changelog below: v1.0.81 Bug fixes: Do not display AI setup zones information in the Hex Information Box (section 4.6.2. of the manual) When a scenario side has AI control units, even if that side is currently being controlled by a human player and no human controlled units (Infantry or AFV) are being deployed in the current turn, the game will now not enable Reinforcements Segment. AI will now place eligible ordnance into Rubble, Buildings and Lumberyard hexes German Anti-Tank 75mm PAK 40 would not fire from a building hex If a personnel unit is broken/broken+, “p” pinned sign will not be now displayed When an AFV fails to start and is immobilized/fails a bog check/Stalls/Starts/Stops/changes its hull or turret orientation, the message displayed in the Auction Log Window would quickly disappear without user being able to see the message The Pzkpfw IVF1 counter art sprite had long barrel, instead it should have short barrel, Terrain. png was modified German 7.5cm leIG 18 and 15cm sIG 33 Infantry guns, British 6-Pounder Anti-Tank Gun, 17- Pounder Anti-Tank guns and British M1A1 75mm Artillery Howitzer now carry limited HEAT ammunition. Any weapon belonging to a personnel unit that is locked in a Close Combat/Melee cannot fire. New Feature : Added support for Text Labels in the editor as well as in the game engine Added support for colored text in the User Control Panel Added support for colored text in the Auction Log window Added fire target evaluation functionality – Target Combat Advisor Changes: OBA accuracy has been improved by 50% SW/Ordnance/AFV weapons when they break, the message in the Action Log window will display "Malfunctioned" rather than "Broken". The term “broken” now applies to the personnel units only. configuration.ini file was modified to support Color User Control Panel and Action Log Window Line of Sight and Fog of War processing are now up to 45% faster, this should help with large maps and campaign games Manual changes and updates, added APPENDIX 6 and 7
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