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Mare Nostrvm updated to version 1.01!

 
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Mare Nostrvm updated to version 1.01! - 11/23/2017 11:23:45 AM   
Daniele

 

Posts: 1812
Joined: 2/7/2015
Status: offline
Hi Everybody!

Mare Nostrvm has been updated to version 1.01! This version brings many improvements and bug fixes, as requested by the community.

In addition, we have a nice news for you! The first Mare Nostrvm Tournament will be open soon!
So better keep training your crew if you don't see them meeting Neptune!

Stay tuned for further updates!

You can download the patch from here

v1.01 Changelog


- New settings menu with graphic and sound options.
- Tab key allows to ciclically select active ships while in orders phase.
- GAMEPLAY: fixed bug affecting colisions against rotating ships. Now ships that are collided by an enemy in a closed angle -
while they are rotating perform a rotation (or counter rotation) to align with the enemy.
- GAMEPLAY: ships do a ram attempt in bow against bow lateral colisions against enemy ships.
- GAMEPLAY: ships with grappling orders now try grappling when barely touching and enemy stern.
- GAMEPLAY: ships whose manpower is reduced to zero that have grappled an enemy ship automatically releases it.
- SKIRMISH: Ships do not show order icons when redeploying.
- SKIRMISH: Commander ships cancel subordinate orders when redeploying .
- MULTIPLAYER: fixed problem resetting scenario when playing several multiplayer games.
- SETTINGS: very low graphic qualities option erased.
- INTERFACE: all hotkeys disabled while the save menu is active.
- CONTROLS: inverted zoom keys.
- TUTORIAL: text corrections.

< Message edited by Daniele -- 11/23/2017 11:30:04 AM >
Post #: 1
RE: Mare Nostrvm updated to version 1.01! - 11/23/2017 6:04:33 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
quote:

ORIGINAL: Daniele
- GAMEPLAY: ships do a ram attempt in bow against bow lateral colisions against enemy ships.


Thanks, great news, but I didn't understand the line above? Also, in a previous post, I think you mentioned that it is now possible to ram ships stuck between hexes--is this the same issue?

(in reply to Daniele)
Post #: 2
RE: Mare Nostrvm updated to version 1.01! - 11/23/2017 9:21:19 PM   
fornost

 

Posts: 37
Joined: 4/2/2011
Status: offline
Hello, yes I think it covers part of what I wrote in the developer diary (Now static ships between two hexes could be rammed or grappled in bow against bow and bow against stern collisions). Anyway the developer in charge of that part will be able to answer with 100% certainty tomorrow or saturday.

_____________________________

TURNOPIA DEVELOPER

(in reply to 76mm)
Post #: 3
RE: Mare Nostrvm updated to version 1.01! - 11/24/2017 12:22:03 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
That is very quick. Looking forward to the "chose forces for AI option" in skirmish. Thanks.

(in reply to fornost)
Post #: 4
RE: Mare Nostrvm updated to version 1.01! - 11/25/2017 9:47:22 AM   
eddieballgame

 

Posts: 676
Joined: 6/29/2011
Status: offline
Thank you...very good update

(in reply to Rosseau)
Post #: 5
RE: Mare Nostrvm updated to version 1.01! - 3/29/2021 2:27:17 AM   
Karvon

 

Posts: 2
Joined: 11/30/2017
Status: offline
The patch link doesn't work. Page Not Found.

(in reply to eddieballgame)
Post #: 6
RE: Mare Nostrvm updated to version 1.01! - 3/29/2021 5:54:28 PM   
VPaulus

 

Posts: 3630
Joined: 6/23/2011
From: Portugal
Status: offline
Please check this link for on how to download installers and update files:
https://www.matrixgames.com/forums/tm.asp?m=4675348

(in reply to Karvon)
Post #: 7
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