witpqs
Posts: 26087
Joined: 10/4/2004 From: Argleton Status: offline
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quote:
ORIGINAL: jcax101 Dramatic subject line aside, any thoughts on the following questions related to playing the latest update of scen. 1 1) Some Japanese artillery units (#3588 Botanko Hvy Gun for instance) use the 24cm T45 (#757) which seems to go out of production in Jan 42 if I'm reading the industry screen correctly. The gun doesn't have an upgrade path, and if there isn't any production, what happens when the guns are destroyed in the unit? 2) Is there a road traffic jam value? In other words is there a stacking value that causes the road movement rate to lower? No. Simply a limitation of the game engine. 3) Is there an ammo value for aircraft guns? The Nick seems to run out of ammo quickly, and I was wondering if there was a way to look up the value on other models? Sort of. IIRC fighters have a limited number of times they can fire their guns in any given battle. I do not remember what the number is. Beyond that "ammo" for aircraft guns is not tracked, nor is it in the scenario files. Again, a limitation of the game engine. Making a limit of how many times a fighter can fire its guns in a battle was a way the developers were able to do a little in that area. 4) Thought I read where the max movement of a TF is 9 hexes, but some ships could go farther than this based on their speed. Is 9 the max movement for a TF? No, I think it is 12. 5) Do the search units in a CV TF have to detect the enemy in order to attack it, or does the CV TF get to use the detection results of land based naval search assets as part of the attack routine? All other factors aside (weather, etc) say a Mavis detects a strike worthy TF within range of 1st Air Fleet, but the naval search effort from 1st Air Fleet didn't detect it. Does the Mavis sighting get passed onto 1st Air Fleet? Yes. The sharing of information is unrealistically good, or even perfect. But having some planes in the CV TF search can provide more and/or better sightings and therefore a greater DL and therefore better chances for strikes to find the target. 6) During the replay, in the scrolling combat events at the bottom I see some searches in a blue text while others are in white. What do the two different colors mean? Many thanks. Scott
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